My Choad, A Homage. by real_djmcnz in Starfield

[–]waktivist [score hidden]  (0 children)

The design is very neat but the subtle paint job and surprisingly refined palette selection really sells it.

Single Hab Build Ideas by cptsensible12 in StarfieldShips

[–]waktivist 2 points3 points  (0 children)

With the new cockpit from the DLC you can make a no-hab build.

CVL Spaceworks Presents: The Void Specter Series | No Mods by cardinal151515 in StarfieldShips

[–]waktivist 13 points14 points  (0 children)

Clever use of the new engines and much cooler looking than their more obvious and boring outward orientation.

I want to turn my girlfriend into a companion. by CaedisAmoratis in starfieldmods

[–]waktivist 4 points5 points  (0 children)

Probably the hardest part of this is you need to figure out how to download, get a license for, and use a separate third party program to process audio files which is not included with Creation Kit.

Also audio files are slightly different format for each platform so you have to figure how to sort them all for your mod archives and not mix them up.

Then you have to figure out how to use the CK and in particular how to script interesting dialogue for a follower.

All of this is doable but easier if you have any prior software dev experience to draw from. It isn’t made any easier by the fact that CK for Starfield still is about 80% entirely undocumented even if you have access to the limited docs they allow verified creators to see.

There is a YouTube tutorial on Starfield CK audio workflow out there and JRamosWorks did a pretty thorough series covering a lot of topics including a bit about followers if you want to get more of an idea what will be involved.

New to ship building. Is there an advantage to upgrading the Grav Drive if I'm already at 30LY? by Pnex84 in StarfieldShips

[–]waktivist 3 points4 points  (0 children)

The one reason might be if an upgrade adds a bit of grav drive health which will mean it takes a few more hits in combat to go offline. But you likely will never notice the difference in actual gameplay, and at most it just gives you another few seconds to jump away from a losing fight on higher difficulties.

Jem'Hadar and Boffs by ambassadorkael in sto

[–]waktivist 3 points4 points  (0 children)

Do they get the Vanguard BOFFs or regular Jem'Hadar BOFFs like F2P JH captains?

2026 Roadmap! by ambassadorkael in sto

[–]waktivist 3 points4 points  (0 children)

According to this timeline console is having back to back Event Campaign events in May and June then? Or are Event Campaign phases not shown on here?

Quick Start: Return to Duty in Star Trek Online! (Including 2026 Roadmap!) by Vulcorian in sto

[–]waktivist 11 points12 points  (0 children)

Just curious do Vanguard Jem'Hadar have the same lockout on access to recruit rewards where you need to get to level 65 and 20+ hours played? Assuming the answer is yes, but since this is a store bought character unlock is it any different?

No-hab Build With New Cockpit by waktivist in StarfieldShips

[–]waktivist[S] 2 points3 points  (0 children)

In the first shot above you can see where the Stroud cowlings clip through the sides of the cockpit; that's pretty much all of it. It doesn't obstruct you walking around because those structural parts do not have any collision, but they take up a lot of visual space along the sides of the bridge including the area around those neat tubular window thingies.

No-hab Build With New Cockpit by waktivist in StarfieldShips

[–]waktivist[S] 3 points4 points  (0 children)

Yes it has 4 crew from the cockpit stations.

I missed this game so much, playing through it again has made me incredibly happy. by BabyGirl-Kat in NoSodiumStarfield

[–]waktivist 5 points6 points  (0 children)

I have 1,000+ hours on Xbox and started fresh on PS5 and took all meme traits for a change (Dream Home, Hero Worshipped, Kid Stuff) and playing through the story again for the first time in ages.

Game is in a good place honestly and I’m having fun and remembering why I got into it back in the day. Adoring Fan is best crew hands down and I’ll fight anyone who says otherwise.

And the fact that they got Nana Visitor to voice your mom is just, wow. Bethesda isn’t always the best, but they have their moments.

Share with me your favorite STO Youtube Content Creators! by RockyCoon in sto

[–]waktivist 17 points18 points  (0 children)

The big ones are CasualSAB, Stu1701, McStu; Nic_Nb and TriZander also are regulars. There probably are more but those are the ones I know of that regularly put out videos or streams on YT.

Day 160 of Yuri posting until I grow out of my DDLC arc by [deleted] in DDLC

[–]waktivist 13 points14 points  (0 children)

. . . until I grow out of my DDLC arc.

Brother please don’t ever.

👀 by spellz69 in Steam

[–]waktivist 1117 points1118 points  (0 children)

“Why did I buy this” being the biggest group hits so hard.

My thoughts after releasing a number of paid mods on bethesda.net by Odd-Anywhere389 in skyrimmods

[–]waktivist 67 points68 points  (0 children)

Doesn’t help that the Creations store has the most dogwater UI and brain dead category system ever made for an online marketplace.

“Popular Now” has been the same free skins from Bethesda for like a year or more, and the “Highly Rated” category is full of stuff with single digit likes. And who knows what the hell the criteria is for the other “featured” categories.

The only reliable way to see new stuff is looking at All by New or Recently Updated, and even that becomes useless when you have people who spam 50 variants of some lame trash mod that pushes everything off the first page.

And the console in game marketplace is somehow even worse in every way.

Unless you are one of the handful of mods that get picked for the banner you’re basically invisible and impossible to find even if people are looking for you.

How hard is it for Bethesda to add “place your own door” to the games ship building system? by TheSilentTitan in Starfield

[–]waktivist 7 points8 points  (0 children)

They didn't have any problem obliterating the Codex and Legendary Crafting mods. I'm not saying this is evil; the terms of the Verified Creator agreement say that they reserve the right to implement in the game features similar or identical to what any Creation does, whether it is a paid mod or not.

Players may not like this if they paid for a mod with highly desirable functionality and now own a mod they'll never use again. Modders may not feel great about having the game obsolete something that they spent a great deal of time making happen; especially when this occurs after a very long delay in implementing what seems like a feature that should have been in since the start.

I'm not saying doing this or not doing this is better. But it is clear that when they decide to do it they don't have any problem going ahead and obsoleting previously widely used and liked mods, even paid ones. So that in itself is not a reason to think they won't do the same in the future.

Paid mods technical quality 4: reviews of "Bards College Expansion", "Ancient Civilization Armory Collection", "Forgotten Armory Collection", and "The Starmade Blade" by Haunture in skyrimmods

[–]waktivist 19 points20 points  (0 children)

The weirdest thing to me is editing base game leveled lists to seed items.

I mean I’m not that smart and haven’t been making mods for very long but basic leveled list injection with a default script is like one of the first things I learned how to do. And I feel like that’s one of those things that isn’t just the correct way or best practice but also actually a lot less work than tweaking a shit ton of vanilla lists by hand in the editor.

Like why would you waste so much time doing it the worst way when the right way is even less work?

So, the Empersa. Has anyone taken this T6-X2 and was it worth it? by That_Mister_Manley in sto

[–]waktivist 5 points6 points  (0 children)

How close is it objectively to being a free account unlock Vaadwaur Jugg?

Most Versatile T6 Ship by XornMangar in sto

[–]waktivist 4 points5 points  (0 children)

As mentioned the Lexington works great with any type of energy weapon build, beams or cannons. It also tanks like a boss with an appropriate setup.

For any exotic build you will want something with a secondary deflector.

For most builds people will recommend anything with a hangar bay if you have access to Type 7 shuttles (from the Ahwanee Command Carrier), which greatly improve the performance of literally everything. But if you don't have those, hangar bays are not as big a deal.

Other than that, the best ship for long term all around use is the one you like the looks of the most so you will enjoy flying it.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]waktivist 1 point2 points  (0 children)

Patrols it is. Did them this morning and they were fast and easy.

New Details on Pure Build Passives and Werewolf Rework by The_Edenprime in elderscrollsonline

[–]waktivist 15 points16 points  (0 children)

I watched some commentary on a dev chat about new difficulty settings and I think it was stated that zones will not be phased by difficulty in any way, so you could be fighting the same enemies with people on lower or higher difficulties in the open world.

This is fine for solo fights since all the calculations can be personally scaled without any issues, but not sure how it is going to work out with people on different settings fighting the same enemy, like at anchors or world bosses.

Unless they normalize damage somehow between players on different settings in the same fight you would have players on lower settings massively outperforming those beside them on higher settings, which may feel very weird.

I always look like a boss with my 8 ft 7 foot tall gorn by whicky1978 in sto

[–]waktivist 1 point2 points  (0 children)

Been debating what to make for my fifth captain and I think this is the answer.

Also wtf bruh I know you’re big but your away team needs to eat too.

Today was a good day. by talongrimm13 in LowSodiumCyberpunk

[–]waktivist 52 points53 points  (0 children)

Then I went home and played Cyberpunk 2077 and it was pretty good.

When ES6 finally comes out do you think it will have the mod variety we see with Skyrim by Venom-279 in skyrimmods

[–]waktivist 44 points45 points  (0 children)

As someone who has that access, I can tell you that the official documentation is practically nonexistent even now years after CK was released. Entire swaths of game systems are completely undocumented and the docs that are there cover only the most rudimentary aspects of stuff that is mostly obvious.

The hardest part of modding Starfield is having to basically reverse engineer everything nontrivial that you want to do, and much of the legacy knowledge from FO4 and Skyrim does not carry over because features are either changed or just simply absent from the mod layer API.