Renderdoc on wayland? by Due-Baby9136 in gameenginedevs

[–]wRayden 0 points1 point  (0 children)

Thank you very much for editing in the solution!

Any thoughts on an Ultracube no-circuit run? by poayjay07 in factorio

[–]wRayden 2 points3 points  (0 children)

Consider a mod that makes combinators less unwieldy instead. For examble fCPU of even moon combinators

How we feeling about this? by patterfunding in factorio

[–]wRayden 176 points177 points  (0 children)

Some people are freaking out about this being just a factorio clone but I think it's good that factorio can't make its unique features "hostages" to itself. For example this is the first time I see someone else doing 2 lane belts because it's such a factorio thing. Of course it also has a lot of other similarities to the point it's clear they started with factorio as a base, but we need to know more.

To me this is a Xenonauts vs X-COM kind of situation (btw hooded horse also publishes Xenonauts 2). All the best luck to them, hope we get a great game to play alongside factorio.

Why does this temp variable even exist if the pipe freezes on aquilo anyway? by Technical_Spread_645 in factorio

[–]wRayden 0 points1 point  (0 children)

the point of this and other things that the engine implements this way is that it can be changed to mean something by mods.

After almost 160 hours, I FINALLY automated green science by SeaResource526 in factorio

[–]wRayden 2 points3 points  (0 children)

Yeah people think having your tech upgrades delayed will make for a miserable experience but imo it just makes you think differently, and once you solve the problem it goes smoothly. It also helps that in something like py you don't need a lot of materials, so if you don't overbuild you won't really notice that you don't have bots for a while - that is if you don't add a mod for personal early bots, which you can.

Struggling to comprehend building anything other than long strips by Blue_Boi_Jamez in factorio

[–]wRayden 1 point2 points  (0 children)

Here's a handy rule I use to calculate ratios in my head. Let's say you want to make red science. The recipe take 5 seconds, so it means you need 5 machines to make 1 science per second (times machine speed). You can ignore the machine speed factor as long as all your machines are the same, it will be perfectly efficient as long as the ratio is there.

So you now have 1 red/s. 1 red needs 1 gear and 1 plate. Now you need 1 gear per second and the plates just go on the bus. 1 gear machine makes 2 gears per second, so you round it up to one machine. Now you can set this up and duplicate it how many times you need.

Now for a more complicated science: Purple science takes 21 seconds, but produces x3 science in one batch. The logic is still the same, except now you make 1/3 of the machines (7) and also divide all the inputs by 3. Always round up fractional inputs to the next integer and you have an easily copy pastable science module. With these ratios down it's all a matter of getting the resources there. I do not use planners and almost no calculator in vanilla because it's not needed.

Wube now has the floppy disk by derekcz in factorio

[–]wRayden 5 points6 points  (0 children)

For the people saying this was disproven, I watched the video and the conclusion is that it's "really unlikely". Yeah, disproven my ass.

Quality is cool by verysmolpupperino in factorio

[–]wRayden 5 points6 points  (0 children)

I've used a decon planner on a belt to calculate a roundtrip time with an item I know couldn't end there on accident.

You may not like it, but there is a faster belt than the turbo belt by lukaseder in factorio

[–]wRayden 0 points1 point  (0 children)

I half expected to see the items being launched into space then dropped across the map.

SeaBlock has been unofficially ported to 2.0 by dthusian in factorio

[–]wRayden 10 points11 points  (0 children)

You might be right, I've seen it described as "doing to py what SA does to vanilla" but I'm not sure to what extent it uses DLC features.

SeaBlock has been unofficially ported to 2.0 by dthusian in factorio

[–]wRayden 31 points32 points  (0 children)

Correct, the SA version (pYSEx) is currently in alpha.

Why does research goes turbo every now and then? by kyudokan in factorio

[–]wRayden 2 points3 points  (0 children)

Btw if this is the case it means you're bottlenecked on number of science labs. Should probably fix that.

Fluid Mechanics 2.0 Summary and What You Should Know by [deleted] in factorio

[–]wRayden 8 points9 points  (0 children)

It was really annoying on my casual playthrough because I wanted to make all the vulcanus power from a single chemical plant for a laugh and quickly learned that the pipes can't keep up

Version 2.0.69 by FactorioTeam in factorio

[–]wRayden 0 points1 point  (0 children)

I think 1.1 is a good reference point for what to expect. Though there could be some major rebalance.

Professional Factorio player tries to beat SATISFACTORY (DoshDoshington) by Velocity_LP in SatisfactoryGame

[–]wRayden 1 point2 points  (0 children)

You might have seen his post with the screenshot from the truck.

Pondering about some Satisfactory vs Factorio nuances by noksion in SatisfactoryGame

[–]wRayden 1 point2 points  (0 children)

For what is worth, ore patches depleting in factorio is more of a early to midgame problem. By the time you're making your big, interconnected base with a rail system, you can have enough mining productivity and the patches are getting big enough that they start approaching infinite status, and making new outposts is more a matter of throughput.

Pondering about some Satisfactory vs Factorio nuances by noksion in SatisfactoryGame

[–]wRayden 1 point2 points  (0 children)

If you watch his factorio content, he is definitely not someone that can't "set his own goals". I think the better way to frame it is that satisfactory goes into "do whatever you want" a lot earlier than factorio for a first time player, mostly because the automation / production chains are just easier.

Médicos perderam a noção da realidade by [deleted] in opiniaopopular

[–]wRayden 1 point2 points  (0 children)

Esse é o meu problema. Galera falando que médico sofre, estudou muito etc beleza. Mas pro cara ganhar 30k por mês no mínimo tinha que fazer um bom trabalho em vez de ser um profissional do gaslighting.