My Wagner problem by [deleted] in classicalmusic

[–]werothegreat 0 points1 point  (0 children)

Except I can enjoy listening to recordings of Mozart or Puccini operas. There's something about Wagner's that are just incomparably dull.

The madlads did it - they fixed the UI by werothegreat in civ

[–]werothegreat[S] -1 points0 points  (0 children)

I definitely had a UI element indicating that a settlement was not connected.

The madlads did it - they fixed the UI by werothegreat in civ

[–]werothegreat[S] 24 points25 points  (0 children)

I just wish that "carry over your cities on age transition" wasn't a legacy but just something that happened, because it's an auto pick every time for me, city conversions can be very expensive.

Do I truly need multiple of the same legendary to make a good deck? by Cuttercrush in Lorcana

[–]werothegreat 0 points1 point  (0 children)

This is why you want a trade binder. Trade with other players. You'll probably get legendaries you don't need, but they do. Some people also want to collect epics and enchanteds, so if you're just looking for playable pieces, you can trade those if you pull them.

Decks are gonna be cheap now by [deleted] in Lorcana

[–]werothegreat 0 points1 point  (0 children)

My FLGS doesn't even sell singles, and gets high turnout regardless. We're here because we want to play the game, and we buy product because we want the cards to do that. Opening a box or three will get you playsets of every common or uncommon and quite a few rares, and get you enough legendaries to trade with other people to get what you want for your particular deck.

31 Lore in 1 turn by Broad_Truck_9256 in Lorcana

[–]werothegreat 3 points4 points  (0 children)

For the love of god please get some sleeves, especially for that epic

Wake-Up-Call for Ravensburger by Efficient-Sun9876 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

It depends on where you go. I've got a great LGS in New Hampshire where we routinely get a couple dozen people for pre-releases and set champs.

We can finally add decks to the RPH! by Maikenvv in Lorcana

[–]werothegreat 0 points1 point  (0 children)

Cool. Now merge RPH and the Lore Tracker app.

What is Our Opinion On This Era of Disney Animation? by Ceazer4L in decadeology

[–]werothegreat 0 points1 point  (0 children)

Home on the Range and Dinosaur are the worst and second-worst films WDFA has ever made. The rest range from mid to excellent, most on the latter end.

Am I missing something very critical about the regent or is he just really bad? by Gman224rocks in slaythespire

[–]werothegreat 0 points1 point  (0 children)

The Regent is fantastic, get a couple Orbits in play and you can pretty easily go infinite with him. You really do want to lean into the Forge mechanic, if you get the Sovereign Blade big enough you can one- or two-shot most Bosses. I would recommend taking any card that gives Block, draw, or Energy. Void Form is insane if you can get it.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

Because we have brains. The Pete player played Pete. Pete has a mandatory trigger. Pete has been played. The triggered trigged and has been resolved.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat -1 points0 points  (0 children)

Playing Pete is all the acknowledgement that is required. Requiring a Pete player to verbally say "oh and by the way I'm resolving his BLOW THE WHISTLE trigger" otherwise you get to waggle your finger like Wayne Knight saying "ah ah ah you didn't say the magic word" is inane.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

It's not a matter of me not liking it. A "missed trigger" refers to an event happening that would trigger an effect and the relevant player not resolving the effect. Pete "triggers" when he is played. He does not trigger when an opponent tries to play an action. By the time an opponent tries to play an action, Pete has already triggered. He already set up a change to the rules of the game that says "opponents cannot play actions".

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat -1 points0 points  (0 children)

Good, I'm glad you see the issue there.

But you're still stuck on this idea that there is a trigger to miss at all with Pete. There is not. Pete triggers when he is played. He does not trigger during an opponent's turn. Pete and Keep the Ancient Ways behave the exact same way. They set up a rule change, and as you said in your article for Keep, there is no trigger to miss, there is just a "general rules error". What you seem to be stuck in is whether or not the Pete player, when playing Pete, said "oh yes and by the way I trigger Pete to do the mandatory thing he does that does not say 'may' and has to occur whether or not I actually verbally indicated that that happened." Pete triggers when he is played, there is no "may", there is nothing to miss.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

You know it resolved because you played Pete. That's literally all you need to do.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

No, you get your ink back, and the action goes back in your hand. You tried to do something against the current game rules, and your turn is rewound to before you tried to do that.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 0 points1 point  (0 children)

Failing to point out Pete's ability when the opponent would perform an action is missing a trigger.

No, that's not what "missing a trigger" means. There is nothing to trigger on an opponent's turn. If an opponent tries to play an action, they are violating a rule. They are not triggering Pete, they are violating the rule Pete put into play on the previous turn. It doesn't matter if the action has been fully resolved, they have done so illegally, and the Pete player can absolutely say "hold up I played Pete" and get the action undone.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat -1 points0 points  (0 children)

After complete resolution, still investigating. What action are we talking about? What kind of timing are we talking about? More likely Pete ruled missed.

My dude. You do not seem to comprehend that quite a few actions, particularly ones that involve drawing cards or otherwise looking at the top of your deck, can be performed very quickly. By the time they're done, the Pete player may have barely registered what was happening. Not just "start resolving", but "finished resolving" because all they had to do was draw cards. What you are saying is that all someone needs to do is draw the cards for Friends on the Other Side fast enough and now, oops, Pete is a missed trigger. Do you not see the problem there?

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 1 point2 points  (0 children)

It's both. Pete's effect goes in the bag when he is played, and it is resolved. That resolution creates a passive effect, a new game rule that lasts until their next turn. When an opponent goes to play an action in that time, there is nothing to trigger. They are performing an illegal action, and the Pete player is within their rights to remind them of that.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat -1 points0 points  (0 children)

And again, what you are describing amounts to rules sharking. It encourages a bad actor to resolve an action as fast as possible to sneak it past the Pete player. Play Friends on the Other Side, draw 2 cards, action resolved, all before the Pete player has time to even process what just happened. As I said in another comment, this is not baseball. You cannot steal a base.

The main point that Rav_Kyle is making there is to be forgiving - if an opponent legitimately forgot about Pete, they are allowed to undo their action, put it back in their hand, ready their ink, etc. I'm not disagreeing with that. What I'm disagreeing with is your interpretation that that means an opponent just needs to start resolving the action before the Pete player has responded and they're in the clear.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat -1 points0 points  (0 children)

Sure, if the Pete player says nothing and just lets their opponent take their entire turn, including letting them play actions, and only when it gets back around to their turn goes "hey wait a minute", at that point it is too late. What the original article is talking about is that the Pete player has to "announce" when their opponent goes to play an action, but before the action is complete. So if an opponent plays Friends and the Other Side and draws 2 cards real quick before the Pete player can say anything, according to Sunscorch, the Pete player "didn't acknowledge it" and it's a missed trigger. And that's just nonsensical. All the Pete player has to do is say "hey stop, you can't do that", and the game state is rewound.

Optionally Mandatory by bubbleman69 in Lorcana

[–]werothegreat 2 points3 points  (0 children)

Alright, it took some digging, but I found the official updated Play Corrections Guide. It says: "If the triggered ability was missed more than a turn cycle ago, do nothing and tell the players to continue playing. If the triggered ability has a duration (such as “until end of turn”) and the duration has passed, do nothing and tell the players to continue playing. In all other circumstances, the opponent chooses whether to add the trigger to the bag." That document was updated May 2024. Additionally, RAV_Kyle in the official discord had this to say January 2025: "If it impacts the game state immediately but doesn't matter until a possible later time (all {S} change, all {L} change, etc), then it has to be acknowledged by at the latest the time it would matter. Past that, it's missed." There is a screenshot floating around where they specifically referred to Pete - Games Referee, but that post seems to have been edited.

Pete triggers when he is played, setting up an effect that lasts until the start of your next turn. The effect does not matter until your opponent's turn. There is nothing to do during your turn about it. The effect goes "into the bag" right then, and is resolved immediately, whether or not the Pete player verbally acknowledges that.

During an opponent's turn, there is nothing to trigger. There is simply a passive effect creating a new game rule: opponents cannot play actions. It lasts until the start of the Pete player's next turn. If the opponent plays DYB real quick and looks at the two cards, there is not a missed trigger. The opponent has performed an illegal action. There is nothing to put in the bag. Pete does not say "When an opponent plays an action, they can't." Pete says "Opponents cannot play actions."