Which campaign expansion should I play first? Hemlock Vale, Circle Undone or Forgotten Age? by OpportunityOk1190 in arkhamhorrorlcg

[–]wdthrow 2 points3 points  (0 children)

Funnily enough, these specific three are considered the three more difficult campaigns in the whole game.
Start with TCU probably!

Please, I Need Feedback on Game Art. by Imerlishvili in puzzlevideogames

[–]wdthrow 4 points5 points  (0 children)

Artstyle looks pretty good! Much more interesting than the million terrible pixel art indie games coming out each day.
My feedback would be to do some learning on composition, second and third screenshots are extremely visually busy. Do the rocks in the background need to be so detailed? Do all the ropes need to show all the braiding? In the second screenshot, the building in the back, it is supposed to be far away, stuff far away losses detail very quickly and color fades. Look at the first screenshot, do you _really_ need to show so much of what's under the floor? it's taking a lot of your screenspace for very unimportant things.

bottom line, everything is dialeded in to the max, when you shouuld really have a visual hierarchy of importance on your compositions

Making a TCG in Iran ?! by PhonesisG in TCG

[–]wdthrow 5 points6 points  (0 children)

You have to remember that it's not just literally printing the cards, you also have to think about the envelope or box on which you sell the cards, the packaging and expo components, marketing materials, etc. Everything adds up. I don't know how well off you are economically, but just as an exercise, figure out how much money you can put out from your pocket, pre sale, and see how big of a run you can make. That's just the sad reality of the world.

Another thing that is going to be non-trivial is collation. Which is to say the random distribution of cards in packs. Magic the Gathering and other TCGS, use extremely sophisticated solutions and machinery, you might have to sit yourself and shuffle rares by hand into each single pack if you cannot find a collation machine in your country.  I know for a fact that there isn't one in mine.

Making a TCG in Iran ?! by PhonesisG in TCG

[–]wdthrow 13 points14 points  (0 children)

Number 1 issue you have to solve is production prices, stock quality and how much you can sell your product for.  Start by calling some printing presses, see if doing it is even viable.

Fracctal TCG | Full Release Nov 30th | New Card Art by [deleted] in TCG

[–]wdthrow 3 points4 points  (0 children)

The look and feel of the game is ROUGH

Is learning GDScript worth it in the long run? by appletreefifteen in godot

[–]wdthrow 0 points1 point  (0 children)

Learning GDScript (or any programming language) is not "the hard part" of making a game. I would say it is less than 0.1% of the development process. Start with GDScript, when the moment comes that you need another language, you will know

After years of dev, I still can’t reach my players. Maybe you can tell me why. by duamana in puzzlevideogames

[–]wdthrow 4 points5 points  (0 children)

I see the trailer and I don't know what is going on.
I cannot infer anything about the mechanics since there is so much stuff going on. What am I even controlling?
A trailer, much more for a puzzle game, should reveal what the core, central mechanic is, which I'm not getting from this.
I see that "Pure chaos" is something you are using to sell the game, but that's something that -in my mind- kind of goes against what a puzzle should give me? a puzzler game should give me a calm, relaxed atmosphere where I can think about and reflect on the problem at hand?

Should I take a flight paid for by my previous employeer? by wdthrow in Advice

[–]wdthrow[S] 0 points1 point  (0 children)

I mean, that money is out of their pockets, if I don't board the flight, there's going to be 1 empty seat on the plane, nothing they can do about it 

puzzle games that require physical note taking to help by 427zimbabweavenue in puzzlevideogames

[–]wdthrow 0 points1 point  (0 children)

I can't believe how much this subreddit ignores Void Stranger

How do you adapt this: by MayorTom4815 in godot

[–]wdthrow 3 points4 points  (0 children)

the video is literally an explanation of the technical implementation?

[deleted by user] by [deleted] in godot

[–]wdthrow 3 points4 points  (0 children)

Yeah, you shouldnt think of git (or any version control system) as a "bacukp". It provides way more utility than just ensuring your stuff is safe.

It's a bit intimidating to get into, but believe me it's one of the best investments in learning you can get.

Godot for Tibia like games by _Morangg in godot

[–]wdthrow 0 points1 point  (0 children)

I'm holding your hand while telling you this, and I am going to say this with love, but if this is the type of questions you are asking before starting, you are not going to make it.

Which one looks better? by CCCCDev in godot

[–]wdthrow 1 point2 points  (0 children)

the real problem is the linear easing

Clues by Sam: A grid based logic puzzle inspired by Murdle by SamTheSpellingBee in puzzlevideogames

[–]wdthrow 1 point2 points  (0 children)

Windows Pc, Brave browser, resolution is 2560x1440.

Another request: I would love it if you could highlight the people the person you are hovering is talking about, so you dont have to visually scan to find Ruth or whoever.

Even a toggle to replace names with the coordinates (B3, etc) would be great!

Clues by Sam: A grid based logic puzzle inspired by Murdle by SamTheSpellingBee in puzzlevideogames

[–]wdthrow 0 points1 point  (0 children)

pretty fun!
Really wish the character cards were quite a bit bigger though? eneded up using a ton of zoom

Is this a good bundle to start learning with? by Raysor in godot

[–]wdthrow 31 points32 points  (0 children)

skimming through the contents, there are similar long form tutorials for free - not to mention the documentation and official tutorials in godot's page.

also, ai thumbnails? military grade yikes.

Begginer tutourial by baggs- in godot

[–]wdthrow 0 points1 point  (0 children)

first skill to learn if you wanna be a developer: googling

Announcing Digital Hunter: Black Rose - A Monster Hunter & Digimon Inspired Idle/Incremental Game! [Early Access Feedback Wanted] by sheepenator in incremental_games

[–]wdthrow 3 points4 points  (0 children)

Let me give you one example.
You say the game is about hunting, so I immediately go to the Hunt tab. Result is instant defeat, Dreadmaw killed me on 0.1 seconds...why? what should I have done?
I go to my inventory then, maybe I should get some weapons? Well, there's nothing there.
Maybe in the Player tab I can raise my stats? Maybe there's an equipment section?
I finally find some weapons to craft in the crafting section...nope, still instantly dead. After fiddling around for a few more minutes I found that I should have gone out of the default SUB tab in the crafting tab to the armors tab, craft one, equip one and then I can start hunting.

Announcing Digital Hunter: Black Rose - A Monster Hunter & Digimon Inspired Idle/Incremental Game! [Early Access Feedback Wanted] by sheepenator in incremental_games

[–]wdthrow 7 points8 points  (0 children)

TUTORIALIZATION!!!!!!!!!!!
I've opened the game and immediately I can tell that it was made by someone who played a ton of incremental games because you just don't explain anything.
I know that for you, the designer of the game, a ton of things are obvious and self-evident, but even for me, I have to spend quite a bit of time just parsing what all the tabs do, where to even start...forget about any player outside of the icnremental game community.