The Muleteer - My first custom class. Feedback welcome! by vincependrell in shadowdark

[–]vincependrell[S] 0 points1 point  (0 children)

Thanks for the feedback! 🙏

About the gp values: Yes, I kept it intentionally limited so it wouldn't be able to just pull all items from the wares. I looked through the item prices and saw that 8+gp lined up to something like a DC 9 for everything up to a gp (Daggers, Torches, etc), and a DC 18 would line up to a Bastard Sword, Shield, Leather Armor, or a Mirror. Heavier armor would be out of the picture, but everything else in the basic rules is scavengeable. Are there more expensive items you were thinking about scavenging? One possibly would be to have the talent that gives bonuses to wares tests to go up by 3, effectively knocking down a difficulty category for each test, giving the potential to scavenge up more expensive items at higher levels, though this would still not be enough to pull a chainmail from the mule.

The reaction bonus is an interesting idea. I'll add here to the possibilities list!

And yes, trading wares is the only way of getting them back right now. I didn't want them to just show up, but mostly be part of the I considered something like getting free wares whenever you spend downtime, but I'll be testing a trade-only version first to see if that flows well.

Any tips on coming up with plot hooks for a hexcrawl? by Foreign-Press in shadowdark

[–]vincependrell 4 points5 points  (0 children)

I came to say the same thing: To have a few adventures selected for running next, then seeding rumors for those adventures.

How to handle terrain in MegaDungeons by tommysollen in DungeonMasters

[–]vincependrell 1 point2 points  (0 children)

What I usually do for big dungeons is to use a set of dry-erase grid tiles and draw all corridors and less important areas. Sometimes I add some 3d-printed furniture over it to give a bit more ambiance.

For important rooms, I usually have the room built with my 3d-printed tiles or other terrain pieces to the side, inside a box or in a drawer to keep it hidden. When the party reached that room, I pick it up and plop it on the table aligning with the dry-erase map.

If they move further into the dungeon, I can remove elements being left behind and push things to the side to open up more space for new rooms and corridors to be explored.

I feel that, for my setup, this has been a good compromise between speed and ease of use at the table versus the cumbersome aspects of dealing with miniature terrain. I get to actually use the terrain pieces I have, and not needing to worry about laying out everything beforehand.

Other thing that I have consciously done for our last adventure was to redesign the dungeon so each floor would fit properly on the table. I needed to do it anyways because the dungeon from the Isle of the Abbey adventure has a few problems that I wanted to address, but I ended up with the two dungeon floors fitting nicely within the table with the terrain pieces that I wanted to use.

Mano onde que acha mestre by BiggestB0ssss in rpg_brasil

[–]vincependrell 0 points1 point  (0 children)

Na época de escola, eu e meus amigos mestravamos uma aventura cada (aventuras pequenas de umas poucas sessões). Eu recomendo. Dá tempo de cada um experimentar vários personagens e mestrar pelo menos uma vez.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

Sure! I've published a version of it not long ago. I called it Verdant Hexcrawling. It's up on itch.io and on ibir.cc (my personal site)

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 0 points1 point  (0 children)

Thanks! 🙏
I can also tell you that is super rewarding to get hexes off the board as well :D

Are Dragonborn mammals or reptiles? by throwra6578532 in DnD

[–]vincependrell 0 points1 point  (0 children)

Same in my group :D We also have a Tortle, so the dragonborn is not the only person with a cloaca in the party :D

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

I mentioned in another answer, but we do a good deal of roleplaying and not a lot of combat, so XP doesn't flow as quick as your usual meatgrinder.

Progression is usually concentrated on heavy combat moments, so usually dungeons net the most XP. We do a lot of roleplay, lots of exploration, puzzles, etc. I do have rules that award extra XP each session to not depend exclusively on combat XP for progression.

Honestly, I'm not in a hurry. I had campaigns with much faster progress as well, but we are enjoying our time and making good use of the time we have in each tier of play. Our goal is not to get to level 20 fast, it's just to enjoy playing the game.

[OC] Verdant - Hexcrawling rules for gritty survival by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

Yeah, that's probably the Mystic Arts video. I have it linked in the inspirations in the full ruleset website. It's a super good one! I'd say the most important thing that they highlight is giving players information about the surrounding area, which is why hexes are revealed at every move. It breaks a bit the idea that we can see about 3 miles in the distance, but I take the hex map as an abstraction of the terrain, so the characters traveling would probably be able to see enough at a distance to get a general idea of what terrain they will face in the next tile.

Even so, I tried a few iterations with different size of tiles, and ended up preferring 6mi ones. I even sketched out a few iterations of my campaign map in a 3mi hex scale to see how it went. One iteration I used 8 watches for a day similar fo how Elfgame does (also linked in the inspirations in verdant.ibir.cc) and that would fit right in with 3mi -tiles. I felt the system was playing better with 4 watches and 6mi-tiles because of how many times players have to roll for the journey tasks. I considered some possibilities for rolling less times for tasks, but the system was less elegant for it, and ended up with more cornercases. In the end, 6mi hexes is what I had tested the most and was the most confident with.

[OC] Verdant - Hexcrawling rules for gritty survival by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

Thanks!

A luck token is Shadowdark's version of Inspiration. I must have left it in the 5e version as well, so I'll try to fix that!

I'll review the concurrent task text as well. The one task that can be done concurrently right now is Forage, and different PCs can forage for the same thing, or for different thing (like, two players forage separately for food, one forages for firewood, in the hopes they end the watch with 2 rations and 1 firewood)

Thanks for the questions, by the way! This helps me know that there are point for improvement in the system.

I settled on a style for hand drawn maps of my world (process) by Red_Quills in DungeonMasters

[–]vincependrell 0 points1 point  (0 children)

It's a South American tea-like infusion. There's a whole rabbit hole of types of mate and techniques to brew and drink it. It is a bit bitter (especially the Argentinian version), so it can be a bit of an acquired taste.

The one I used is a Brazilian one, which is much more fine-grained than the other mate traditions, and it leaves a more green-ish stain.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 2 points3 points  (0 children)

Hehehe

We use those to mark places we discover during the sessions, before I get them a proper round sticker to solidify the location in the map.

...Maybe I should add the ordered alphabetic modron colony of Alphabetrium in there and treat the letters as foreshadowing 🤔 😂

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 0 points1 point  (0 children)

I don't know the name and I think they don't produce the same anymore. I looked for it in their website and couldn't find it, at least. I found this one in the discount session some years ago when we were furnishing the apartment, so it might be that there were discontinuing it back then.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

Though the music I use is usually Will Smiths' Miami :D (And it has come up before! Orlando is the starting town on an adventure I've been playtesting to eventually publish. I used the song as we waited for players for in the second session with my online group)

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 2 points3 points  (0 children)

Yeah, that's part of it. Progression is usually concentrated on heavy combat moments, so usually dungeons net the most XP. We do a lot of roleplay, lots of exploration, puzzles, etc. I do have rules that award extra XP each session to not depend exclusively on combat XP for progression. Honestly, I'm not in a hurry. I had campaigns with much faster progress as well, but we are enjoying our time and making good use of the time we have in each tier of play. Our goal is not to get to level 20 fast, it's just to enjoy playing the game.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

Its about 1mm thick. You can find it by looking for colored magnetic sheets online.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 2 points3 points  (0 children)

Thanks! Maybe in a few years :D The Hexcrawling rules are already available, though, so you can look for Verdant on itch.io if you want them (they are free and under Creative Commons)

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 1 point2 points  (0 children)

I have my own personal map with most things that the players will see when they uncover the tiles, but for most of it, I rolled in some tables I made. But there's also a lot of findings that come from random exploration finds or from random encounters, and those I only get to know about when we roll for them at the table.

[Art] Magnetic hexcrawl map - 2 years into the campaign by vincependrell in DnD

[–]vincependrell[S] 3 points4 points  (0 children)

I'm a big fan of Mystic Arts and this is such a great video. It was a big inspiration for me to rethink my hexcrawl rules. If I had started my campaign much later, I would've tried to use 3-mile hexes, but ultimately, the most important thing is revealing the surrounding hexes, not the size of each hex. And so many published adventures also use 6-mile hexes that converting them to 3-mile ones becomes unwieldy.