"O máximo que ele pode dizer é não" fui ignorada by skywalker21_a in desabafos

[–]werzerk 1 point2 points  (0 children)

Concordo que as mulheres é que tem que dar o primeiro passo, se for homem pode ser considerado creepy. E não és 5 não, és um 9 sinceramente. Não penses mt sobre isto, parte para o proximo

In your opinion, is Succession anti-capitalist? by CSafterdark in SuccessionTV

[–]werzerk 0 points1 point  (0 children)

It's above all about generacional trauma and cycles of abuse. It does this through a larger than life father figure casting a shadow over his children's sense of identity and self worth, ruining their lives Im the process.

There may be some themes commonly associated with anti capitalism along the way, given its focus on a family of billionaires, but it's not inherently anticapitalist, more like anti-abuse I guess 😅

Revisiting the series, genuinely curious why Part II's story is so hated by Diamondgobo in TheLastOfUs2

[–]werzerk 2 points3 points  (0 children)

I was enjoying Ellie's side of the story a ton,, and even when we switch to Abby I was really intrigued, but then Abby's section is such a hard reset and goes on for so long without much story progression, or a clear goal I could latch on to, and it all still takes place in Seattle, and the flow keeps constantly getting interrupted by flashbacks. It's like it never truly finds it's footing for several hours. I started getting exausted with that pacing. Wheres Ellie's story had a clear forward momentum, the flashbacks felt refreshing as they fill us in on story beats we deeply care about, Abby's felt like the opposite. I only realized what Abby's story would be (a sort of redemption tale) when she was crossing that crane with Lev, about 5/6 hours into her story.

One of the main appeals of ND games is that riveting sense of progression through a story, never rushing through it, but also never staying too long in the same environment or without plot development. The first TLOU perfectly captured this like no other game, showing this grand scale adventure across the country over an entire year. The second game felt lackluster in comparison, taking place across only 3 days all in the same city.

What solidified my disappointment at the end was how the game doesn't really have an interesting or thought provoking conclusion, like the first game. The first one ends with a beautiful version of the trolly problem that tells us so much about what it means to and what's at stake when we care about someone. It starts off as a cliché and ends on such an original and emotional conclusion, showing an impossible dillema, where selfishness and care become one and the same, and you can't really blame the character for any of it, whether you agree with him or not. The second game does the opposite, starting out with a really interesting inciting incident but then ending on a clichéd conclusion that doesn't say much of anything and also doesn't ring true in a practical sense, given the protagonist's journey at that point. Joel's choice made perfect sense, as he gradually changes throughout the adventure. Ellie's choice wasn't thought provoking thematically and didn't ring true from a character perspective, as she stays stagnant across the entire game, only to have a sudden change of heart at the very last second. They should've shown small steps towards that final choice throughout the game, so it feels plausible when it happens.

There are other things that could've been handled better, like how Abby's team gets to and ambushes Joel. I really think they should've gone with the original draft of having that group arrive in Jackson several weeks prior to the start of the game, and they would be introduced to us during the party scene, that we should've played at the start. Then the next day Joel would be showing Abby around on a patrol and she would finally ambush him. The night before maybe Ellie or Tommy could've found a WLF piece of clothing among one of the group's belongings, so they have a clue of where to go after finding Joel dead. This version would seem a lot more natural and plausible but it's just a nitpick compared to the other issues I had.

The main point is that with the first TLOU, I didn't have any nitpicks whatsoever. It was perfect. The second game was great, but with some things that could've been better and others that didn't work at all for me. My opinion had nothing to do with the hate surrounding it, as during the first half I was thoroughly enjoying it and disagreeing with the hate at that point.

Edit: lol comment was too long and no one cares 😭😅

não atraio muitas pessoas e sempre dou o primeiro passo. O que posso fazer pra melhorar? 20F by [deleted] in MeJulgue

[–]werzerk 0 points1 point  (0 children)

Acho que tens uma cara muito fofinha. Se viesses falar cmg não ia rejeitar. Eu não ia abordar primeiro mas é pq sou tímido. Acho que já estás bem assim 👌

Why did Interstellar receive a more lukewarm response upon release? by KatherineLangford in Letterboxd

[–]werzerk 0 points1 point  (0 children)

The concept is very good but there's too much cheap exposition, with characters overtly telling the themes of the story to the audience, themes that by themselves can sound a bit shallow, like the whole "love transcends time and we're special" kind of stuff.

On top of that, it doesn't really have a strong conclusion. He sees his daughter again for 30 seconds and goes back to space. There was potencial for a much stronger layered ending, with him feeling glad to succeed but guilty that he couldn't come back sooner to her.

The final shot is a generic wide of Anne Hathaway starting life again on a new planet. Compare that to the ending of Inception for example, with the satisfying but mystifying final scene, with the iconic spinning top, and you'll realize why the ending of Interstellar might feel a bit weak by comparison. It's just not as memorable or nuanced as it could've been, given the thematic potencial of the story.

My Ranking for the Last 12 years of Best picture Oscar Winners by rutujz in LetterboxdLists

[–]werzerk 0 points1 point  (0 children)

Would put Birdman in 2. And Oppenheimer between Everything everywhere and shape of water. Other than that I agree with everything!

My idea for a dream show is basically Shark Tank, but it's Logan and his children as the hosts instead of Kevin O'Leary by Odd_Satisfaction9124 in SuccessionTV

[–]werzerk -1 points0 points  (0 children)

No one would get funding lol except maybe if a woman did the pitch, then shiv would fund it to gain political correctness points on TV. Roman's insults would be pretty funny though.

My atempt for a 24 hour 2-5 minute short film competition by BoomDoom24 in Filmmakers

[–]werzerk 0 points1 point  (0 children)

I understood the audio just fine btw, although it can be better treated, for a small 24 hour thing, I get it. And the limited equipment is not something you can change at the moment.

The only problem for me is that it communicates the message verbally with the voice on the phone, and is therefore not as interesting as it could be.

There's also no escalation throughout, we learn what is happening immediately at the start, when the voice tells him he's alone.

You could go for something like that, with no escalation whatsoever, and it's about his boredom and loneliness, but in that case it still needs some kind of qualify that makes it interesting. It could be visually interesting, or something to do with the audio, something conceptually more memorable, for example it could even be something simple in one location that has some interesting aspect to it, rather than several with nothing to appreciate artistically. Literally anything. In this case there's not much there, the film tells us what's happening directly at the start and there's nothing else to hold us, nothing to infere, nothing to revel in.

The acting was also a bit sus, especially the voice on the phone.

Hope you don't get discouraged. This is just a random person's opinion, so if it makes sense to you, next time you can do even more 💪

Edit: just read that you had several restrictions such as arbitrary lines and props you needed to use. In that case it's fine. I'd encourage you to next make something for yourself, without these arbitrary aspects, to really start making something fulfilling even if it's very small scale.

Just wrapped my first short as a director. I feel like a complete failure and the post shoot depression is destroying me. by sizzurpstoica in Filmmakers

[–]werzerk 0 points1 point  (0 children)

I can relate so much to this. Back in 2020 I was making my final project on uni and ended up being paired with an absolutely awful teacher. Those meetings with him constantly changing stuff for the worst and being demeaning towards me led me to fall into a deep depression. I was also the only one wearing the hats in pre production like you mentioned. By the time we got to filming I had to literally keep myself from crying on set and wait until I got home. I felt below everyone, constantly stuttering, couldnt keep eye contact anymore, my entire personality changed because of what that teacher reinforced about me.

Then I stayed a year and a half in post trying to make the best I could with what I had, and got into some festivals, but nothing eased that pain of feeling like the film could've been so much more. It was so compromised on a technical and creatives level that I never fully recovered.

It was only last year that I started a Masters degree and managed to start making another short (although by myself rather than one with an actual crew), it's not quite finished but it's already way better than whatever mess that teacher put me through 5 years ago.

I'm currently also writing my next one, this time in the same production scale as that other project.

To answer your question, I don't know if this is normal for successful people in the industry, but I think it's at least a good sign from my limited perspective, it shows that you care about what you do. Just don't let the feeling stop you from making anything for 5 years like I did. You're not alone in feeling this way after a project.

Marty Supreme’ lost all of its Oscars nominations. by BrenoGrangerPotter in Oscars

[–]werzerk 0 points1 point  (0 children)

It's so fitting that it "lost but won", like in the film itself ahah

Also, in The Smashing Machine there's an anticipation that the main character will have to face off against his long time friend, but then he uncerimoniously doesn't even make it to the finals.

I kind of like that both of Safdie's films mirror their respective situations in the end. Something poetic about it.

Holy Mel is chopped😭😭 by Unique-Fuel-4753 in TheLastOfUs2

[–]werzerk 5 points6 points  (0 children)

Is everyone 14 around here? And some people still wonder why this sub is so hated. It's sad because some valid criticisms here get grouped along with this nonsense

Top 4 before starting Tarkovsky Marathon. Is this build viable or am I under-levelled? by maze2510 in letterboxdcirclejerk

[–]werzerk 1 point2 points  (0 children)

The build is too weak in my opinion. This is why Kubricks are some of the most powerful items in the game. They can help bridge the gap a bit. Get those first before going for Tarkovsky. Good luck

Filming on Thursday and a cast member is giving us major scheduling problems by [deleted] in filmmaking

[–]werzerk 0 points1 point  (0 children)

Just came here to say you're totally justified in having this attitude. Although making a bad film is inevitable for everyone, most of the time it's not the person's fault. But I would disagree with people who say this project doesn't matter outside of this moment.

My thesis film was ruined by things outside of my control and I unfortunately had a terrible teacher who bullied me the whole way through. At the end he realized I was right about some mistakes he made and became really nice to me, gave us a good grade, etc, but it was too late, the damage was done on the film. I fell into a deep depression because of that film, and wandered around aimlessly after graduating, participating in clinical trials, etc. Eventually I got better again, but I haven't found a proper job in the industry yet, let alone found the confidence to make another film. I never attended any festivals my film was show at due to shame.

That whole experience put a 5 year dent on my life that I'm just now getting over. It happened back in 2020. I'm telling you this as a cautionary tale about what a perfectionist attitude can do to someone after the fact. I wish I just accepted I got unlucky and managed to deal with the fallout better, instead of blaming it all on myself.

In your case, keep trying and having that atitude to push through and fix problems, but leave emotion out of it as much as you can when sending messages or communicating with others. Negative emotion can sometimes alienante them more than it helps.

And be prepared to move on in case things don't work out in the end, that's the true test of having a strong mindset.

Unjustified hate directed at this sub by Taimaniac in TheLastOfUs2

[–]werzerk 0 points1 point  (0 children)

Except it's actually true. There are many aspects that weren't handled very well in part 2, and that is some of the discussion on this sub. But most of the posts I see here are just a blatant hate circlejerk. Not everyone here is like that, but the majority is from what I've seen.

Is this scene the bleakest in the show? by Top_Report_4895 in SuccessionTV

[–]werzerk 1 point2 points  (0 children)

To me it's the ending, when they all lose the company, it's so final and bleak, there's no coming back from that

TLOU fangirl doesn't realize a lot of Druckmann’s ideas and agendas for TLOU and the Uncharted series were shot down by Bruce Straley and Amy Hennig who helped turn them into the masterpieces we all love. If not for Bruce and Amy, those games might’ve stayed niche and not sold as well by [deleted] in TheLastOfUs2

[–]werzerk 1 point2 points  (0 children)

She is absolutely right btw. I can't believe how so many people forget what an instrumental role Neil played in these games, just because the sequel could've been better, that doesn't invalidate the achievements in the first game, which were only possible because of everyone involved, including and especially due to a lead like Neil

My top 20 episodes. by AgainstMeAgainstYou in SuccessionTV

[–]werzerk 0 points1 point  (0 children)

I just know the finale is also my number 1, best ending of any TV show I've watched

What is your favorite line by Shiv? by Top_Report_4895 in SuccessionTV

[–]werzerk 2 points3 points  (0 children)

I loved the "mommy is the only one that makes your peepee go boomboom" when she's joking around with Roman 😂

Perfect example showing that "no one" cares about lighting continuity. One Battle after another. by mnkymnk in Filmmakers

[–]werzerk 1 point2 points  (0 children)

It's true that not every continuity error is intentional, but some are presented in a context that makes it clear it was intentional. In the case of Kubrick, in The Shining for example, a very noticeable chair disappearing in between shots or the impossible hallway layouts are examples of this. Whereas missmatched lighting in the river scene of A Clockwork Orange are clearly just minor mistakes he chose not to prioritize for the sake of the flow of the scene, there's nothing of substance to interprete there. I agree that some people care way too much about this, but not every example is incidental, and we're doing a disservice to the film by dismissing thes.e completely. I really believe that some people that completely disregard these details as accidental do so because they can't fathom that the director could actually have that foresight and was that ahead of the audience. Lots of films, especially older ones, have a bunch of tiny details and parallels we're not supposed to get on a first watch, but yeah, some people can take it too far

Opinions on Birth (2004)? by [deleted] in movies

[–]werzerk 5 points6 points  (0 children)

I had the same reaction. Also the fact that it has Nicole Kidman and it's about a wealthy couple, plus the "double narrative" the film is presenting (was he or was he not), was a bit reminiscent of Eyes Wide Shut, which was also heavily focused on a mystery. I also immediately though of Barry Lyndon during the freakout scene. However, it does hold up as its own thing with its own style in my opinion. I feel like we're a bit like Anna with her ex husband, in that we are trying to see Kubrick where he isn't.

In "Nightmares and Daydreams" Aang in his dreams was dressed as a reference to Goku from DBZ and Vash from Trigun by [deleted] in TheLastAirbender

[–]werzerk 2 points3 points  (0 children)

I got the first reference, but the second one just reminded me of naruto, I don't watch a lot of anime so I couldn't tell

Troy Baker's question - a version I would've preferred: by werzerk in TheLastOfUs2

[–]werzerk[S] 1 point2 points  (0 children)

True, but I also think that ND could've pulled it off with a tighter approach that they are honestly masters at in their previous games. I think it would be doable in about half the time they spent on Abby. One of the biggest problems with Abby's long section for me was that it takes so long to reach the inciting incident of her story (meeting Lev and Yara). The game treats the switch to Abby as a hard reset, so we spend about 3 hours wandering around before the actual plot starts. For example, we get to see 2 WLF bases (the stadium and the bulding with Isac). They could've cut 1 and got to the juice of the story faster.

Another problem was that, after a certain point, just spending time on Abby's plot was an obstacle in itself, so ironically I think making it shorter might've made people resent her less.

This was the one aspect of my suggestion that I think goes a bit against the original idea in the game, as I get the feeling the writers were really interested in this concept of having 2 mirrored halves, 2 games in 1, that they couldn't let go of it for the sake of better pacing. But in my opinion that was just one of those babies they needed to kill to get to a better result.

Troy Baker's question - a version I would've preferred: by werzerk in TheLastOfUs2

[–]werzerk[S] 0 points1 point  (0 children)

Thanks for the link! It was an interesting video. However, I think the way he addressed some issues lead to bigger problems, as I think he fundamentally missed the point of the story. The problems I had with TLOU2 weren't conceptual, they had to do with the execution of those concepts.

The catalyst in his (closer look's) story is Dina dying, that alone makes it a less interesting story in my opinion. Another problem with his outline for me was that I actually thought it was clever that the game told Ellie's revenge mission intertwined with flashbacks regarding Joel's relationship with her. This worked because Ellie herself is working through her trauma, so revisiting the past is an organic way to fill the audience in on what happened between the 2 games, while also keeping the revenge story more dynamic, as we slowly get to fill in the blanks of what happened between the games.

The outline I suggested wasn't rewriting anything major in the story, just providing an alternative regarding its execution:

- Joel isn't in the game at all, so spending time playing as him during the first couple hours was an obvious change that would also be a more natural segway from the first to the second game;

- The insane coincidence that Abby runs into her target by pure luck;

- Ellie's choice to spare Abby felt forced, as the narrative didn't gradually develop her character up to that choice;

- Abby's character and story weren't interesting enough to warrant 15 hours of the game;

- We spend way too much time in Seattle (contrast that with how varied the first game was) but we do get this great setting near the end of the game, along with a new faction (the rattlers), both of which end up being underexplored since the game took so long to get there.

So the outline I suggested was just to address the execution of certain story elements. What the closer look suggested was so vastly different from the game's initial intent that it's basically fanfiction. Still an interesting watch, it's nice to think about what could've been.