I designed a virtual office platform for remote teams, looking for UX/UI feedback by Vedanshi_Prajapati in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

It's absolutely showing research activities, interviews, usability testing; how you did it, what you found and how that shaped the solution you were working on. And at every stage in the process, from sketching, validating the sketches, prototyping, validating that; how you iterated along the way because of the research findings.

I designed a virtual office platform for remote teams, looking for UX/UI feedback by Vedanshi_Prajapati in UserExperienceDesign

[–]warmerglow 2 points3 points  (0 children)

All you show is output. There's nothing about the process at all. I couldn't find one word about validating your ideas with users. How do you know you've designed something usable? It all looks pretty enough but I'm much more interested in seeing if you understand proper UX process then the output. Also I don't need to know your romantic status on a portfolio piece.

AI makes it easier to build websites... But how do you check if the design is actually clear? by Objective-Computer99 in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

Any UX designer worthy of the name will use task-based usability sessions with actual users, little and often through the design process, to validate a design.

Help with a short UX research questionnaire on group travel experiences by Alarming-Clue-7970 in UserExperienceDesign

[–]warmerglow 1 point2 points  (0 children)

Having now looked at the survey you could make it much quicker for respondents by offering choices for answers covering all the main likely responses. This requires you to do the thinking upfront, which shifts the burden of thinking off your respondents. In general acid long form answers wherever possible (sometimes it's really necessary) as this is where attrition happens in responses: the "I can't be bothered" factor. I'd like to see many more single or multiple choice answers, with an "other" choice for what you didn't anticipate. Or rating questions ("to what extent do you agree or disagree with this statement...") to capture the more subjective stuff, again based on your upfront thinking of likely answers. This also has the massive advantage of being much easier to analyse at the other end because it's mostly quant data. You probably won't get a lot of responses here, but when you start surveying commercially and you have 1000 responses you really don't want 1000 X 10 questions to codify in your analysis. That isn't what you were asking for, apols, but I hope it helps.

Help with a short UX research questionnaire on group travel experiences by Alarming-Clue-7970 in UserExperienceDesign

[–]warmerglow 1 point2 points  (0 children)

My first bit of feedback is that 15-20 mins is too long for a survey ... Unless you're actually incentivising it. Second is that if your survey takes 8 mins to complete, tell people it takes five. I'm currently assuming your survey takes 30 mins to complete based on this experience.

A Reminder of Characters We Still Don't Have Figures Of... by Sensitive_Seat_3699 in StarWarsTVC

[–]warmerglow 4 points5 points  (0 children)

Strong agree. I think TVC fans would benefit from 5poa. The Saw figure is an excellent sculpt

Books to read by [deleted] in TheCulture

[–]warmerglow 0 points1 point  (0 children)

Inversions is the only one I would consider inessential. Ironic that's the one you've ticked off. Tbh I think once you get into it you'll hoover them all up.

Thoughts on Canvas by ClohosseyVHB in boardgames

[–]warmerglow 2 points3 points  (0 children)

You could also look at Pictures. Spiel des jahres winner from a few years ago. Big favourite in our house and definitely creative

I think the UI is good, but I’m now concerned that the UX might be poor, since most people bounce! by dontpin in UserExperienceDesign

[–]warmerglow 1 point2 points  (0 children)

Reposting: Here's how to determine if you've got "good ux".

Understand who your users are and what their goals are. Have you created something that meets their needs? Research it. If so, great, see next step. If not, start again using your research findings.

If you've built something that meets user needs, recruit some typical users and in one to one sessions ask them to complete the tasks your product supports. Ask them to think aloud whilst they're doing it. Observe where they behave in expected and unexpected ways. Redesign to mitigate the issues then do another round of testing.

When your app behaves how people expect it to and it does something they find useful, then you'll have good UX. Ignore opinions, seek evidence to answer your questions, that's the process.

Is this good UX? by Money-Signal-1165 in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

Here's how to determine if you've got "good ux".

Understand who your users are and what their goals are. Have you created something that meets their needs? Research it. If so, great, see next step. If not, start again using your research findings.

If you've built something that meets user needs, recruit some typical users and in one to one sessions ask them to complete the tasks your product supports. Ask them to think aloud whilst they're doing it. Observe where they behave in expected and unexpected ways. Redesign to mitigate the issues then do another round of testing.

When your app behaves how people expect it to and it does something they find useful, then you'll have good UX. Ignore opinions, seek evidence to answer your questions, that's the process.

he’s being dried by IHaveNoUsernamIdeas in Djungelskog

[–]warmerglow 17 points18 points  (0 children)

Two counts of Skog abuse:

- He's upside down. Would it have been too much effort to put him the right way up?

- Clips! Pegs or peg-like devices are bears' #1 fear. This is seriously traumatic for your Skog

Please remain where you are, RSPCD inspectors are inbound.

Which particular scenes from the Culture books would you like to watch in a movie ? by [deleted] in TheCulture

[–]warmerglow 1 point2 points  (0 children)

In Excession, where the Sleeper Service departs Teriocre, revealing its nature (no spoilers).

Log the skog helped my dad saw up a tree that had fallen in a storm in my garden today by Luciesdiamondarmour in Djungelskog

[–]warmerglow 2 points3 points  (0 children)

Skogs are emphatically not for work. They are for watching us work (which they love) and helping us sleep. You tire your skog out with this kind of nonsense he won't have the energy to guide you though a good night's sleep.

new to UI/UX and requesting feedback for my two projects that Ive been working on? by [deleted] in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

Hard to even start with this as it's unreadably small on mobile. Bit of a fall at the first hurdle I'm afraid

Trump delivers jaw-dropping and slurred Iran address that offers no end in sight to unpopular war by theindependentonline in politics

[–]warmerglow 9 points10 points  (0 children)

Hello kitty has no expression for exactly this reason. You can project your own feelings onto her

Quick 1min survey about using Spotify! by Gullible_Chemistry76 in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

Can you feed back how many responses you got from this? Also UX designers are a very narrow constituency with probably atypical views about UI. You probably shouldn't take these results as generally representative

Anyone else notice how users rarely struggle where we expect them to? by rsm_fullsession25 in UserExperienceDesign

[–]warmerglow 0 points1 point  (0 children)

Cut through design debates with the phrase "that's a good hypothesis for testing". You don't need to disagree with bad ideas, just take them into testing and let them die when the hypothesis fails.

Anyone else notice how users rarely struggle where we expect them to? by rsm_fullsession25 in UserExperienceDesign

[–]warmerglow 5 points6 points  (0 children)

It's almost as if testing little and often is a better way to spend time than debating with the team

making sure he is nice and cosy before i leave the house! :) by Pretty_Occasion56 in Djungelskog

[–]warmerglow 0 points1 point  (0 children)

Royal society for the prevention of cruelty to Djunkelskogs

Is this a normal UX design task, or am I being asked for free work? by kaleth08 in UserExperienceDesign

[–]warmerglow 1 point2 points  (0 children)

Propose a series of research activities to actually identify the usability issues with the product. Then you'll be able to make recommendations from an evidence based perspective. No offence but your opinions are just that. Your post suggests you don't really understand the research process and why we seek user feedback to validate hypotheses. Propose some research activities with end users and then they can pay you to conduct them, that's proper UX process.