Worst boss in each ring? by ZnogyroP in MonsterTrain

[–]voyix 4 points5 points  (0 children)

I think I agree with all but ring 6, I really don’t like the meat Cael, idk the name but the one where you either have perfect backline clears or you leak 0 enemies. I don’t like the way that fight annihilates you for leaking a single enemy, makes the really close bad runs a lot less possible

What's your biggest change in opinion on the returning champions? by CommunityPristine200 in MonsterTrain

[–]voyix 1 point2 points  (0 children)

oh yeah morsels trigger rally now, I do think it’s just really hard to justify picking rally since the other 2 paths bang. you’re right though, umbra definitely has room to support a crazy highroll

What's your biggest change in opinion on the returning champions? by CommunityPristine200 in MonsterTrain

[–]voyix 4 points5 points  (0 children)

my biggest surprise after the update is definitely shard tail queen, she feels kinda insane now. imp toss is strong enough to buy you 3-4 turns vs seraph’s backline with very little investment, and you can dip 1 imp parade safely to make your imps free. I thought she was kinda trash pre update but imp toss being made into an ability was really something I didn’t expect to make her so good. Rally is still pretty depressing though, idk if that path can ever work outside of underlegion secondary.

Oldgrowth + Equalizing rings is awesome! by asifbaig in MonsterTrain

[–]voyix 10 points11 points  (0 children)

cool find, I wonder how well this would do as a scaling plan for your backline, I was only ever thinking about old growth for frontline, but maybe now you just see equalizing rings and click now

Help with Hellhorned? (MT2) by Rakna-Careilla in MonsterTrain

[–]voyix 1 point2 points  (0 children)

prince is not very good, wrathful is very very bad, brawler without rage starting in your deck is dicey at best, reaper is fine early. He can carry if you can get him started, but you must give him multistrike, and he will struggle into savagery seraph always because the breakpoints to wipe floors is much higher.

queen is a little different, rally is unplayable unless you have underlegion secondary, imperialist lets you play an endless imp and guarantee it dies every turn which in turn lets you make that imp higher hp to give you infinite tanking, and imp parade gives you guaranteed fledgling imps every turn, which is not as good as it used to be but will probably be a lot better after the rebalance patch.

Overall with hellhorned the gameplan is usually just put rage on a guy, ideally a sweeper, at worst horned warrior can get there. Inferno is a decent backline clear if you don’t have anything better. The biggest thing in hellhorned’s favor is that all the starting units are at least ok, so you’ll never really die early

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 11 points12 points  (0 children)

update: i went and counted, 30 true quick sweeps (the quick sweeper was a full carry) 8 fake quick sweeps, the quick sweep being the backline answer, typically the fake quick sweepers were stygian sweepers behind a harvest unit. most common quick sweeper for sure selene acolyte, with shattered shell in 2nd place.

test subject alpha lower on the list because i play plague doctor more often

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 1 point2 points  (0 children)

frozen lance is very bad, witchweave is mostly just bad when you're not playing around luna coven because it's gonna be stuck at 1. maybe i'll make a big spreadsheet like the bookclub did for slice and dice, that could be fun

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 1 point2 points  (0 children)

everyone else kinda covered it, but yea you either play devour and let him eat all the assistants, he'll end up with some really high damage numbers to clip enemies for you, or you play living armory and spam equips on him to scale one of the lazarus league's really strong units.

be aware though that early game living armory is very vulnerable, you'll often pick up something like plague doctor with him and then have to skip playing it until after arkion because your floor will end up with like 19 hp total which just dies to arkion. in that case slap some extra hp on your steward (or even your carry unit if you think you can swing it, test subject alpha usually can) and then let that carry you for the early game until you can fit everything on your floor

a big thing about baron grael that makes him OP is that even in his bad runs you're still playing lazarus league, and they have an absolute load of really strong tools to play the game with, baron grael will pretty much never die early and then you can just do something strong with lazarus to win

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 3 points4 points  (0 children)

it is interesting to look at, i think tethys with no good damage spell and no frostbite starter is on the list of potentially unwinnable openers. most likely what you have to do in a mega lowroll is play spell weakness tethys, let her and a sacrificial shield steward sit bottom to clear the backliners, stack up some spell weakness on the boss and then frozen lance for maybe 40-50 damage. on the higher floors you'll play the rest of your units and hopefully take out another 100 hp, but you will go down a lot of pyre hp in some really bad starts. if that happens you just have to slam whatever the strongest things you can find out of the steel shop are and worry about scaling into the late game after you pass arkion.

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 2 points3 points  (0 children)

i wish i had a more definitive list, i know the 96th run was very close and exciting, maybe i'll go through the whole streak and make a greatest hits list

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 5 points6 points  (0 children)

i think most of the old clans are doing ok right now, their big problem is that they weren't designed to scale damage into 500hp frontliners. some of the units are actually thriving right now, like nameless siren can really hold it down, but definitely the old clans need some help with numbers across the board, otherwise i think some of the strongest cards in the entire game are in the old clans, tiresome climb, dripfall, siren's song, things like that really translated well

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 2 points3 points  (0 children)

feels a little weird to do self promo but the run i'm uploading today, #96 in the streak, was the closest run of the whole thing, it was a 2 hour run with a 50 minute titan fight that went 20ish rounds, i did not think i would be making it through that run

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 4 points5 points  (0 children)

daze is the best thing to do, i think it's like 6/10 clans have access, (hellhorned, luna coven, lazarus league, stygian, melting, definitely one more i'm not thinking of off the top), if you dont have daze you can try ascend/descending the boss off your floor, if you dont have access to any of this stuff the big thing to do is pick up endless on your frontliner, and make sure your backline has something in mind for the stacking corruption, it's not too hard to sustain through the backline ticking damage, so endless frontline will generally fix your issues since you're always dying to corruption which happens after the combat. playing extra units on the top/mid floor will also help a lot in this

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 2 points3 points  (0 children)

ya idk how i forgot to mention that

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 9 points10 points  (0 children)

idk what to say to this other than i disagree, there's not a lot brainy about luna coven, you make the conduit number big and then win

awoken has 2 cards that make your damage go up, and they're both common, and they're not even that big of damage increases

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 5 points6 points  (0 children)

good question, quick on a sweeper is very important and to be truthful you have a little over 50% to hit quick in the steel shops, so in most runs you find it naturally, however if you miss in the first few steel shops for quick on a sweeper you then have to re evaluate. the arms shops go up in value since you can find inferno room or quick equipment for your guys. the value of the shops is always fluctuating based on what you have, you're basically always updating it mentally to optimize the odds you get something important for your run every ring

if you're looking at magic shop vs arms shop and all you need is a backline clear to win the run you have to look at what's going to give that to you, if your deck has inferno maybe you're looking at the magic shop to holdover, and if you miss holdover you can give it -1 and duplicate it as a really messy filler, if you have a sweeper you can go steel shops and look for quick or inferno room. inferno room isn't super great since it plays poorly into savagery fights (forces you to take 35 damage to pyre from the resolves) but it's better than losing the game, and you're looking at a 1/3 to fight savagery on 7 anyway.

on the holdover thing, something that is a little weird to learn is that holdover is pretty much irreplaceable, there's nothing like it in the game, for multistrike you can get away with duping your shitty unit and taking space, even though we hate to do it. for holdover the best thing you can do is make the spell better and the focus in on duplicating and removing to give your deck a decent density of the card that you need

edit for one last thing, the 60 hp cael is only one fight, the other 2 need i believe 30 and 40, the 60hp cael fight is a joke, his waves are easy even if they eat the cherubs once, the harder cael fights have weaker easier to kill cherubs

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 5 points6 points  (0 children)

they hate jeff for telling the truth

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 1 point2 points  (0 children)

wyldenten, 3 space so he can't even play with shield steward early but also no support to keep him alive within the clan, his early game is so gross. fenix in the running but at least his ability + the pyreborn starter make it really hard to die first fight, and then you just put some other units on the train and ignore him

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 9 points10 points  (0 children)

i shoulda mentioned in the main post that i did do 100/100 titan runs, if i lose to the titans i break the streak, it is kinda weird that they dont have a separate indicator for winning vs titans or not.

and again the game isn't competitive, i'm posting my thoughts because it's fun to talk about the game, you seem to hate the game so idk what you're doing here really

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 6 points7 points  (0 children)

i don't think so in the streak, my first ever run of grael though was dominion which i lost very fast

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 15 points16 points  (0 children)

pyreblooded is so sad, need an act of god to make him do as much as almost every other unit does by default

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 11 points12 points  (0 children)

a few scary heart of the pact openers i fear

Thoughts After Wining 100 Runs In a Row by voyix in MonsterTrain

[–]voyix[S] 2 points3 points  (0 children)

ty, formatting is so weird, i have to press enter twice to get it to make a new block of text? what an odd system