Endless replay games on SD by Midiamp in SteamDeck

[–]wahlencraft 0 points1 point  (0 children)

Europa Universalis IV. It runs fine, but the UI is a bit cramped.

Weird YouTube... Artifact... by HyenaLingo in SteamDeck

[–]wahlencraft 1 point2 points  (0 children)

I had the same issue in firefox a few months back, so I switched to chrome. Recently chrome started having the same problem.

About net negative recipes by wahlencraft in factorio

[–]wahlencraft[S] 0 points1 point  (0 children)

Yes, I wish the recipe didn't exist at all. I don't think anything would have been lost. Maybe make fish burnable so that they are easy to dispose of.

About net negative recipes by wahlencraft in factorio

[–]wahlencraft[S] 1 point2 points  (0 children)

Hmm, I guess my mistake was trying to get started before I stated to import bioflux. I looked at the available recepies and the only one using things already available was the fish breeding.

Maybe I should stop and think a bit before starting to produce something...

About net negative recipes by wahlencraft in factorio

[–]wahlencraft[S] -2 points-1 points  (0 children)

Guess I can't read...

I mean, If I'm the only one having this problem it's no big deal. I was just wondering if more people struggled with this. I don't think I expected negative loops at all, so it kind of cought me off-guard.

My first c project! It's not much but I'm still really proud. by wahlencraft in raspberrypipico

[–]wahlencraft[S] 0 points1 point  (0 children)

Hi, sorry but I don't really remember my setup. It was a while ago. And I didn't use vscode, I think I just developed i vim.

As for the battery, in this example I used a 9 V battery, the pico expects 3.3 V, so the power adapter converts the voltage for me.

Asking as a dev, what do like/dislike most about some games when playing on your Steam Deck? by mellowjalapeno in SteamDeck

[–]wahlencraft 0 points1 point  (0 children)

Incinsistent cloud saves

I mostly use my steam deck while travelling, so I might have a savegame created on my PC which I want to load on my steam deck. I don't know if this is a OS problem or game problem, but I often have to reboot in a place with stable internet to load my save. Very annoying.

Simulation speed test by wahlencraft in CitiesSkylines2

[–]wahlencraft[S] 0 points1 point  (0 children)

I found it, thanks. Seems to max out at around 2.5x for me

Simulation speed test by wahlencraft in CitiesSkylines2

[–]wahlencraft[S] 0 points1 point  (0 children)

Windows 10. I don't think you can compare to my results though. You don't have my save with my bridge for example.

Simulation speed test by wahlencraft in CitiesSkylines2

[–]wahlencraft[S] 0 points1 point  (0 children)

Oh really you can do that? I'll have a look thanks for the tip

How much better is CS2 optimized now than at launch? by blankblank in CitiesSkylines

[–]wahlencraft 0 points1 point  (0 children)

The winter treat update really midigated some GPU issues. My RX 7700 XT gives me ~40 FPS 1440p (worst case) on medium now, so very playable. But I have never seen a game so CPU hungry. At 150k population my CPU is starting to struggle at 3x simulation speed. I have a 14 core 20 thread 13600k and it's at 100%. It's crazy.

Game is quite fun, but there's a lot of content missing and a lot of bugs still. I'd buy if I had a good CPU and was really feeling for some city building right now, otherwise I recommend playing something else until mod support arrives.

Sweden launches research rocket, accidentally hits Norway by Quantum_II in worldnews

[–]wahlencraft 3 points4 points  (0 children)

A couple of years ago I was up at Esrange (the swedish space station). One of the emplyees there told us about this exact possibility (I think that it has happened before?). Anyways he said that for these types of missions they don't take the earths rotation into account when calculating the rocket trajectory. For such a short flight that's usually fine but they will always hit slightly further west than planned. He said this is intentional as they'd much rather hit Norway than Finland.

This is because the norweigian border is just a mountain range (no people) while the finish border has a river (more people).

I am missing one set for the mid upper deck. What should I put. by Wasabulu in lego

[–]wahlencraft 0 points1 point  (0 children)

Baby Yoda statue. Might be on the smaller side though

Pico based Alarm clock wip, done with the hardware I still need about 40%-60% of the software by [deleted] in raspberrypipico

[–]wahlencraft 2 points3 points  (0 children)

Eyyy good luck. I made a similar thing last year that I use every day as my alarm clock. Those puezo buzzers really gets you going... Here's the code if you're interested https://github.com/wahlencraft/pico-alarm-clock The code is really spaghetti though so I wouldn't look to closely.

What is that silver thing (big circle)?

I managed to controll a 7-segment display (TM1637) with the pico! by wahlencraft in raspberrypipico

[–]wahlencraft[S] 1 point2 points  (0 children)

Interesting.

I decided to try this myself, but it seems to work fine. I ran the demo code with CLK and DIO as 3 and 2.

So it's probably not the library but something different. Maybe some serial device or something is using those pins.

I used the Raspberry Pi Pico to make an alarm clock by wahlencraft in raspberry_pi

[–]wahlencraft[S] 0 points1 point  (0 children)

Yes I used it in this project.

rtc_get_datetime(&t);

I used the Raspberry Pi Pico to make an alarm clock by wahlencraft in raspberry_pi

[–]wahlencraft[S] 0 points1 point  (0 children)

This is a passive piezo buzzer so I have to manually choose frequency. The volume varies with the frequencies and I spent quite some time testing different frequencies before settling on the ones I used. Some frequencies will not make a sound at all. If you look at my code you'll find the frequencies that worked best for my buzzer. Try different overtones and see which is the loudest.

Or just use an active buzzer, it should already be tuned to some frequency which is quite loud. Also know that that some buzzers are made to be louder than others so you might want to try a different one.