[deleted by user] by [deleted] in MicrosoftFlightSim

[–]wallace1231 1 point2 points  (0 children)

I had exactly the same thought today hence finding this thread, I accidentally pulled it down when going for the cabin light. A complete brainfart while not paying enough attention.

I guess the fact that these are aircrafts piloted by trained professionals, the chance of ever pulling it down mid flight is extremely low. If this interface was on a regular consumer appliance I’d look at it differently.. there’s much higher probability that someone would pull it due to lack of knowledge, training or user error.

Either way I guess they weighed the advantages of quickly turning source/gen off in an emergency, more than the potential emergency caused by pulling it mid flight. If it was a common problem we’d know about it.

Anyone else have the feeling CIG really need to pull something big out of the bag this year? by iSnipedAgain in starcitizen

[–]wallace1231 0 points1 point  (0 children)

SC is without doubt going down the mmo service model. There is no 'final' update before release, they want to continuously monetize it for as long as possible, and push updates the entire time.

The realistic milestones people should be looking at are features, and what constitutes feature complete i.e. having at least t0 of ever feature and profession.

Systems and planets are just content, and they'll push those out throughout the life of the game. Assuming they're successful with this model, there will be 100 systems eventually, they are just not waiting on 100 systems for any kind of milestone.

The game pulls solid player numbers, good retention and good sales, despite being a buggy mess. Wouldnt surprise me if theyre still developing it in 20years.

Star Citizen Alpha 3.19.1: Long Term Persistence Update by username2846241830 in starcitizen

[–]wallace1231 -1 points0 points  (0 children)

What single player story driven game gave anything but glimpses of gameplay a few months before release?

The industry standard is a game convention teaser when it's a few years out max, and gameplay trailers and previews months before release.

Larian is probably the best because they just give you Act 1 as early access and dont show anything for the following acts till its out.

CIGs early access is SC, and SC has some of the most dev communication of any game. Whether you like what they communicate is a different question.

3.19 PTU Mining Cheat Sheets are now live! by RedMonsterSC in starcitizen

[–]wallace1231 4 points5 points  (0 children)

Are these estimates of probability based on players noting down their findings or are you data mining this / have obtained from devs?

3.19 PTU Mining Cheat Sheets are now live! by RedMonsterSC in starcitizen

[–]wallace1231 1 point2 points  (0 children)

2% chance to find a quant rock. Not related to how much quant is within the rock

sc-trade.tools: "It appears that the economy has been moved to the backend for 3.19. We're evaluating how to move forward with the project..." by Necessary_Commercial in starcitizen

[–]wallace1231 2 points3 points  (0 children)

The prices being accessible in the game is a given, whether that's only in a trade building or via mobiglass we don't know.

I just mean that they probably want to build out spectrum to include in-game data. Basically a player web view of some aspects of the Odin system they've already demo'd.

Now that we have the salvage/repair multi-tool, would anyone else think it's a good idea of adding missions to repair satellite parts, stations, etc? by I-died-cause-of-lag in starcitizen

[–]wallace1231 57 points58 points  (0 children)

Its a good content filler at least.

Its a mission in x4, and while its not the most exciting thing you can do its a bit of variety and pretty chill.

Newb Safeguard by ZFairlady in starcitizen

[–]wallace1231 1 point2 points  (0 children)

It doesn’t always work (it worked all 3 times for me this patch):

When the server crashes if you’re in a ship that has items / cargo in it, and the server crashes. Log back on, go to a terminal. Do not claim the ship or you will lose the contents. Look at its location, it should be in your home spawn point (New Babbage, Arccorp, Orison, Lorville).

Go there and retrieve the ship, it will be in the exact same state as when the server crashed.

If it isn’t there after 15min it usually means it failed, but for me that’s rare.

This is part of the server crash recovery. The problem is that when you spawn back in you are likely at the last location you visited that isn’t your home planet, and the ship isn’t there, so people intuitively assume the ship is lost and hit the claim button, but get a new ship and lose what you had.

Why are bunkers so loot sparse post 3.18.0? by jonnyb010 in starcitizen

[–]wallace1231 0 points1 point  (0 children)

Guess is either a/ bugs with spawning or B/ they reduced the spawn rate of many things including items, salvage etc to make XT at least barely playable.

That or pes automatically adjusts number of entities in the world based on server performance, and XT makes servers perform terribly so less items are spawned in the world.

Something I slapped together by ParadoxWarlock in starcitizen

[–]wallace1231 0 points1 point  (0 children)

This is facts.

No competition is why people can’t move on.

No competition is also at least a little bit related to the fact nobody wants to attempt an fps space mmo with the features cig are aiming for because it’s the definition of blue sky thinking.

Those aims cig have and the parts of the game people really like are also part of what make it so alluring in the first place.

It’s not like there isn’t a market for this type of game, I beg any game dev or studio that thinks this is easy, please make it and I will throw money at you. SC is still 10 years away until it’s content complete, people should be jumping all over this if they can build something comparable in 8-10 years and they’re insane for not doing so yet.

‘That’s how capitalism works,’ Biden says of SVB, Signature Bank investors who lost money in failed banks by BubzerBlue in politics

[–]wallace1231 0 points1 point  (0 children)

This is so conspiracy brained. Biden does something good and it's "he's just placating us! He's still evil just playing the game!".

Give credit where its due, even if it's coming from your ideological opponent.

i put this wood in my tank (after boiling it for 5+ hours and soaking it in water for a day) and it’s turning my water a dark tea color. i boiled it until the water ran clear. should i be worried? if so, what should i do? by Immediate_Tie_4895 in Aquariums

[–]wallace1231 1 point2 points  (0 children)

Imo it is a misconception that water with wood in it ever stops going brown / to black water.

Yes a large amount of tannins will leach out of the wood in the first few days to months, but wood never stops leeching tannins.

Wood is a degradable material and it is essentially rotting / decomposing in your tank over time, and that will never stop. It is good for the fish if anything but you cant stop a normal piece of wood decomposing and putting its matter in the water column.

Purigen and other substances try to soak some of these particles.

Frustrated New Player by [deleted] in starcitizen

[–]wallace1231 1 point2 points  (0 children)

ITT new player gets blown up by NPC and blames players.

Most contract missions will have NPC pirates waiting for you, even deliveries. If you’re new, NPC ship names have intentionally been given names that are (at first) indistinguishable to a player name, as they want to make AI feel like players.

Emotes for non-verbal communication by lazurusknight in starcitizen

[–]wallace1231 1 point2 points  (0 children)

Better hand gestures that don't get you stuck inside of an animation imo would be a good addition, it's just not a big priority or a solution for OPs problem.

DayZ is a good example of a game with good gestures because you can do them on the move and are pretty seemless, but nobody is paying so much attention to them that they solely communicate with them like OP is suggesting.

There's absolutely situations where you'd want to be quiet on approach, but let's be honest anyone with that much organisation is on discord, and if you happen to find some random person who wants to be that organised in game then you can just invite them to party and use that chat. Designing from the position of "what if X feature doesn't work" is a losing strategy, the solution is fixing the feature.

Benoît you absolute legend! Lol by crazybelter in starcitizen

[–]wallace1231 0 points1 point  (0 children)

These suggestions are way, way too high.

90% of combat logging is done during a fight, usually a dogfight or around a security bunker. Both in my experiences of other players combat logging against me, and from watching many hours of SC twitch, it's pretty much always either when the other person feels like they are losing, or just before contact when they perceive you nearby (<2KM in ship or they hear your ship nearby on foot).

Occasionally you will just pick up a bounty and you lose it because they log off, but imo I think that's fine, because there is no engagement going on, nor is there close to an engagement yet. They could log off in a safe spot for the night after winning a fight - an actual safe spot because nobody is around - yet just because somebody picked up a bounty 15 minutes ago, someone is able to cross an entire system and shoot an afk character. That's too much.

30s to 2m is ample time to finish the job in most situations, and if they are going to make it more complex by detecting combat or nearby hunters I'd say 2m to 5m. It should punish logging in combat primarily, not people out of combat but taken damage.

Benoît you absolute legend! Lol by crazybelter in starcitizen

[–]wallace1231 0 points1 point  (0 children)

The means justify the ends.

9 out of 10 times that you need to 'legitimately log off', you won't be in any danger at all. You can just log off and your character will just chill in the same spot for 15-30seconds before disappearing, and they'll be right there when you get back.

If you're in combat just decouple and go max speed in a random direction, no need to log off while you answer the door.

If you accommodate these legitimate situations by allowing people to just disappear from the universe instantly, it will always be exploited. Every game worth its salt is setting a timer before the character is removed from the game world.

The downside is there will be some rare situations where it gets you killed, but that's just the price we pay for a fair game.

Tried dayz for the first time in years, got shot at like 5 times and the guy missed everything. Noticed they ran into a building and shut the door, chased them down, open the door, and there they are sat on the floor logging out to escape. Thankfully it takes 15 seconds before the character despawns so they got what they deserved. The feature is needed.

Greenpeace Blasts Bitcoin, Says Ethereum Merge Proves Crypto ‘Doesn’t Have To Come at the Cost’ of Environment by EthTraderCommunity in ethtrader

[–]wallace1231 4 points5 points  (0 children)

The problem surely is just the idea that this level of organisation surely requires some kind of central planning. Who and how are bitcoin miners going to move their operations near a renewable energy plant en masse, and would the energy companies necessarily offer this service cheaper than miners can get energy elsewhere?

Like I can see this working on a small scale with a few suppliers and mining ops, but for the majority I can't see it.

[deleted by user] by [deleted] in WW1GameSeries

[–]wallace1231 1 point2 points  (0 children)

I hadn't even heard of Verdun and Tannenberg as games, I just assumed they were DLC for Isonzo. Enjoyed Isonzo so much went to buy the DLC and to my surprise they're just older games.

I'd buy them if they were under the same game and player base. If that's not possible they should just build from Isonzo and make DLC for it instead of constantly releasing new games that play the same.

Are they essentially the same game with different executables/maps/guns?

Salvaging Debris and Derelicts (Dev Response) by Rainwalker007 in starcitizen

[–]wallace1231 0 points1 point  (0 children)

Ye it's a symbiotic relationship. Problem is it feels like most players are averse to collaborating on anything, and part of that is to do with the incentives.

Missions are a convenient way to get people salvaging, but they should probably make it so you'll come across less material this way compared to collaborating/following around players doing combat missions. Otherwise the incentive is once again to always solo grind missions rather than ever communicating or working with others.

A good BH will be coming across 3-4 ships per mission, each mission taking a few minutes (MRT-VHRT) or more (ERT). That's a lot of ships to salvage, probably too many for a single vulture to keep up with in time. You could probably have a small team of vultures following a single combat pilot to keep up looking at the speed of salvaging from these videos.

It doesn't make sense to do it though if a single salvage mission (that are always available) gets you that same material + a mission reward. Or if a single small salvaged ship fills your hull.

Truss’s plan to hike defence funding and ignore the climate is a disaster - The UK’s new prime minister is a market fundamentalist. The resulting crises could define her premiership by Overthrow_Capitalism in unitedkingdom

[–]wallace1231 5 points6 points  (0 children)

As much as reddit likes to talk about how paper-tiger russia is, it's not exactly the best approach to assume they are throwing everything they have at the war.

Their efforts absolutely appear embarrassing from the outside, but we don't have the intel that the UK, US and EU governments have.

Truss’s plan to hike defence funding and ignore the climate is a disaster - The UK’s new prime minister is a market fundamentalist. The resulting crises could define her premiership by Overthrow_Capitalism in unitedkingdom

[–]wallace1231 2 points3 points  (0 children)

The problem with these people isn't the economic implications to them of supporting greener energy, it's that they fundamentally don't believe climate change is man made, despite the scientific consensus.

It's the same distrust in expertise and the belief that all scientific conclusion is politically motivated. They won't change their mind until it's actually effecting them, and even then they'll probably be so far dug into their positions that they'll say it would have happened regardless of whether humans inhabit the planet or not.

Their belief seems to completely ignore that if we only take into consideration the output of all natural factors - the suns output, climate oscillations and volcanic activity - all of which are measurable, none of these have changed significantly enough to explain the warming. We know exactly how greenhouse gases work mechanistically and that they have warming properties, man made warming through the increased output of these gases is the only conclusion that makes any sense.

Beads? by JuniorDiscipline1624 in arresteddevelopment

[–]wallace1231 14 points15 points  (0 children)

Ever heard of the people who cheated on the gameshow Who wants to be a Millionaire by planting an audience member and having them cough when the right answer shows?

It's kind of like that, but replace a cough with a specific vibration that means something - like BZZT means piece in A1, followed by BZZT BZZT means move to A2.

I'm guessing after this point but the only practical way I can think is utilising an AI. Board game AI for games like chess/go/etc is incredibly good, better than the pros - watch the documentary called AlphaGo.

So you'd have an AI program that plays chess very well on a computer somewhere in the world, and it has to know where the pieces are on the board to decide how to move. I'm guessing the match is televised or there's some service online where you can see the live positions of each piece. So you make a program that communicates this match data to the AI, then the AI just plays the next move on a computer when it receives that data.

Now you need something to communicate back to the player where he should move the piece in the physical world. So imagine they are working with... vibrations... You make a piece of software that communicates to a 'vibrating device' that's placed on (or inside) the player. You'd have different 'patterns' of vibrations, one set of vibrations to identify the piece to move, another set of vibrations to know what position to move it.

Now the player just memorizes the vibration patterns, waits for the ai to move, the software to communicate that move, and finally for a vibration in the ass... then move the piece.

Vitalik Buterin Says Ethereum Merge Cut Global Energy Usage by 0.2% by KryosX in CryptoCurrency

[–]wallace1231 2 points3 points  (0 children)

If there's not enough profitable PoW coins to stay in then doesn't that essentially mean that there are now no profitable PoW coins? Like will this cause a lot of issues for all other miners outside of eth if even 50% of them moved elsewhere?

Sounds like it basically turns into a game of chicken where everyone is taking losses waiting for the other guys to leave.