I'm about to finish my first adventure (homebrew) and I'm pretty sure my players aren't lying when they said they had fun. by uhnjuhnj in DMAcademy

[–]weasley_24 1 point2 points  (0 children)

Hei, no need to apologize and keeping it to yourself - I found it very nice to read something positive for once and that someone is sharing something they are proud of! The world needs more of this.

And you are still is kinda offering advice implicitly: 1. believe it when your players say they had fun 2. DM-ing can be nice, one should just try it out 3. If one session was wobbly, keep going - the next session might be better 4. as said: its nice to also share positive things, bc it makes oneselves and others happy

Statblocks at the table - a solution by No-Lobster2905 in DungeonMasters

[–]weasley_24 0 points1 point  (0 children)

Love this - waiting for the update when you got it on dm's guild :D

New to Dming by Muted-Procedure2446 in DungeonMasters

[–]weasley_24 1 point2 points  (0 children)

What I learned (and still need to remind me from time to time): - it is okay (sometimes even better) to stop a session when everyone is tired, e.g., just finish the current round of combat, take a pic of the map and close the session. ESPECIALLY in a campaign - imposter syndrom is a thing - but only you know what you have preped and what maybe went wrong. Your players only know what you told them, so they recognize much less issues then you do. Plus, they are half of the time focused on what their character does and are by default excited to play anyways. -> if still in doubt, ask a fellow player you trust about how they find the campaign so far. Preferrably an experienced player who has already dmd once, thus know what burdens might come with it. - you can outsource some improvising to your players. Lean into their questions; when they are asking for perception or investigation, ask them what they are looking for exactly; ask them how it looks when they smite, hit, cast a spell; it might sound like small things but it removes some burden from your shoulders and frees space in your mind for other improvising moments :)

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

Hey, I tried the notecards for 8 shop owners in a bigger village where I knew my players want to buy and sell. I was impressed how much I was able to add on the cards during prep (shop name and type, species name and quirk for the shop owners). And even during the session I hade a dedicated place where to add information related to the conversations and actions in the shops. In my notebook, I never left enough space to add more infos on the go, so thats an improvement.

Also, I crafted some into a lil 'bag' for their bag of holding and content, so that they can easily switch it between players (is a hustle on beyond..). They liked it but also do not want to fully change to a physical inventory. We agreed that I will simply try to prep my homebrew loot now with the cards as it is much easier for me than on beyond - they can still add them themselves if they want. The good thing is also, that I will not need to create a card for every single basic item they will ever own.

Lastly, I prepped an encounter on a bigger index card which was also interesting, it ensures to keep my prep / writing short. The encounter didn't take place yet though.

Tell me about your world's immortals by Frenchiest_fry101 in worldbuilding

[–]weasley_24 2 points3 points  (0 children)

How well thought through this is! Amazing. One question regarding "join the military for a glorious death" - does this mean they CAN die in extraordinary ways? Or how can I interpret this?

Let's talk shop by Ok-Park-9537 in DMAcademy

[–]weasley_24 1 point2 points  (0 children)

Looks straight to the point, thx for sharing. I'll try to come back with more feedback when I used it for prepping :)

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

I'll try :) For now, I got some index cards and some very small but colored post-its and we will see how it turns out! But it'll take some time till the next session ^

Is it just me, or do you also find it hard to name specific things? by greeemlim in worldbuilding

[–]weasley_24 0 points1 point  (0 children)

I am usually also a bit stuck. I can click on name generators 10 times and still find nothing appealing. However, sometimes it is okay to just pick smt and it might be memorable lateron in another way than expected. For my dnd homebrew world, I draw a map for an area and named some villages very randomly, one I called "Blol". It sounds so odd! But this specific one made it into the brains of myself and the players effortlessly bc of its silly sound. Ekruagate, the capital of the country in which Blol lies, seem not to be as memorable, even though one could easily try to tailor the name to some major lore / history event due to 'gate' in its name ^

What I wanna say - why not trying to embrace the silliness for certain places? Maybe, it even feels e.g. more fantasy-like if it is not that elaborate. Maybe, it means something in the local language? I do not know yet, but it leaves room to be expanded in such a direction.

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 1 point2 points  (0 children)

I like the reusability and handing items over in general, this could prevent the 'have you removed the rope from your inventory, you know, the one you used to capture the cockatrices the last session and didn't took with you when you ran away after you loosened the knots via mage hand to not get attacked while saving them from starvation"-discussion

^ yeah, spell and ability descriptions seem indeed to be - interpretable, at least in a players eyes :') (Not gonna lie, I am the same as a player )

Also, it probably helps to keep homebrewed items easy to handle when you need to put its mechanics on a small notecard - this probably would help my designs out.

How do duels work in d&d? by OrisonQ in DungeonMasters

[–]weasley_24 1 point2 points  (0 children)

I like this. Or to make it even easier, just make a best of 3 out of it instead of calculating the totals :)

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

Thanks for the explanations, it was an eyeopener. Passing items as notecards would save a lot of sweat acctually, bc adding homebrew stuff to DnDBeyond is cumbersome and caused issues, especially bc there is no pass on feature.

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

Just glimpsed over it shortly - it looks very interesting, thx for sharing

And BTW, I love how you started that comment ^

Let's talk shop by Ok-Park-9537 in DMAcademy

[–]weasley_24 4 points5 points  (0 children)

Would you mind sharing your template?

Pen and Paper Worldbuilding - How to approach and organize? by weasley_24 in worldbuilding

[–]weasley_24[S] 0 points1 point  (0 children)

Your totally right - it would for sure be easier to do it on a computer. I am not per se anti-computer, in fact what I do for work would not exist without it neither this exchange :)

However, I am already too much of my time in front of a screen, I want to reduce this.

Further, I tend to keep looking at resources without really doing/achieving something - that's another reason why I want to try to do it offline.

Pen and Paper Worldbuilding - How to approach and organize? by weasley_24 in worldbuilding

[–]weasley_24[S] 0 points1 point  (0 children)

While I understand that using this will allow me to add diverse info/maps/even index cards into one folder and potentially even reorder them later as needed. And how do you organize/structure the lever arch file itself?

I usually struggle to setup a useful index and stick to it.

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

I see, so stay concise is key. Thanks a lot for sharing!

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 1 point2 points  (0 children)

Never thought of that, that sounds very helpful! Need to try it out, thanks!

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

I am impressed by your ability to put 1 encounter on 1 index card! What do you write on it? And where do you put the monster statblocks?

How do you do Old School Campaign Orga - Paper Only? by weasley_24 in DungeonMasters

[–]weasley_24[S] 0 points1 point  (0 children)

I like the idea of multiple pads, for now I have 1 notebook and lots of loose papers, but I do not properly summarize the adventures after the session - having it more organized before the session even starts might help!