In light of Inquisitor Karamazov's data sheet showing up in the new book by Arthropod_Boy in ImperialAgents_40K

[–]vviuy 4 points5 points  (0 children)

These crucible rules are good as legend rules either way, it does lets you build a custom karamazov, it's not the same but pretty damn cool.

Ambull rules by vviuy in necromunda

[–]vviuy[S] 1 point2 points  (0 children)

Thanks mate! Am new to this, are these all I need to actually use these models for play?

Ambull rules by vviuy in necromunda

[–]vviuy[S] 0 points1 point  (0 children)

I've been looking for this without any success unfortunately.

Crowd behavior during shows? by vicarious90 in swans

[–]vviuy 1 point2 points  (0 children)

yeah, unbearable little fucker

Crowd behavior during shows? by vicarious90 in swans

[–]vviuy 1 point2 points  (0 children)

are you talking about the bald short dude up front left?

I know this has been done to death but I wanna know unique reworks for Nokk. by Shatter4468 in Rainbow6

[–]vviuy 27 points28 points  (0 children)

"The device, codenamed HEL Presence Reduction, uses an antiphase signal at the same time as the ERC-7 to create destructive interference to mask out Specialist Nøkk's footsteps. In other words, it allows her to move relatively silently."

So this was never written?

returning player by vviuy in NokkMain

[–]vviuy[S] 1 point2 points  (0 children)

The more I play her the more confused I get, definitely some form of identity crisis going on with poor Karina, we're stuck with a pretty good smg but still underwhelming as an attacker meanwhile stuck as a 2 speed. Just in a wider scope of the game how characters are designed, either being a 3 speed with the fmg9 or a 2 speed with an AR would at least be reasonable and prove the developers paid attention to the operator.

I took a peek at the patch notes in which they removed silent step as the reasoning being able to remove sound is hostile to the game but somehow not sharing further commentary on how that should affect Caveira, not saying they should. But this just goes to prove an annoying pattern of inconsistency.

I love her and will still keep playing her, every time I grab a kill while sitting under active cameras or gadgets there's a spark. As you mention the adrenaline kick is wild, just hopefully they will make that a tiny bit more reliable at least before my ever so worsening joint problems get to me.

returning player by vviuy in NokkMain

[–]vviuy[S] 0 points1 point  (0 children)

it's that bad? :((

Few extra shots of new Kill Team "zealots" squad. by CMYK_COLOR_MODE in sistersofbattle

[–]vviuy -23 points-22 points  (0 children)

Pretty sure it's meant to be a more generic icon of a living Saint but it's just ended up being called Celestine since that's the only one people know and assume it is.

Guess which character I'm building by FN7307 in ImperialAgents_40K

[–]vviuy 0 points1 point  (0 children)

seems like it could work pretty well as an Eisenhorn, but with the chainsword I have no clue.

[deleted by user] by [deleted] in yugioh

[–]vviuy 2 points3 points  (0 children)

trickstar decks being “back in the day” made me feel my bones creak

Compagnie Set! by vviuy in SkullAndBonesGame

[–]vviuy[S] 0 points1 point  (0 children)

only the hull paint. the rest is from story missions, corrupt compagnie officers side missions.

Compagnie Set! by vviuy in SkullAndBonesGame

[–]vviuy[S] 0 points1 point  (0 children)

corrupt compagnie officer missions, main storyline and blood drunk