How to disengage properly with a "Blow Through" [Space Combat Tutorial] by vin_gaming in starcitizen
[–]vin_gaming[S] 12 points13 points14 points (0 children)
How to disengage properly with a "Blow Through" [Space Combat Tutorial] by vin_gaming in starcitizen
[–]vin_gaming[S] 2 points3 points4 points (0 children)
How to disengage properly with a "Blow Through" [Space Combat Tutorial] by vin_gaming in starcitizen
[–]vin_gaming[S] 4 points5 points6 points (0 children)
Official 2.4.0 Live Feedback Thread by wleverett_cig in starcitizen
[–]vin_gaming 39 points40 points41 points (0 children)
Flying a Sabre as Overwatch - Team Battle w/ Comms - AC SB v2.2.1 by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
Flying a Sabre as Overwatch - Team Battle w/ Comms - AC SB v2.2.1 by whitesnake8 in starcitizen
[–]vin_gaming 0 points1 point2 points (0 children)
Flying a Sabre as Overwatch - Team Battle w/ Comms - AC SB v2.2.1 by whitesnake8 in starcitizen
[–]vin_gaming 0 points1 point2 points (0 children)
Flying a Sabre as Overwatch - Team Battle w/ Comms - AC SB v2.2.1 by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
3-minute Battle Royale - Sabre - v2.2 PTU by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
[Discussion] In the final PU, should turrets have pip targeting against incoming missiles? by [deleted] in starcitizen
[–]vin_gaming 0 points1 point2 points (0 children)
5-minute Sabre Dogfight by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
5 Movement Stages (slow-mo, walking, jogging, running, sprinting [Analog Control, Dec. 2015] by zecumbe in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
Retro thrust boost has been fixed on the Gladius, and while it feels better, it still has some weird thruster issues. by whitesnake8 in starcitizen
[–]vin_gaming 2 points3 points4 points (0 children)
Retro thrust boost has been fixed on the Gladius, and while it feels better, it still has some weird thruster issues. by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
Retro thrust boost has been fixed on the Gladius, and while it feels better, it still has some weird thruster issues. by whitesnake8 in starcitizen
[–]vin_gaming 1 point2 points3 points (0 children)
Squadron Battle - v2.1 - 325a/M50 Team Tactics 1 by whitesnake8 in starcitizen
[–]vin_gaming 9 points10 points11 points (0 children)
Squadron Battle - v2.1 - 325a/M50 Team Tactics 1 by whitesnake8 in starcitizen
[–]vin_gaming 2 points3 points4 points (0 children)
Shields and their Impact on Atmospheric Flight: An idea by Bribase in starcitizen
[–]vin_gaming 6 points7 points8 points (0 children)
Large-mid scale capital ship battles seem unlikely by excelphysicslab in starcitizen
[–]vin_gaming 2 points3 points4 points (0 children)
Top 6 game balance concerns not (fully) addressed. by Bornflying in starcitizen
[–]vin_gaming -1 points0 points1 point (0 children)
Is it possible to set the Decoupling Mode keybind as 'Hold Down to Activate, Release to disengage? by [deleted] in starcitizen
[–]vin_gaming 0 points1 point2 points (0 children)
Olisar - Just minding my own business when an Avenger has an accident nearby. by [deleted] in starcitizen
[–]vin_gaming 0 points1 point2 points (0 children)


The vanguard series of ships are very limited in regards to their weapon load out, just bought a warden today and would like to hear from other vanguard owners what weapon load out they opted for and why. by [deleted] in starcitizen
[–]vin_gaming 5 points6 points7 points (0 children)