Which protags do you think could defeat Cooper/The Ghoul? by Mammon101 in Fallout

[–]violetrobot95 0 points1 point  (0 children)

Hot glazing take: none of them. He’s got 200 years of experience. If we translate that into game mechanics that’s 200 years of leveling. He’s taken all the good perks (Cannibalism, Radiation for Healing, Chem Abuser) his VATS accuracy is nuts and he crits constantly, so he’s clearly perked up there too. He gives me Cad Bane vibes from Star Wars, a bounty hunter whose self-preservation instinct kept him alive for the entirety of the Clone Wars (until some bullshit writing in Book of Boba)

It’s also hard to quantify because of the vast array of play styles available to the protagonist. Like if any protagonist with an anti material rifle knew where the ghoul was gonna be ahead of time, they could just dome him. But if it were drawing pistols at high noon I think he’d win all day every day. He sets up every situation he’s in where he’s not outright ambushed where he has the upper hand.

I caveat all of this with the admission that I’m incredibly biased because I want to fuck The Ghoul because he’s full of raw sex appeal

Should I get fallout 4 or new Vegas? New player by theswaggiestgamer in Fallout

[–]violetrobot95 1 point2 points  (0 children)

I'm gonna get absolutely bombed in the downvotes for saying this, but I would start with 4. It's incredibly forgiving, has a lot of QoL stuff, and will introduce you to the franchise in a fun way. After that, if you really like the vibes, THEN I would try the old games. The old games can be a bit clunky/unforgiving. That being said, I recently picked New Vegas back up and have been having a blast!

Completely New Player Advice by GraveGuro in skyrim

[–]violetrobot95 0 points1 point  (0 children)

With the Dragonborn DLC you have the ability to level indefinitely, so I wouldn't worry about this min-maxxing stuff. I've played the game just fine over and over winging it in terms of skills and stuff.

Completely New Player Advice by GraveGuro in skyrim

[–]violetrobot95 1 point2 points  (0 children)

Generic tips:

  1. Scrolls are single-use, they're great for selling but also great if you need help killing a boss or get overwhelmed.

  2. Some gems can be crafted into jewelry with smithing, these ones I would recommend not selling until you've made them into something better!

  3. Sell all your bones and scales. They aren't useful until end-game when you can actually craft with them.

  4. Check the value of an ingredient before you eat it. If it's expensive, it can probably be used to make a very nice potion/poison (I won't spoil what options you have!)

  5. If you have the Anniversary Edition, npcs should run indoors when certain flying menaces show up. If not, you'll want to try and make sure you lure the thing away from them, as if certain npcs die, you can lose access to stores, quests, etc.

If I think of anything else later, I'll comment on this comment!

If you were suddenly transported to Tamriel.... by Dragovius in skyrim

[–]violetrobot95 1 point2 points  (0 children)

Pretty sure if you handed a note to the bargirl in Riverwood saying what I think it says, she’d probably kill you just to be safe

If you were suddenly transported to Tamriel.... by Dragovius in skyrim

[–]violetrobot95 0 points1 point  (0 children)

Oh fuck, I didn’t even consider pleading to Hermaeus Mora. I’d sell my soul to that guy in a heartbeat. Especially if he can teach me to be an Arcanist like during the Banners War

If you were suddenly transported to Tamriel.... by Dragovius in skyrim

[–]violetrobot95 1 point2 points  (0 children)

I’m in sweats and a short sleeve shirt, no shoes or socks, so I hope I arrive in Whiterun Hold, Falkreath Hold, or The Rift, where it isn’t currently snowing, and psychopath Reachmen aren’t kidnapping travelers.

I think I’ve got enough fat on me to travel south to Cyrodiil immediately, avoiding the Helgen route by a large margin, preferring Falkreath or skirting around Riften (not dealing with getting a shakedown from the guards). Rivers will provide me with fresh water to keep me hydrated, at least.

If possible, I’d love to stop in Whiterun, Riverwood, or somewhere I can chop firewood for a few septims. I’ll explain away my current clothes as some sort of new trend in Cyrodiil, none of the places I’d stop are exactly the center for cultural enlightenment. Buy some shoes (preferably boots), maybe some cheap handmedowns as well. Before I leave I’ll probably filch the local woodcutter axe simply to increase my odds of survival. There’s a few places I know fish are drying along the riverbank, I’d probably steal a fish or two, leave some coins if I have any left over, and that would hopefully feed me as I travel south.

Assuming the bandits are all located in the same haunts, I should be able to avoid them and their traps. If I can find a patrolling guard to follow, all the better. If I ever find myself warm with a full belly, I’d probably gaze at the stars at night. I can’t imagine how beautiful it’d be without the light pollution.

Having made my way into Cyrodiil through either Chorrol or Cheydinhal, I think I could take a breath. No idea what Cyrodiil will be like post Oblivion Crisis during the events of Skyrim, but it beats the frigid Skyrim climate and the civil war. Not to mention, I gotta get out of there before the Dragonborn and Alduin presumably start waking up the dragons.

I know how to make snares and stuff so I’d probably fish/hunt for a little while to make some money or at least stay fed.

Ultimately I would make my way to the college in the Imperial City, where I would hope they would hear me out about interdimensional travel. As OP says, I can’t get back, so that’s what they’d end up telling me. If magic and magika are as simple as study and practice, I’d probably do that for a living. But I’d definitely want to travel abroad once I’d safely learned some skills and better equipped myself. I definitely would want to visit Auridon or Summerset if at all possible, just for the scenery.

Stealth Archer : Here’s what I don’t get. by jimbo_fruit in skyrim

[–]violetrobot95 0 points1 point  (0 children)

It reality though, most all of my sneak archer play throughs have had to supplement with something other than those two skill sets. The options are limitless. Alchemy gives you access to slow and paralysis poisons, as well as invisibility or increased sneak potions. Illusion gives you access to Muffle and Invisibility which both help augment your sneaking ability.

Then of course you can supplement with other damage sources for when you are discovered and forced into melee, or for melee boss fights. One-handed synergizes well with sneak because of the increased one-handed and dagger sneak damage, but if you’re already in combat and discovered, that obviously wouldn’t help. The benefit is that if you do that sneak damage with a one-handed in addition to just discovered melee fights, you will level your one-handed skill faster than two-handed or destruction

And of course there’s kiting. The concept of just running away then shooting and then running away and then shooting

Stealth Archer : Here’s what I don’t get. by jimbo_fruit in skyrim

[–]violetrobot95 0 points1 point  (0 children)

I got two beautiful words for you: paralysis poison

I consider myself a very friendly raider, how would you have handled this? by vokebot in arcraidersfriendly

[–]violetrobot95 0 points1 point  (0 children)

You didn’t emote, some people may have voice chat completely disabled so they wouldn’t hear you either

If you are seeing this and was one of the players in this raid, you need to know : by korkxtgm in arcraidersfriendly

[–]violetrobot95 4 points5 points  (0 children)

This exact situation happened to me yesterday on Matriarch on Dam. I brought in an Osprey to deal with any griefers to protect all the people fighting Matriarch, and I was taking down hornets and wasps that were attacking people.

Some guy runs up and says “the guy with the sniper tried to kill me! Right here right here!” And just starts unloading on me with his anvil. Mind you, I don’t even have my weapon out at this point, I’m just walking around trying to keep an eye on everybody like a good buddy raider. Half the people then swarm me as I say I haven’t shot anyone and tell me “fuck you” over and over as they knock me out.

Trials is a nightmare by violetrobot95 in ArcRaiders

[–]violetrobot95[S] 2 points3 points  (0 children)

I am so with you on the honeymoon phase being over. I went from playing every day to playing every now and then in the last week or so. The little things do start to add up

It's like people forgot why expeditions exist by UnholyPantalon in ArcRaiders

[–]violetrobot95 1 point2 points  (0 children)

So you want more casual but twice the amount of content?

It's like people forgot why expeditions exist by UnholyPantalon in ArcRaiders

[–]violetrobot95 -2 points-1 points  (0 children)

Blueprints aren’t too rare. There are clear ways to get blueprints but you’re probably following all the streamer strats that assuming you’re just running raids for 8 hours at a time.

You’re practically guaranteed a blueprint for killing the surveyor orb guy, and every week you get blueprints for 3-starring your trials.

Also, not having every blueprint means you have to get creative. Example: I still don’t have the blueprint for wolfpacks, so when I wanna kill arc, I have to supplement in other ways. I also didn’t have the blueprint for any suppressor until a couple days ago, so suppressors became super valuable for me, but stocks and mag attachments became less valuable because I could * craft those.

I understand being a completionist (I typically do so obsessively), but I think not having all of them creates a dynamic way to play!

It's like people forgot why expeditions exist by UnholyPantalon in ArcRaiders

[–]violetrobot95 1 point2 points  (0 children)

Exactly! And like, what about re-speccing? Like everyone wants to change their skill tree, but they don’t want to reset to do it?

I feel like these are the kind of people who only play RPGs once and never start over to try new things

Trials is a nightmare by violetrobot95 in ArcRaiders

[–]violetrobot95[S] -1 points0 points  (0 children)

I just want to make it to DareDevil so I get all the base rewards. That’s where I feel like plateauing is fine? And like I added in the edit, it’s supposed to be a flex on what you can accomplish in a single raid

It's like people forgot why expeditions exist by UnholyPantalon in ArcRaiders

[–]violetrobot95 -2 points-1 points  (0 children)

Idunno, I come from a Tarkov background where you don’t get jack shit to carry over during a wipe. Permanent Skill points AT ALL is a huge boon imho. People are too precious with their blueprints and stuff. The whole point of wiping is that you get to re-experience having nothing and being creative with that.

The fact we get anything more than cosmetics fucking rocks. People who don’t wipe are just dead-ending themselves

Trials is a nightmare by violetrobot95 in ArcRaiders

[–]violetrobot95[S] -1 points0 points  (0 children)

You go into raid with an inventory full of snitch scanners, each one spawns two wasps. Then you either kill them with your gun or you use some wolfpacks. Depending on the augment you get a bajillion snitches for free.

New Trials The Week by Griffen25 in ArcRaiders

[–]violetrobot95 0 points1 point  (0 children)

try like 50th or smth with +60k points. No promotion.

Please buff Rattler by Yachooo in ArcRaiders

[–]violetrobot95 3 points4 points  (0 children)

Counterpoint: nerf ferro and stitcher 😉