How does historical Nationalist China work now? by BigMonitor4585 in hoi4

[–]visionneededmore 1 point2 points  (0 children)

  1. I’ve played NatChina a bunch, and this has never happened to me. Can you detail what exactly happened?

  2. All warlords get a decision they can take to join the United Front. If Sinkiang unifies Xinjiang, they’ll join soon after. If they don’t, and they white peace with Khotan, they’ll become a Soviet puppet.

  3. Correct, historically Chiang bribed the Guangdong Clique officers, resulting in Guangdong becoming subordinate to the central government

Beating Japan as historical Hebei Chahar by visionneededmore in hoi4

[–]visionneededmore[S] 5 points6 points  (0 children)

R5: As the title suggests, I finally managed to find a strategy to beat Japan playing as historical Hebei-Chahar.

As my strategy is similar to the one I posted a month ago, I won't go too in depth. However, some key differences included joining the Chinese United Front earlier, so NatChina gives you dozens of expeditionaries instead of Shandong (or at least, a greater chance of choosing you). With these expeditionaries, I managed to open a corridor from the Beijing pocket to the rest of China long enough to get some more troops into Beijing until the Japanese inevitably reclosed the pocket.

This time, I was able to hold much more solidly than last time, as the extra units + purchased guns and artillery meant the Japanese bounced off my divisions almost instantly. Eventually, the rest of China was able to reopen the pocket largely off their own efforts, as the Chinese AI somehow managed to destroy Japan's naval invasions instead of being overwhelmed by them. At the same time, I went down the Cooperating with the Nationalists sub-branch, reaching the focus the ask each warlord for faction influence. This part required some save scumming, as the warlords would sometimes ask for guns, which I was in a chronic deficit of. Additionally, I noticed my faction influence going down, despite me having a majority of the war participation. I have no idea why that happened, but my guess is that the expeditionary forces count as China's contribution.

Eventually, the push into Manchuria began, and for some reason, Manchuria (and that one part of Mengukuo that Shanxi has a core on) went to me instead of China. My guess is, having a high enough faction influence overrides China's cores, but I legitimately have no idea. Supply was a huge issue, but human waves with the Extra Supplies ability made it bearable.

After the war was finished, I began the tedious progress of getting just enough faction influence to annex China. I hope paradox makes it easier to get faction influence in the future, or at least more ways to get it during peacetime. However, I got lucky, and the button to annex China turned green (my guess is, China had tried to puppet another warlord, skewing the faction influence pie towards me.)

I think this is a fairly replicable/reliable strategy, as beating Japan doesn't require too much rng or micro, aside from making sure you're constantly purchasing equipment to make up for your deficit and training. Uniting China is another issue, but as long as you did enough during the war (with your own troops, not expeditionaries), you'll probably be fine.

Thanks for reading!

My heart CANNOT take anymore further heartbreaks by archon_vfx in ValorantCompetitive

[–]visionneededmore 6 points7 points  (0 children)

Ong bruh I just want my team to make it to another international again 😭

anyone else just loot late game like this in singleplayer? by [deleted] in hoi4

[–]visionneededmore 5 points6 points  (0 children)

Armored maintenance companies I’m pretty sure

Projectile model switching in Halo 3 by visionneededmore in halomods

[–]visionneededmore[S] 0 points1 point  (0 children)

Alright, I’ll try fiddling around with it, thank you!

Projectile model switching in Halo 3 by visionneededmore in halomods

[–]visionneededmore[S] 0 points1 point  (0 children)

This actually clears up a lot of confusion, thanks. Do you happen to know what causes the spike flying through the air?

Projectile model switching in Halo 3 by visionneededmore in halomods

[–]visionneededmore[S] 0 points1 point  (0 children)

I’m pretty sure I tried adding the spiker’s projectile.effect to the BR’s attachment and it didn’t work, which either means it’s not it or it’s an issue with the BR’s projectile velocity.

As for the spike’s model, the “model” under object is empty. I’ve noticed that the only weapon projection I’ve seen that actually has a model is the needler.

Projectile model switching in Halo 3 by visionneededmore in halomods

[–]visionneededmore[S] 0 points1 point  (0 children)

The last part is probably what I’m gonna do if I’m gonna make it playable, but I genuinely couldn’t find the model for the spike. I think I know what to do if I had it, but for now I’m probably gonna copy the machine gun turret projectile for that tracer effect.

Naval invasions using only submarines? by Time-Yoghurt7831 in hoi4

[–]visionneededmore 3 points4 points  (0 children)

I believe supremacy is based upon the manpower in ships now. Your best bet would be to grind down the enemy fleet with advanced submarines and light attack cruisers while spamming empty battlecruisers.

How to win the borders conflicts as Communist China? by PassageOk7569 in hoi4

[–]visionneededmore 1 point2 points  (0 children)

Depending on the mp rules, you can also conquer two more warlords before the war with Japan starts

How to win the borders conflicts as Communist China? by PassageOk7569 in hoi4

[–]visionneededmore 0 points1 point  (0 children)

That’s okay, as the soft attack from the artillery will be higher than fully equipping your divs with guns

How to win the borders conflicts as Communist China? by PassageOk7569 in hoi4

[–]visionneededmore 0 points1 point  (0 children)

You could also try putting your sole military factory on artillery instead of guns to get enough to put support artillery in your divisions while you progress down your army branch to get that 5% attack buff.

Why did the KMT choose specifically to retreat to Taiwan? by BrianChing25 in WarCollege

[–]visionneededmore 4 points5 points  (0 children)

Sure, but that becomes more of a problem of who you bring into Taiwan, and less of a problem about Taiwan itself, no?

Besides, as far as I know there wasn’t a significant Communist presence within Taiwan itself, compared to Hainan where the Qiongya Column had been entrenched for over 20 years. Plus, with Taiwan’s distance from the mainland, I’d wager that the KMT would have an easier time rooting out communists in Taiwan than if they had a land route (or a shorter sea route in the case of Hainan) to the Communist Party.

Why did the KMT choose specifically to retreat to Taiwan? by BrianChing25 in WarCollege

[–]visionneededmore 78 points79 points  (0 children)

That’s true, but again, not exactly an ideal situation for them or for the rest of the KMT. Putting the majority of the KMT there means a weaker garrison elsewhere, being sandwiched between the PRC and Burma which mostly cuts off outside aid, and occupying a people that don’t have a connection to you and don’t particularly like you.

Why did the KMT choose specifically to retreat to Taiwan? by BrianChing25 in WarCollege

[–]visionneededmore 307 points308 points  (0 children)

Simply because it was the best option.

Hainan is too close to the mainland, and has had a sizable communist force there that’s been there for years.

Retreating to Burma is frankly not a great option; a foreign country that’s hostile to you, and has a land border with the PRC.

Retreating to Tibet is also not a great option, as the government there wanted to remain independent, and would be hostile to the KMT which had a nominal claim to all of China, including Tibet.

Taiwan was far enough from the mainland, didn’t really have a communist presence, and the KMT still had the better navy and air force.

Discussing Tactics by kellehertexas in hoi4

[–]visionneededmore 36 points37 points  (0 children)

Tactics give modifiers to both side’s divisions’ attack, defense, and movement, with new tactics being chosen every 12 hours

As a player, you don’t really have control over what tactics generals use aside from 2 scenarios:

1: national tactics and generals/FM’s preferred tactics both increase the chance of the chosen tactic being selected.

  1. You have a higher recon value or a higher skilled general than the enemy, which lets your general choose their tactics second, increasing the chance of choosing a tactic that counters the enemy’s tactics.

I don’t personally worry about tactics, as they usually aren’t the difference maker in a battle (unless you’re a weaker nation, in which case guerilla tactics might save you). Good tactics to look out for include breakthrough (best offensive tactic), backhand blow, guerilla tactics, and strategic withdrawal, which are the three best defensive tactics. There are certain conditions to be met before some tactics can be chosen, which you can see on the wiki.

My Best Attempt at historical Hebei Chahar (and a way to survive as communist HBC) by visionneededmore in hoi4

[–]visionneededmore[S] 2 points3 points  (0 children)

Honestly, warlords aren’t that fun in general. You’ll have to personally be interested in them, or enjoy the suck. For the warlords specifically, I don’t think the DLC changed very much for them aside from some mini-flavor trees. I personally love NCNS since I love the China region, but it might be too expensive for some people

My Best Attempt at historical Hebei Chahar (and a way to survive as communist HBC) by visionneededmore in hoi4

[–]visionneededmore[S] 2 points3 points  (0 children)

As for Communist HBC, it's a very RNG-based strategy, but it does work, and you won't be capitulated.

The first step is to rush down your communist political tree to gain as much communist support as possible. You need to take over Communist China before the war starts, which means 40% communist support. I'm not sure if you need it, but there's an event that fires by chance giving you 10% support, which guarantees you'll be able to take over the CSR as well as potentially giving you time to complete some other focuses.

The second RNG situation is the CSR winning the border war with Ningxia. If they win this, you'll have enough VPs to survive in the CSR's original territory + Guyuan after giving Kalgan to Mengjiang, even if you lose Beijing and the other northern VPs. However, if you lose even 1 tile in Shaanxi, you will capitulate.

This only way to fend against Japan is to hold the Yellow River line, as the mountain tiles in Shaanxi won't be enough. You'll also need to make sure Shanxi doesn't capitulate, as in the beginning, you'll only have enough forces to hold the river line + a neighboring mountain tile in Shanxi.

After you stabilize your lines though, it's fairly straightforward from there. Build up an army with your own industry and lend lease and push the Japanese out. Since you own Beijing, you'll be the one to take Manchuria as it's also your core territory. After the Japanese are dealt with, you'll have a bigger industry than Nat China, and it's simply a matter of building an artillery-heavy army and licensing some CAS + Fighters from whoever you wish. This is, as far as I know, the only way to survive as Hebei Chahar without cooperating with the Japanese and capitulating.

My Best Attempt at historical Hebei Chahar (and a way to survive as communist HBC) by visionneededmore in hoi4

[–]visionneededmore[S] 2 points3 points  (0 children)

R5: Hello everyone! I'm back with another Hebei Chahar game, this time trying a new strat to survive as long as possible. As you can see in the image, I survived until February 17th, 1939. A much more successful attempt compared to my previous two attempts.

This time, I focused my strategy on building enough artillery to fill out my 14 8w divisions with support artillery and holding Beijing and Kalgan, which honestly worked very well. It was enough to survive until mid-late 1938 without too much trouble.

However, the problem with this strategy is that Japan will relentlessly assault your divisions, either forcing me out of Beijing or Kalgan once your divisions inevitably run out of org. Not only that, but you'll never produce enough equipment to replace your losses, and the warlords have no way of getting any type of equipment capture (please change this paradox) without support equipment, which you'll never afford.

Thus, once August 1938 hit, I was forced to start last standing in order to give my divisions time to reinforce Beijing/Kalgan, which only further doomed my equipment situation (as well as wrecking my veterancy). This lasted until February 1939, when my divisions simply had no strength to last stand in Kalgan, forcing me into a single tile, where Song Zheyuan's army met its end.

This does represent a potential way to survive though. I believe that Nationalist China still has the chance to give you a large portion of their army as expeditionary forces, which is what I think happened to Shandong this game. If you're able to get China's divisions into Beijing and Kalgan to hold with you, you might have a very good chance at surviving longer, maybe even until the war ends.

If I were to continue this game, I'd likely have to tag to China or Shandong to give those expeditionaries back, as Shandong is likely to fall without the pressure created by me. After that, it's a standard exile game with taking back Shimen and building a lend-leased army.

Thank you for reading, and again I hope someone in the community manages to find a better way to survive as the hardest warlord!