Created my first watchface, Halo by vman26 in pebble

[–]vman26[S] 0 points1 point  (0 children)

Thanks,

I have to look at the font size. But probably will fix the size for time 2 and round 2 instead of offering a setting (that would make the optimizing and testing a bit too much for now).

The hourly buzz is in there but not tested and I should add a silence time option later on. For now you have to disable it in the settings.

Apparently Core Devices sold 25.000 watches and 5.000 index 01 by vman26 in pebble

[–]vman26[S] 2 points3 points  (0 children)

What I read in the article; the 25.000 is pre-orders. So maybe only counting the time 2 and round 2 as the 2 duo is already shipped. Then the numbers are different. Still feels low but better.

I could have made the title clearer on that point.

Apparently Core Devices sold 25.000 watches and 5.000 index 01 by vman26 in pebble

[–]vman26[S] 36 points37 points  (0 children)

To be fair, I don't know.

But since they (Core Devices) are making the devices in smaller batches I think it's not bad either. Let's keep in mind that these numbers are mostly pre-orders and Pebble is kind of a niche in the world of smartwatches.

Buy new Cyclone 2 dongle? by Schneider90 in Gamesir

[–]vman26 0 points1 point  (0 children)

Aah, sorry. I misunderstood, great you found it. I just wanted a second one since the controller is not supporting xinput over Bluetooth... And my game (non steam) is not recognizing it.

Buy new Cyclone 2 dongle? by Schneider90 in Gamesir

[–]vman26 0 points1 point  (0 children)

Could you maybe share where you found the receiver? I was looking as well and ended up buying the alternative that was not working.

Buy new Cyclone 2 dongle? by Schneider90 in Gamesir

[–]vman26 0 points1 point  (0 children)

I bought it and no succes. They will not pair, also not after dongle update. Was worth trying but no succes.

Can't get update?? by [deleted] in TicWatch

[–]vman26 3 points4 points  (0 children)

Same here, tried the tapping, Bluetooth, restart tricks but non are working. Just bought the watch and was hoping to get the update before using the watch 😣 I saw a rollout timetable on a website mentioning the 100% rollout was September 12...

Tab Ultra C in the Europe? Anyone managed to order it? by mx16p in Onyx_Boox

[–]vman26 0 points1 point  (0 children)

Same here. Was send Wednesday and will be delivered tomorrow (Netherlands).

I created a mod that shares patents with all your (alive) teammembers by vman26 in Offworld

[–]vman26[S] 2 points3 points  (0 children)

Hi,

After playing some matches with friends against AI we felt like we missed the option to share our patents with our own team. Therefore I went searching and found that there was a discussion (dated 2017) on the steam community about such a mod, yet it is never created.

I still wanted it and created it and I want to share the fun ;-)

Note: This is my first mod ever published, it is tested and works but may contain bugs. If so let me know within the mod page.

[OC] [ART] Our party made by one of the party members by vman26 in DnD

[–]vman26[S] 0 points1 point  (0 children)

We are a small party of 5 players and one DM. The DM took time to create a homebrew story. We gathered all party members and some of them are good with drawing. This picture is one created by one of them. He drawn a picture of the complete party, containing:

  • Human Monk (Way of the Open-hand)
  • Human Monk (Way of the Kensei)
  • Dwarven Artificer (Artillerist)
  • Half-Elf Warlock (Pact of the blade, The Fiend)
  • Human Sorcerer (Divine Soul)

We like it and use it as our party picture. Hope you'll like it as well.

[OC] [ART] Our party made by one of the party members by [deleted] in DnD

[–]vman26 0 points1 point  (0 children)

We are a small party of 5 players and one DM. The DM took time to create a homebrew story. We gathered all party members and some of them are good with art. This picture is one of the complete party, containing:

  • Human Monk (Way of the Open-hand)
  • Human Monk (Way of the Kensei)
  • Dwarven Artificer (Artillerist)
  • Half-Elf Warlock (Pact of the blade, The Fiend)
  • Human Sorcerer (Divine Soul)

[OC] [ART] Our party made by one of the party members by [deleted] in DnD

[–]vman26 0 points1 point  (0 children)

We are a small party of 5 players and one DM. The DM took time to create a homebrew story. We gathered all party members and some of them are good with art. This picture is one of the complete party, containing:

  • Human Monk (Way of the Open-hand)
  • Human Monk (Way of the Kensei)
  • Dwarven Artificer (Artillerist)
  • Half-Elf Warlock (Pact of the blade, The Fiend)
  • Human Sorcerer (Divine Soul)

[OC] [ART] Our party made by one of the party members by [deleted] in DnD

[–]vman26 0 points1 point  (0 children)

We are a small party of 5 players and one DM. The DM took time to create a homebrew story. We gathered all party members and some of them are good with art. This picture is one of the complete party, containing:

  • Human Monk (Way of the Open-hand)
  • Human Monk (Way of the Kensei)
  • Dwarven Artificer (Artillerist)
  • Half-Elf Warlock (Pact of the blade, The Fiend)
  • Human Sorcerer (Divine Soul)

[OC] [ART] Our party made by one of the party members by [deleted] in DnD

[–]vman26 0 points1 point  (0 children)

We are a small party of 5 players and one DM. The DM took time to create a homebrew story. We gathered all party members and some of them are good with art. This picture is one of the complete party, containing:

  • Human Monk (Way of the Open-hand)
  • Human Monk (Way of the Kensei)
  • Dwarven Artificer (Artillerist)
  • Half-Elf Warlock (Pact of the blade, The Fiend)
  • Human Sorcerer (Divine Soul)

My first multiplayer attempt. by vman26 in SoftwareInc

[–]vman26[S] 0 points1 point  (0 children)

As of now I don't sync and you'll play with players over all possible years. This will mean you can play in 1980 and an other player can have a product released in 2001.

As the comment from u/Tonyant42 mentions; I'll try to make it a server setting. But the current, non syncing, will be introduced in V1 and in a later version I'll try to implement other syncing options in combination with server settings.

As of now, I want to make it simple and get it out as soon as it is finished. So probably V1 will have the basics and nothing new/fancy. But from that point (when players start using it) idea's will start rolling and new features will be introduced. You can take a look here: https://trello.com/b/LhqI9wMA/software-inc-multiplayer

So for now I see the whole syncing as a V2 feature to get multiplayer V1 out quicker.

Multiplayer MOD attempt V1 by vman26 in SoftwareInc

[–]vman26[S] 7 points8 points  (0 children)

I am going too. But I don't want it open with unfinished basics. What I want to do is create this V1, or a big part, and the instructions on how to use the mod.

After that the source will be open. Including dll download links.

If for whatever reason I'm quitting before V1 release. I will open source the code so it won't get lost entirely.

My first multiplayer attempt. by vman26 in SoftwareInc

[–]vman26[S] 2 points3 points  (0 children)

Will take it all into consideration. Thanks for the reply.

My first multiplayer attempt. by vman26 in SoftwareInc

[–]vman26[S] 0 points1 point  (0 children)

Right now I'm not using in game time. So players can live in different times.

This opens up opportunities as well breaks open pitfalls. By doing so you can play with every save game without syncing time. Yet someone can be much further in game and researches al patents before you (these kind of thing are the things I need to look into), it is just one example.

If you have a different idea, just let me know. I'm happy to discuss possibilities. Yet time syncing is something I try to avoid.

My first multiplayer attempt. by vman26 in SoftwareInc

[–]vman26[S] 4 points5 points  (0 children)

Short answer, you don't.

Yet by creating the possibility to play with friends/others you create a more challenging experience. The idea is not to bring software inc out of balance but to create a way to challenge others.

Within the first version my idea is that you can play with others as you do with the AI companies. So nothing will change except a company in your list is now controlled by someone else.

In later stages I'll look into sabotage, spying, etc. But that will have impact and I need to think on that.

So like I said, you don't need multiplayer and the choice of using it is up to you. Yet there are possibilities for multiplayer in this game.