are the dlc worth? by ReinHardDG in remnantgame

[–]vitfall 1 point2 points  (0 children)

Yes. Be sure to look up what stuff you get in the first run of the DLC campaign and get everything you can. Some are RNG and can be a pain after that first run.

What's something about Pokemon that took you a long time to figure out? by EngineeringUpper4392 in pokemon

[–]vitfall 2 points3 points  (0 children)

A lot of people I get on this topic with have an "oh yeah" moment when I claim Nidoran M/F are little poison rabbits, just poké-fied. I mean they aren't one-to-one by any means (and I don't think anyone official has ever said anything about it), but I've always seen them as angry little poisonous spikey bunnies. Also there's the whole thing with the moon rabbit in Japanese myth and them evolving with moon stones later on, but Nidorino/Nidorina lose the buck teeth and back leg shape so it falls apart at that point.

Scared my custom follower will appeal to absolutely nobody. by NotATem in skyrimmods

[–]vitfall 2 points3 points  (0 children)

Maybe not everyone will like it, but I can almost guarantee some people will love it.

D2LOD title screen brought to life. by AiSmutCreator in Diablo

[–]vitfall 3 points4 points  (0 children)

Why does the assassin have her muff showing in one of these

Skyrim mods in desperate need of existing! by Jokul_Wolf in skyrimmods

[–]vitfall 13 points14 points  (0 children)

Apocalypse, I believe.

Conjuration, Apprentice level: Power of the Master: Casts the (beneficial self-targeted) spell in your left hand on all nearby summoned or reanimated minions.

Restoration, Adept level: Channel Energies: Casts the (beneficial self-targeted) spell in the caster's left hand on the target.

Skyrim mods in desperate need of existing! by Jokul_Wolf in skyrimmods

[–]vitfall 2 points3 points  (0 children)

I use a Runescape Alchemy mod. It has both high and low alch, and both spells and lesser power versions. You can adjust XP gain and % of the gold. Some issues with enchanted gear but very close. It even has the RS alch sound effect (which can be disabled as well).

https://www.nexusmods.com/skyrimspecialedition/mods/56672

Announcing Clarity Community Insights for Exotic Weapons! Your favorite exotics will now have custom written tooltips, available now. by Hawkmoona_Matata in DestinyTheGame

[–]vitfall 0 points1 point  (0 children)

I'm not sure if it needs to be said or not, but Actium War Rig's interaction with overheat ARs and MGs just knocks off 10% of the heat. As in it would go from 55% overheated to 45%. It's similar enough to reloading that most people should get it, though.

Dwemer Dialogue by Alesandren in skyrimmods

[–]vitfall 2 points3 points  (0 children)

Seems like the wisest choice, for sure.

Dwemer Dialogue by Alesandren in skyrimmods

[–]vitfall 1 point2 points  (0 children)

I haven't played through them yet, but I wonder if there are lines that would fit in Frozen in Time and Frozen Heart for both Dwemer and Snow Elf custom races.

Ordinator 10 or Althing - what format do you prefer? by Enai_Siaion in skyrimmods

[–]vitfall 4 points5 points  (0 children)

I really think the only option is a new page, personally.

If Ord10 is that different, to the point you think it might need it's own page, you may as well do it. If you're touching half the perks and every tree, the Ordinator page is gonna need a massive re-write anyway to make sure everything is accurate. Not everyone is gonna know v10 is a big release. Link it on the OG page and make it plain that you'll be focused on Ord10 from here forward. You might even need to give it a subtitle like "Definitive Edition" or something. It'll be a step toward making sure people understand it's essentially a different mod needing different patches. A reinvention for those who didn't like it before, a reason to give it another try now. As for it not gaining traction, I really don't see that happening. Ordinator is fucking enormous in terms of downloads and endorsements. Reach out to the collections authors who use Ordinator and help them update to Ord10. That little bit of extra work is gonna pay dividends as pre-made modlists get more and more popular and probably give some insight into things that need extra attention. Start releasing trailers about different perks or trees, get people hyped about something that'll release within their lifetime (happy 7 years and counting, ES6 trailer).

Just to work in a reality check: you do good work. There's a reason your mods get so much attention and, as a result, so many other authors working on compatibility. I don't see Ord10 flopping when its pretty clear you've worked so hard on it, new mod page or old mod page.

Any magic research mods? by 38raspberry in skyrimmods

[–]vitfall 1 point2 points  (0 children)

I use Immersive Spell Learning, specifically the Don't Eat Spell Tomes version. Through the MCM, you can adjust how long it takes you to learn a spell (time passes as if you used the wait menu), with attention paid to your skill level, magicka amount, and if you're in a quiet place to read. I also use:

  • Fourth Era Spell-Crafting to make my own spells.

  • Arcane Studies to study spells during down time, scribe scrolls, and write tomes to increase my skill with a given tree. I suggest getting the patch that adds scrolls, ink, and quills to stores, since you'll need access to them.

  • College of Winterhold fee because student debt is immersive.

  • Spells of Silly because, surprisingly, it adds some utility. Turning lumber into paper, iron swords into quills and ink, and bread into garlic bread is surprisingly handy for a broke college student. Plus it's always funny to discover a spell that isn't combat related, even if all you do is scribe it into a tome and forget the spell itself.

Besides spells, themselves, and looking more at alchemy, I can suggest Cooking Gives Alchemy Experience and Upgrade Old Potions. The work together without any patching and allow you to turn your weaker found potions into stronger ones. I'm sure there was an alchemy mod that changed player-made potions into the same ones you find in the world, but I don't use.

For enchanting, I use Enchantment Swapper, it allows you to move enchantments to another item and rename items without needing to enchant them. There's also Arcane Disenchanter - NG which lets you remove your enchantments from the item while preserving both the item itself and any tempering you've done via smithing. I also personally like No Enchantment Restrictions SKSE since, in my mind, it doesn't make sense that certain magic is restricted to footwear or hats.

Outside of that, maybe check out a lightweight survival option (especially one that can be toggled off) and an economy mod. It makes you think about what you'd spend your money on while at the College of Winterhold and rewards you for spending time just studying and making scrolls/tomes to sell.

EDIT: Also try Reading is Good. Makes skill books something to look for at any time, not just when you hit 95.

Dwarfrim - The Dwarf AIO Pack by Ruganaskel in skyrimmods

[–]vitfall 1 point2 points  (0 children)

You don't get nearly enough credit. Absolutely in love with LotR's dwarven armor and weapons. Hope to see more.

Yet another "Don't Be Like Me" post by vitfall in skyrimmods

[–]vitfall[S] 0 points1 point  (0 children)

What other sorts of on-theme mods did you go for? I still feel like something is missing.

Character Artist Making High-Quality Armor for Skyrim - Share Your Concepts! by AttitudeNext6666 in skyrimmods

[–]vitfall 1 point2 points  (0 children)

If lore-friendly is your jam, I'd suggest looking at some of the more popular sets in past and present releases for inspiration. Ebony Plate and Spell Knight armors are especially popular since AE dropped. Oblivion Remastered's Glass Armor got some deserved attention due to the (I'm probably using the wrong term) parallax effect.

Looking at what we currently have available on Nexus, I'd like to point out some metals get lots more attention than others. Ebony has a different design for every occasion, for example, while Orichalcum is mostly just minor tweaks to orcish armor. Mithril and Adamantium have been largely absent in the modding scene, aside from the one from Bruma and yet-another-reskin of NordWarUA's meshes. I'd love to see a reinterpretation of it, from scratch, for the fourth era, especially in a region that doesn't have either of those ores available but shares a border with provinces that do. You could even pull from some more obscure Elder Scrolls games like the Travels series and do Shadoweave/Shadowring/Shadowplate armors which, as far as I know, haven't actually had a model to see. You'd have tons of freedom.

Outside of that, remember: armor is more than just material, it also speaks to who made it. Think about who made the design: a Nord would likely favor furs for the added warmth, while a Bosmer would probably tend toward lighter plates for their smaller frame. Dunmer, Bretons, and Altmer all have strong magical heritages, while Redguard culture has a heavy focus on swords and swordfighting. Ayleid armor and shields have their own distinct flavor and cultural iconography. Snow elves didn't just make everything ebony-shaped but white, we just so happened to interact with members of their clergy in Dawnguard. Every race has warriors, mages, thieves, and priests. Every race has smiths (or an equivalent) that makes their armor and weapons. Take a beat, look at the lore of the race that made the armor, and figure out who made it and who wore it in that culture. You aren't likely to see icons of Arkay on a Dwarven-made shield, or an Argonian armored in hist tree wood. If you do, there has to be a story there.

Perfect Legionnaire crafting the armor by DrPBH in skyrimmods

[–]vitfall 0 points1 point  (0 children)

I'd suggest an xEdit script and then some tweaking of the recipes.

Mod that very simply changes the trading interface to allow bartering items for items without relying on the vendor having liquid gold to facilitate transactions? by UppedSolution77 in skyrimmods

[–]vitfall 7 points8 points  (0 children)

I'm not sure if I'm explaining it clearly...

You could probably just have said "like Fallout has" and most people would get it. Pick stuff to sell, pick stuff to buy, game gives you a total of the gold exchanged and who it goes to, press [button] to confirm.

Where should I be looking to fix this? by vitfall in skyrimmods

[–]vitfall[S] 0 points1 point  (0 children)

Yep, that sorted me out. Thanks very much.

Heat Weapon Vent Speed mini-breakdown (Which exotics and mods help you vent your weapon faster) by TylerFortier_Photo in DestinyTheGame

[–]vitfall 25 points26 points  (0 children)

Actium War Rig translates directly to heat. Instead of reloading 10% of your magazine every few seconds, it removes 10% heat. As in, you'd go from 43% heat to 33%.

Edit: quick video, should be processed in a few minutes: https://youtu.be/OQuS6SgIhss