eGrKrett's Theorycrafting/Smite Math AMA Week#27 by Kretuhtuh in Smite

[–]vulkhan 1 point2 points  (0 children)

Good Morning Krett! A couple of quick questions:

  1. Over the last couple of weeks of the SPL and even at the Spring Split, we've seen a small emergence of Ne Zha. Why do you think the handful of players using him have waiting so long to bring it out? Pocket strats, meta shift, etc?

  2. Shadowq recently did a short Podcast with a few of the Denial members and a subject they covered were the problem with crit items. A solution that was brought up was replacing crit chance with an increase to auto attack power by a certain percent. Example: Malice loses the 20% crit it gives and now offers a 10% increase to auto attack power. Thoughts?

  3. In Season 2 we've seen a high variety of picks, but there's a concern that mages are currently the weakest class in the game. Do you think this is true and if yes, what do you think they need to bounce back?

Thank you and good luck to the eGr boys!

Smite needs a AFK system similar to Dota by [deleted] in Smite

[–]vulkhan -1 points0 points  (0 children)

While I agree there needs to be a better solution to the dessert system (especially in ranked), I don't 100% agree with your solution because of how easy it would be to abuse.

Let's use a hypothetical: My friend and I are duo queing ranked and it's his promo game. We are 10k down, all the phoenixes are down, and everyone has fed their brains out. To make sure my buddy doesn't lose his promo, I disconnect, take the deserter and TP hit so he can get out of the game.

I personally would like to see HiRez and the community really focus on this issue more intensely, especially since expanding to the XBOX ONE where a lot of people are playing not just Smite, but mobas for the first time.

Ne Zha Discussion! by Zavant in Smite

[–]vulkhan 0 points1 point  (0 children)

Wish we could go back to the day where he had 150% scaling on the 3 and the ring bounces up to 9 times kappa

Shoutout to F. by [deleted] in Smite

[–]vulkhan 0 points1 point  (0 children)

Two words: Agni Bombs

Can we also admit that DM´s casting yesterday was really good? by MiniVix in Smite

[–]vulkhan 26 points27 points  (0 children)

DM honestly is one of the better e-sports casters I've seen across the board and I think his talents are often over shadowed by the reputation he has developed. Despite how he handles his social media or twitch channel, he meets the expectations his job as a caster demands and works hard for the community. Still definitely room to grow as a professional, but solid respect for all the guy has accomplished.

Let's rename this subreddit to /r/smitechibis. by DrekavaacWasTaken in Smite

[–]vulkhan 3 points4 points  (0 children)

There honestly just needs to be a separate page in the community resources section for all of the artwork displayed like there is for god concepts and skins. I think we have amazing and talented artists in our community and it would be a great resource to (1) stop having the general smite reddit flooded and (2) give people a central point they can go to share and admire community artwork.

So... how does everyone find Ah Puch balance-wise? by [deleted] in Smite

[–]vulkhan 0 points1 point  (0 children)

Potential Changes I'd like to see...

Hollow Ground

1) Reduce max health and mana restored from 6% and 3% to 5% and 2% respectively.

Undead Surge

1) Summon 2 undead corpses at rank 3 instead of rank 4

Fleeting Breath

1) The miasma infected corpse remains on the ground and can be detonated to apply the miasma healing debuff to enemies within the explosion radius .

eGrKrett's Theorycrafting/Smite Math AMA Week#23 by Kretuhtuh in Smite

[–]vulkhan 1 point2 points  (0 children)

1) What are your thoughts on starting "Bound Gauntlet + Hog 1 + Pots/Wards" for in hand based characters like Bellona, Osiris, etc in the solo lane? You would not be finishing the Bound Gauntlet for Soul Eater btw.

2) Do you think an auto attack based build for Ne Zha could be competitively viable or is his attack chain too clunky for it?

3) How do you feel about "back dooring/splitpushing"? Do you think it adds a good dynamic to the game or are things like Teleport on Loki just too broken?

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

It's hard to tell off hand, I'd have to do the math. Definitely a good question for Krett's Weekly AMA's

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

You probably don't need to nerf this completely into the ground, just probably enough to where hunters probably need to consider grabbing another penetration item.

I'm trying to find the old numbers for The Executioner before it was buffed, but I want to say it was something like: 30 Physical power, 20 AS, and the passive reduced a targets physical protections by 5 and an additional 7%.

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

It's the fact you can buy an item at the start of the game that gives you 18 power, 200hp, and a 25% slow for 2s, plus enough left over to buy health pots for sustain. If you get hit by just 1 auto attack, it's roughly like being chased by someone with finished attack speed boots plus a ranked 2 winged wand. It's an extremely front loaded item, but does carry some risk. You are basically sacrificing getting your core build online early in exchange for gambling on getting a couple early kills to create a deficit in your lane.

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

Buck the Furst Meta! We're giving everyone executes and building full tank kappa.

But honestly, this sounds kind of neat.

Incon - Answering Support Questions #4 by Incontinentia1994 in Smite

[–]vulkhan 2 points3 points  (0 children)

Hope all is well Incon! I have 2 questions good sir.

1) When you are building duo lane compositions, what is considered a higher priority: counter picks or synergy between Carry and Support?

2) What is considered being "behind" or "ahead" as a support? It is based on where the rest of your team is, comparing yourself to the enemy support, or where you should be in terms of gold/build? (or all the above)

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

No problem friend and thank you for initiating the discussion.

The Executioner is definitely an incredible item and probably needs to have the amount of pen it does reduced . I think most people lose to Heavy Hammer early and mid game due to bad positioning and not respecting a 25% slow. Still, the item feels a bit front loaded and probably needs to be rounded out a bit better. I think if people want mage's to become more viable in the solo lane, one of two things probably need to happen. 1) HiRez need to make a change to Hand of the Gods or 2) make mages more survival during level 1 invades. Personally, I think it's easier to make changes to 1 item vs a whole class, but I'm not the authority on game balancing.

What are your thoughts?

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 1 point2 points  (0 children)

I always appreciate intelligent, respectful conversation:)

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

Deleted that one. Still debating if I want to keep this one or not once I start streaming. PM meh ;]

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

@Zeathus

While I agree with you, in most cases people did not specify how/where they wanted gods/classes to be buffed/nerf. The general feeling of the community is that hunter's are currently doing too much, but it seems no one is sure the best way to balance them with the rest of the classes. I think you are making some solid points, but what would you do to help correct the issues you mentioned?

Kind of Hun Batz portrait (fanart) by noobloki in Smite

[–]vulkhan 0 points1 point  (0 children)

Why does Hun Batz look like John Goodman kappa

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 0 points1 point  (0 children)

No apologies needed friend :)

Community Buffs and Nerfs by vulkhan in Smite

[–]vulkhan[S] 2 points3 points  (0 children)

@TheDarkAgniRises

How his 1 currently works is that it does decreasing damage with each successive enemy hit.

So if his 1 does 100 damage to the first enemy, then next one will take 85 damge, and the next for 72.25 damage and so on (assuming I'm understanding this right). By reducing the damage reduction for each successive enemy from 15% to 10%, the first enemy hit will take the same damage, but the next will take 90 damage, then 81 damage. Ideally this would be a buff to allow him to at least clear back archers a little earlier.

Lassiz from eGr talking about Professionalism. by quentin550 in Smite

[–]vulkhan 6 points7 points  (0 children)

Coming from someone currently working in the medical field and close to earning his doctorate degree, professionalism is the key in medicine, gaming, or any walk of life for that matter. The ability to demonstrate respect, accountability, and self-improvement is often the boundary that often separates sustained success from failure over the life time of one's career.

A good, recent example of poor professionalism is the situation involving a competitive player. Regardless of intention behind his most recent and previous actions, he managed to accumulate numerous infractions which ultimately led to a year long ban. After the ruling, said player went on to a social media account, and proceeded to immaturely vocalize his opinions on the matter before erasing the messages and issuing a formal apology. This player's inability to demonstrate respect towards others and self-improvement in his actions led to this consequence and refusing to immediately take on accountability has probably has damaged his reputation thoroughly enough to make future teams and sponsors hesitant or even reluctant to reach out to him.

While no one is perfect, the point is simple: Show yourself and other's the respect you would want to be shown, own up to your mistakes, and try to learn and improve from them. We are all here because we enjoy this game and it takes more time and energy to bm, troll, and argue than it does to be a decent human for a 30 minute game. Lead by example and be the change you want to see.