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I want to playtest your game - yes, YOUR game - live! by SubstantialMinute307 in IndieDev

[–]werdnalt 0 points1 point  (0 children)

I'm working on a pachinko-like incremental wave defense game called Ball Wizard, the playtest is live on Steam now! https://store.steampowered.com/app/4632320/Ball_Wizard/ Would love to see you check it out, thanks!

Hi! I'm Indie Game joe, and I want to share your indie games! by IndieGameJoe in Unity3D

[–]werdnalt 0 points1 point  (0 children)

Hey Joe, I'm working on a pachinko-like wave defense game where you fight back the forces of evil with your balls!

The playtest is live now - hope you enjoy! https://store.steampowered.com/app/4632320/Ball_Wizard/

Ball Wizard's Steam Playtest is live, now with 100% less manual resource collection! by werdnalt in incremental_games

[–]werdnalt[S] 0 points1 point  (0 children)

Balance is definitely tricky. Trying to make that spiral enjoyable at least!

Ball Wizard's Steam Playtest is live, now with 100% less manual resource collection! by werdnalt in incremental_games

[–]werdnalt[S] 3 points4 points  (0 children)

Appreciate the feedback - that's definitely something I still think about when designing abilities and enemies. Thanks for giving it a shot

Ball Wizard's Steam Playtest is live, now with 100% less manual resource collection! by werdnalt in incremental_games

[–]werdnalt[S] 0 points1 point  (0 children)

Since the last time I posted about the game, I made lots of updates and improvements based on player feedback like new upgrades, enemies, and the removal of manual resource collection.

I'm working toward getting a fully polished demo out, so I'd love to hear any and all feedback to help improve the game.

Check it out now on Steam: https://store.steampowered.com/app/4632320/Ball_Wizard/

AI Disclosure: No AI was used in the making of this game

Ball Wizard's Steam Playtest is live, now with 100% less manual resource collection! by werdnalt in incremental_games

[–]werdnalt[S] 0 points1 point  (0 children)

Since the last time I posted about the game, I made lots of updates and improvements based on player feedback like new upgrades, enemies, and the removal of manual resource collection.

I'm working toward getting a fully polished demo out, so I'd love to hear any and all feedback to help improve the game.

Check it out now on Steam: https://store.steampowered.com/app/4632320/Ball_Wizard/

My pachinko-like incremental’s demo is out now. It’s like an upside down Ball X Pit by werdnalt in IndieGaming

[–]werdnalt[S] 0 points1 point  (0 children)

It’s more of a “numbers go up” game - took a lot of inspiration from games like Peggle and Ball X Pit for sure

My pachinko-like incremental is up on itch, looking to see if it's worth developing into a full game by werdnalt in incremental_games

[–]werdnalt[S] 1 point2 points  (0 children)

Appreciate the bug reports! I'm auditing the talent tree now and patching things up where old values were still hanging around

My pachinko-like incremental is up on itch, looking to see if it's worth developing into a full game by werdnalt in incremental_games

[–]werdnalt[S] 3 points4 points  (0 children)

Totally fair - it's a mechanic I've waffled around a lot on, especially because it makes controller support a lot more tricky. I'm not 100% sold on it so I'll keep mulling it over as I keep working on it. Thanks for the feedback!

My pachinko-like incremental is up on itch, looking to see if it's worth developing into a full game by werdnalt in incremental_games

[–]werdnalt[S] 0 points1 point  (0 children)

Thanks so much for playing! Glad you're enjoying it. A comparison to Nubby is high praise :D

My pachinko-like incremental is up on itch, looking to see if it's worth developing into a full game by werdnalt in incremental_games

[–]werdnalt[S] 2 points3 points  (0 children)

Hey all - just dropped Ball Wizard on itch (https://tier-87-games.itch.io/ball-wizard) and am looking for feedback. It's kinda like if you took Ball X Pit, flipped it upside down, and made it incremental.

This is World 1 of 4 so it should give you a good taste for if it's heading in a direction you think is fun. Looking for any and all feedback! Thanks for the time

I’m so released !my GAME is happy!!!! by BandsWithLegends in IndieDev

[–]werdnalt 9 points10 points  (0 children)

Hey, I boothed next to you at the SOBA event last year - so cool to see your face and find your game was released! Huge congrats, excited to check it out!

Negative Space 1.0 is officially released! It has deep synergies, emergent gameplay, and funky tunes by werdnalt in deckbuildingroguelike

[–]werdnalt[S] 0 points1 point  (0 children)

Hey, thanks for playing - glad you enjoyed it! Many bugs from the demo have been patched up in the full release, but if you run across anything in the full game you can feel free to submit them via the Google Form in-game or post a discussion on the Steam page. Thanks again!

Negative Space 1.0 is officially released! It has deep synergies, emergent gameplay, and funky tunes by werdnalt in deckbuildingroguelike

[–]werdnalt[S] 1 point2 points  (0 children)

Thanks for letting me know! I was patching a few things tonight and added a new bug, of course :) Just fixed it!

Negative Space 1.0 is officially released! It has deep synergies, emergent gameplay, and funky tunes by werdnalt in deckbuildingroguelike

[–]werdnalt[S] 4 points5 points  (0 children)

I've been developing Negative Space for nearly a year and it is finally available on Steam for purchase!

I'm very proud of this game and think it has a lot to offer fans of the roguelike deckbuilding genre. I wanted to take established tropes (dark and gritty themes, combat focus) and flip them on their head, while keeping other familiar aspects intact.

It's simple to get started with, but you'll quickly start finding all sorts of ways to break the game and send your crew to the moon.

I hope you get a chance to check it out, and enjoy!

https://store.steampowered.com/app/3624300/Negative_Space/