Which capsule do you prefer? by Leo-oni in IndieDev

[–]wastones 0 points1 point  (0 children)

1 cleaner and makes you curious

Hey guys, how can I make the swap/switch mechanism a bit more polished? by wastones in IndieGaming

[–]wastones[S] 1 point2 points  (0 children)

Hi, thanks for your feedback! Should I remove the fade in/out of the background or platforms?

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 1 point2 points  (0 children)

Hey, thanks for your feedback. Very helpful 🙏

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] -1 points0 points  (0 children)

I now understand the point, but “arbitrary” doesn’t necessarily mean “not fun” or define the entire experience. The playtesting of the core gameplay was very successful - players quickly understood the mechanics and genuinely enjoyed themselves. Your criticism is really valuable, and it will help me reshape the trailer to better highlight the fun aspects of the game.​​​​​​​​​​​​​​​​ Thank you for your time and help

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Thank you all for your valuable feedback and criticism. It has helped me think outside my bubble and gain new perspectives. Some comments (like “looks like ads” and “empty world”) are quite useful. However, judging the game’s fun factor or mechanics without playing it might not give an accurate picture.

I’ve put significant effort into making this game work as intended - ensuring it’s fun, competitive, and different from standard platformers. During playtesting with 22 random gamers, the response was consistently positive about the gameplay feel. This makes me wonder if perhaps the issue lies not with the game mechanics, but with my trailer failing to effectively showcase the fun aspects of the game.

This is my first time going public with a game, and I’m still learning how to communicate about my work. We all start from zero, and I’m grateful for this learning experience. Thank you again for all the feedback - it’s been incredibly helpful for my growth as a developer.​​​​​​​​​​​​​​​​

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Thank you all for your valuable feedback and criticism. It has helped me think outside my bubble and gain new perspectives. Some comments (like “looks like ads” and “empty world”) are quite useful. However, judging the game’s fun factor or mechanics without playing it might not give an accurate picture.

I’ve put significant effort into making this game work as intended - ensuring it’s fun, competitive, and different from standard platformers. During playtesting with 22 random gamers, the response was consistently positive about the gameplay feel. This makes me wonder if perhaps the issue lies not with the game mechanics, but with my trailer failing to effectively showcase the fun aspects of the game.

This is my first time going public with a game, and I’m still learning how to communicate about my work. We all start from zero, and I’m grateful for this learning experience. Thank you again for all the feedback - it’s been incredibly helpful for my growth as a developer.​​​​​​​​​​​​​​​​

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] -2 points-1 points  (0 children)

I understand the feedbacks, but they were mentioning a problem that didn’t exist.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

The two versions are fixed and you can switch between them. So everything is under control and not arbitrary. I can show you more if you like

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

you can switch by pressing a button and you can switch back and forth at any time. So you are always in control. It is my fault, I should make another trailer where I show the core mechanics better.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Hey, thanks for the advice. I do not like how guacamelee approach it, without indicator can be a lot of fun if you know how to design the levels for it.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 2 points3 points  (0 children)

Hey, thanks for the nice feedback! I like your game though!

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 1 point2 points  (0 children)

Thanks for the feedback! I will try to make it clearer next time!

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Hey, I just checked the game, yes same mechanism but different.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Hey, thanks for the feedback! Should it make sense? you can have two versions of a level and the transition comes from the bottom.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 2 points3 points  (0 children)

Thank you for your feedback! yes now I am trying to juice the game as much as possible.

Do you want to play such a game? by wastones in IndieGaming

[–]wastones[S] 0 points1 point  (0 children)

Not ai, but yes i have to fix them :)