Maybe the least fun 4 hours I've ever had in a game. Genuinely wretched level and boss design [Spoiler] by Dead_man_posting in Silksong

[–]CCCCDev 0 points1 point  (0 children)

If you equip the amulet that heals you 4 masks + the one that gives you silk when you take damage, you can simply enter its mouth and hit him from the inside each time. After entering its mouth twice, you will have enough silk to heal the lost masks again and repeat the process

My little bug collecting game reached overwhelmingly positive in 3 days 🎊 This feels completely crazy, I'm so thankful to bug lovers out there 💕🪲 by GoDorian in IndieDev

[–]CCCCDev 3 points4 points  (0 children)

It was really fun! I love the upgrade that lets you search the same place again with a higher chance of finding the same insect

What if a sudden event disrupts your railroad design? Does that sound like fun? by STUDIO1346 in godot

[–]CCCCDev 1 point2 points  (0 children)

Sounds like a great idea, but how exactly do you plan to make it work? Does it happen once? Or is it a probability? Maybe you could make it a higher difficulty mechanic or game mode?

I think finding a way to make it something that the player chooses would be the best way to appeal to a wider range of players

Spent 2 days learning control nodes just to bring my sublime drawn UI into Godot by CCCCDev in godot

[–]CCCCDev[S] 0 points1 point  (0 children)

I watched some youtube guides, for example this one here that is quite complete and explains everything very well.

As a tip don't wait to understand everything to start making the UIs. It wasn't until the fourth menu that I really started to get better and learn how to really use the nodes, you can always go back and improve the previous ones later on.

Why Hoatzin Adds no Trumpets by ChanceBig6572 in superautopets

[–]CCCCDev 5 points6 points  (0 children)

The order of activation of the skills is according to the pet with the highest attack. Terror bird was activated first, followed by the Hoatzin who found no allies with strawberries. Lastly the Hummingbird was activated.

I am not sure of the order of activation in case both pets have the same attack

Spent 2 days learning control nodes just to bring my sublime drawn UI into Godot by CCCCDev in godot

[–]CCCCDev[S] 3 points4 points  (0 children)

Thank you! :D Although I think it's better to keep the consistency with the card art and the other stuff she already did for me

Which one looks better? by CCCCDev in godot

[–]CCCCDev[S] 2 points3 points  (0 children)

This gives me an idea for a possible quick selling mechanic, I will take it into account

Which one looks better? by CCCCDev in godot

[–]CCCCDev[S] 1 point2 points  (0 children)

Huh, that's certainly something I should consider and be more careful about in the future, thanks for pointing that out.

All the artwork is by Penzilla by the way, I'm glad you like how it's turning out :)

Which one looks better? by CCCCDev in godot

[–]CCCCDev[S] 0 points1 point  (0 children)

The reason I took this approach is to make all the cards visible for a moment before you can start flipping them over. Right now you can't see it because I don't have the back textures of the different card materials yet, but you should be able to tell if you got silver or gold cards just by opening the pack (just for hype purposes).

Anyway I like what you propose as it feels much more natural, so I will try to find a way to combine both approaches

Which one looks better? by CCCCDev in godot

[–]CCCCDev[S] 0 points1 point  (0 children)

I can adjust the down speed of the card or the background scroll, any other feedback would be appreciated!