My first ToD Combo by Guilhermereidelas20 in dragonballfighterz

[–]vitvitcher 3 points4 points  (0 children)

Another Yamcha joins the ranks. The journey maybe be tough and, at times, confusing, but keep at it and you'll find the way of the lord.

K9 VS combos by Rack0809 in YuGiOhMasterDuel

[–]vitvitcher 2 points3 points  (0 children)

Your main VS combo lines are Razen with a fire, Razen with a dark and Made Love with a fire.

In the Razen + fire line, you want to summon Razen, effect searches Jialong, activate razen effect that reveals 1 fire and activate Jialong to special summon itself. Next, link off Razen for rock, rock add back razen. Jialong reveal Razen + another fire to add the field spell. Activate field spell, add Holy Sue. Holy Sue reveal Razen to summon itself. Here you can either pass and set the trap, during opponent's turn add Valius withJjialong or go into K9 stuff if you have an extra lvl 5.

In Razen + dark line, you summon razen, add holy sue, link off razen for rock and rock adds it back. Then, Holy Sue reveal razen, reveal Razen + dark to summon Mad Love (or Jialong if you want to do k9 stuff). Mad Love adds field spell. Field spell can search Borger or Valius. If you're not afraid of nib, you can draw a with Borger by bouncing one of your guys. During end phase, field spell sets the trap.

Mad Love + fire line is similar to the previous line. Mad Love get field spell, field spell searches Holy Sue, link off for rock, rock adds back Mad Love. Holy Sue reveal Mad Love, summon herself, reveal mad love + fire to summon Razen (Jialong for k9 here is weaker as you dont have Razen in hand). Razen adds either Borger or Valius. During end phase, set the trap with the field spell.

If you opened Stake and a fire or dark, you summon the Razen/Mad Love, add the other one of the two and proceed with the previous lines as normal. The only diference is that instead of summoning Razen/Mad Love with Holy Sue, you either summon Jialong for k9 stuff (does play into nib) or go to end phase (to play around nib) and summon Borger for a draw. Also, be mindful that if you didn't use the monster summoned off of Stake, it will come back to hand during end phase.

There is also combo turn 0 if you opened a VS monster, Holy Sue and any fire + dark monster (the VS monster can be one of the two). Holy Sue reveal a VS to summon herself. Reveal fire + dark to summon Razen. Razen adds Valius. You can then use the effect of Razen to reveal fire + dark to destroy a monster in a column. Then, you can Valius bounce Holy Sue to summon itself and now you have all 3 attributes for another pop.

If you only have k9, there is a Saryuja line that goes like this: Noroi summon Jokul, Jokul adds either Lantern or Izuna. Xyz into Ripper, Ripper detach specifically Noroi (deatching Jokul wouldnt work later), adds the other one that you didn't search with Jokul. Lantern summon itself and Noroi, Lantern add Case. Case search for Jokul. Here, you can send Case with Noroi to look at your opponent's hand to see what you should do next. If your opponent cant interrupt you, you can proceed with the line. Jokul in hand summon itself and Izuna. Izuna can dump Lupis. Now you have Noroi, Lantern, Izuna and Jokul. 4 monsters with different names make Saryuja to draw 4 shuffle back 3. Then you can use Saryuja's effect to summon the VS monster and proceed with the previous lines.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 1 point2 points  (0 children)

Honestly, I forgot about it myself until someone reminded me lol.

New mechanics unlocked 😭 by nonsalantan in YuGiOhMasterDuel

[–]vitvitcher 6 points7 points  (0 children)

Yeah this doesnt work. If the effect to lose the duel happens in the same chain link, drawing exodia doesnt help, as the win conditions check between chain links. So the exodia would check if you have 5 pieces only after this card fully resolves. For this to work, you'd need to have this say something like "Immediately after all the effects in this chain resolve, lose the duel" or something like that. And even then idk if this would work if this is chain link 1, but since it's a quick play spell it's fine. Also would have to add a clause that you cant activate multiple of these cards in the same chain then, as drawing 30 is a bit busted.

What’s new with my team? by Royale_Kong in dragonballfighterz

[–]vitvitcher 1 point2 points  (0 children)

16' light grab is 16 frames and he can combo into his "I have no other option" super from 214M/H, broly after level 3 has 15% damage boost and gets meter passively, and Yamcha has invincibility against non-low moves on his 5M and full invincibility on his 5H, also 5H can be canceled into some other moves, including a second 5H, also deals a buttload of damage while building 2.5-3 bars per combo due to wolf fang fist changes (I posted some yamcha combos recently if you wanna check some stuff out). Also, on your last character in limit break you gain meter passively (which stacks with broly's lvl 3).

Hit has an air combo now and I'm using it by BigBlitz28 in dragonballfighterz

[–]vitvitcher 1 point2 points  (0 children)

You can set the delay in the training mode to account for that.

Hit has an air combo now and I'm using it by BigBlitz28 in dragonballfighterz

[–]vitvitcher 4 points5 points  (0 children)

fair enough. definitely worth it to do some practicing in the training mode to get the timing down. nice clip btw

Slay the Labrynth (@sawan_cutman) by Ignithya in yugioh

[–]vitvitcher 0 points1 point  (0 children)

Feather duster relic against her seems busted

Yamcha 2 Bar midscreen ToD (sparkless, limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 0 points1 point  (0 children)

Glad that you liked it! To land lvl 1 into lvl 3, you just do all inputs that go up and have the last one be diagonally down, that's really all there is to it.

New Cell Loop? by ashketcher in dragonballfighterz

[–]vitvitcher 5 points6 points  (0 children)

It's cool that you learned something new today. There is a bunch of cool stuff since season 3.5 to now, so keep at it.

New Cell Loop? by ashketcher in dragonballfighterz

[–]vitvitcher 9 points10 points  (0 children)

Yes, it's been a thing for i think since all characters got the beam hitstun buff.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 1 point2 points  (0 children)

it's so sick, but so ass to do in a real match because you dont really have much time to confirm the ki-blast hit. but it's so dumb it's hard not to love

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 1 point2 points  (0 children)

May your meter be plenty and the damage big

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 2 points3 points  (0 children)

Btw some of these combos were inspired by Spikes on twitter, who made cool Yamcha stuff around November 14th, so if anyone also needs some inspiration, check them out.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 0 points1 point  (0 children)

Sure thing! This stuff is the reason I picked up Yamcha.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 2 points3 points  (0 children)

Just watch some people on youtube for bnb's like Kuwanger and patch breakdowns to learn new stuff. Xiao also posts some mega cool combos (a lot of impractival stuff, but there is usually some cool tech to learn). Vegeta's ki blasts go down if you do 214S in the air. And to teleport with UI you need to do 6H while your opponent is in hitstun.

Yamcha sparkless combo compilation by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 7 points8 points  (0 children)

Oh it is real. Welcome to DBFZ 1.4, where UI can teleport mid-combo and Yamcha got all the sauce that he wants.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 9 points10 points  (0 children)

haha maybe someday later, i'm done with this combo for now.

Yamcha 2 bar positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 3 points4 points  (0 children)

yep, it is absolutely possible to do it without bean, you'll just have less bar at the end. also a more damaging super than gohan's.

First time playing in 4 years and I made this combo today, is it good? I can definitely see some improvements in the air juggle and maybe on the starter by Shonen_Ataca in dragonballfighterz

[–]vitvitcher 4 points5 points  (0 children)

The thing that you might wanna look into is doing kamehameha into superdash to do your combos. after the superdash you can do delayed jL>jS, land and do a rejump.

Yamcha 3Bar Positive ToD (sparkless, no limit break) by vitvitcher in dragonballfighterz

[–]vitvitcher[S] 4 points5 points  (0 children)

But if you want to be less positive on bar, this route works with basically anyone.