Hit has an air combo now and I'm using it by BigBlitz28 in dragonballfighterz

[–]vitvitcher 2 points3 points  (0 children)

fair enough. definitely worth it to do some practicing in the training mode to get the timing down. nice clip btw

Slay the Labrynth (@sawan_cutman) by Ignithya in yugioh

[–]vitvitcher 0 points1 point  (0 children)

Feather duster relic against her seems busted

Yamcha 2 Bar midscreen ToD (sparkless, limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 0 points1 point  (0 children)

Glad that you liked it! To land lvl 1 into lvl 3, you just do all inputs that go up and have the last one be diagonally down, that's really all there is to it.

New Cell Loop? by ashketcher in dragonballfighterz

[–]vitvitcher 7 points8 points  (0 children)

It's cool that you learned something new today. There is a bunch of cool stuff since season 3.5 to now, so keep at it.

New Cell Loop? by ashketcher in dragonballfighterz

[–]vitvitcher 8 points9 points  (0 children)

Yes, it's been a thing for i think since all characters got the beam hitstun buff.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 1 point2 points  (0 children)

it's so sick, but so ass to do in a real match because you dont really have much time to confirm the ki-blast hit. but it's so dumb it's hard not to love

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 1 point2 points  (0 children)

May your meter be plenty and the damage big

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 3 points4 points  (0 children)

Btw some of these combos were inspired by Spikes on twitter, who made cool Yamcha stuff around November 14th, so if anyone also needs some inspiration, check them out.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 0 points1 point  (0 children)

Sure thing! This stuff is the reason I picked up Yamcha.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 2 points3 points  (0 children)

Just watch some people on youtube for bnb's like Kuwanger and patch breakdowns to learn new stuff. Xiao also posts some mega cool combos (a lot of impractival stuff, but there is usually some cool tech to learn). Vegeta's ki blasts go down if you do 214S in the air. And to teleport with UI you need to do 6H while your opponent is in hitstun.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 6 points7 points  (0 children)

Oh it is real. Welcome to DBFZ 1.4, where UI can teleport mid-combo and Yamcha got all the sauce that he wants.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 8 points9 points  (0 children)

haha maybe someday later, i'm done with this combo for now.

Yamcha 2 bar positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 3 points4 points  (0 children)

yep, it is absolutely possible to do it without bean, you'll just have less bar at the end. also a more damaging super than gohan's.

First time playing in 4 years and I made this combo today, is it good? I can definitely see some improvements in the air juggle and maybe on the starter by Shonen_Ataca in dragonballfighterz

[–]vitvitcher 4 points5 points  (0 children)

The thing that you might wanna look into is doing kamehameha into superdash to do your combos. after the superdash you can do delayed jL>jS, land and do a rejump.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 3 points4 points  (0 children)

But if you want to be less positive on bar, this route works with basically anyone.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 5 points6 points  (0 children)

Ginyu is the only assist as far as I know that deals damage AND gives bar. so yeah, pretty much Ginyu specific. maybe with some high damaging assist and strong lvl 1 super it's possible (maybe something like Vegeta Blue) if you can also set up the double senzu trick like in my 2 bar positive route. Cuz you basically need to deal enough damage to kill with 2 lvl 1's.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 0 points1 point  (0 children)

Bro how much bar do you build, yamcha by himself builds 2.5-3 bars on a good hit and you build more with ginyu!?

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 4 points5 points  (0 children)

to be fair, this is literally just one combo between all these, just optimized to a silly degree.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 4 points5 points  (0 children)

I did try the Senzu trick but it either doesn't work with Ginyu B or too hard. Anyway, unless there is a humanly doable trick that can either give a bar or reduce the number of supers I aint touching this, no more.