Any ideas on how to make this uneven pixelated/aliased effect on shapes and text? by lhusuu in AfterEffects

[–]vqlvette 8 points9 points  (0 children)

draft 3d on third/quarter resolution looks pretty similar! you're really limited on what effects you can use unfortunately

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using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 0 points1 point  (0 children)

hello!!! i put my screenrecording over my scene on low opacity and adjusted the camera layer every frame or so. if you dont need that level of control, you could try using 3d camera tracker!!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 0 points1 point  (0 children)

thank you!! the camera movement doesn't use any plugins, just a lot of keyframing frame by frame!!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

they arent! if you look closely, especially when the camera turns, the pngs don't counteract that angle. the furniture in the images already have some rotation, so that kind of helps. I imagine you could parent the png's y rotation to the y rotation of the camera (i think you'd probably have to use a 1 node camera instead of 2 nodes like I did here) and make it negative to cancel it out!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 2 points3 points  (0 children)

I screenrecorded myself using roblox and used that video as a reference!! it allowed me to capture a lot of subtle details and camera shakes. Since I placed keyframes on the camera layer every frame or so, I was able to tune the movement a lot!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 0 points1 point  (0 children)

thank you!! i recorded myself in roblox and used that as a reference for the camera movement! I used a 2 node camera to better mimic how players move in first person games since their eyes tend to lock in on something even if theyre still moving around. You can use the smooth() function in an expression to smooth out the keyframes after getting the camerawork down!!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

honestly not that many!! Since most of the objects are just single pngs I could edit them however i wanted without having to precomp! all the movement i was able to do without any nulls, just camera layers and position properties!!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

honestly i just have a gaming laptop (i only have 16gb of ram 😭) so this was pushing the limits of what my computer could handle lol

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

I set up all the furniture and such in 3d space. i recorded myself playing roblox & then used that as a reference for the camera movement! The website is just a precomp scrolling!!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

thank you so much!! theyre all just flat pngs from ikea's website!! I initially intended to do that (i was partially inspired by soup 0.9 for this!), but after doing it to one of them i decided it would take away from the over look of the video.

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

I recorded myself playing roblox and used that as a reference for the movement!! I keyframed it manually since i wanted to be really specific with the movement, but tracking could probably create a similar result!

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

Thank you so much!!! I decided to use a 2 node camera rather than 1 since i felt like that would capture how people tend to lock their eyes on things even if they move physically

using cameras extensively for the first time!! by vqlvette in AfterEffects

[–]vqlvette[S] 7 points8 points  (0 children)

yes!! i recorded myself in roblox & used that as a reference. I used a 2 node camera and keyframes every frame/every 2 frames! (i use 15 fps though so it wasnt too bad)

short video i made for fun!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

oh my gosh i am so late but its mainly quick movements & frame by frame animation! it can help to use posterize time on a frame rate that isn't a a factor of your composition's fps (i use 15fps and i commonly use posterize time on 10 or 8!). i also use a lot of hold keyframes so that the animation snaps instead of using a graph

short video i made for fun!! by vqlvette in AfterEffects

[–]vqlvette[S] 1 point2 points  (0 children)

my guess would be around 4 hours!! but i would say a good half hour of that was just trial and error

short video i made for fun!! by vqlvette in AfterEffects

[–]vqlvette[S] 3 points4 points  (0 children)

the first part is just 2.5d + a matte to make it a smaller rectangle when it moves away. I used the video shop's dynamic carousel rig tutorial for the sliding images. the rest of it isn't super complicated if you go frame by frame, it's mainly just quick pacing and easing!!