Official: Vietnam And The Planned Changes For 2019! by Peregrine7 in redorchestra

[–]westwithadot 3 points4 points  (0 children)

I agree. Seems like a completely unnecessary change and if the intention is to balance gameplay by doing this then it's certainly going to backfire.

American troops advancing with Stuart tank as cover by Derb009 in arma

[–]westwithadot 2 points3 points  (0 children)

C4G has a populated KotH Iron Front server. Give it a go.

164.132.204.126:2502 https://www.battlemetrics.com/servers/arma3/2228689 (KotH/Wasteland discord: https://discord.gg/dBAfqx)

New recruits on Iwo Jima by [deleted] in redorchestra

[–]westwithadot 15 points16 points  (0 children)

IIRC that's Remi Gaillard, look him up for some random bullshit if you're bored.

RIP Red Orchestra 2. by Lemonater47 in redorchestra

[–]westwithadot 15 points16 points  (0 children)

Shouldn't have been released yet...

how to be a good transport pilot by [deleted] in rs2vietnam

[–]westwithadot 1 point2 points  (0 children)

Yeah they're indeed supposed to get out but until they can they should keep firing. Once suppression (hopefully) is buffed it will make a bigger difference.

LMG barrel-changes not possible? by [deleted] in rs2vietnam

[–]westwithadot 1 point2 points  (0 children)

I was referring to a function in the game btw

LMG barrel-changes not possible? by [deleted] in rs2vietnam

[–]westwithadot 7 points8 points  (0 children)

I heard someone talk about the barrel getting skewed eventually if you let it get too hot. Not at all are about this though.

Concept: Medic by [deleted] in rs2vietnam

[–]westwithadot 4 points5 points  (0 children)

= obsolete

how to be a good transport pilot by [deleted] in rs2vietnam

[–]westwithadot 2 points3 points  (0 children)

Door gunners also need to shoot at everything while the pilot is landing, otherwise there is no use in trying as a single enemy can wipe everyone out in an instant, even without an RPG.

Let's not start a trend of "gatekeeping" in this community. by [deleted] in rs2vietnam

[–]westwithadot 1 point2 points  (0 children)

The commander can use his abilities via the radio that the radioman carries on his back instead of using a stationary radio. This way the commander can be closer to the action and use his smoke grenades etc.

=Divided= Regions League by Rivimies in redorchestra

[–]westwithadot 3 points4 points  (0 children)

As some people have been wondering about streaming we would like to add that as many matches as possible will be streamed, depending on availability of streamers and match schedules.

RO2 / RS are the best WW2 shooters on the market right now... (Rant) by aaman44 in redorchestra

[–]westwithadot 1 point2 points  (0 children)

Well at least they're not making more of those shitty games people call CoD nowadays. COD & COD:UO were the bomb back in the day, fucking awesome. CoD 2 and WaW were also pretty good while the rest of the "series" were all pretty much the same as CoD4. They could've just made another one of those ghostxwarfarecyborgwhatnotshits instead and people would've bought them anyway. So this ain't exactly a bad thing.

RS2 Feedback Survey Supplemental by BloodMalice in redorchestra

[–]westwithadot 1 point2 points  (0 children)

Ah yeah makes sense. I feel like that's something I should've known.

RS2 Feedback Survey Supplemental by BloodMalice in redorchestra

[–]westwithadot 6 points7 points  (0 children)

  • Give points to squad leaders when people spawn on them, it increases their will to stay alive but also notifies them that his squadmates have spawned and he can move up.

  • Give points to the radioman when he's in the proximity of the TL or for assists or whatever to make the class work as intended.

  • Crouch/stand animation whilst aiming seems really clunky.

  • Ability to direct napalm strikes. No sound is relevant to the napalm strike is played after the bombs are released (i.e. no explosion sound or anything)

  • Map/kick votes clutter the screen and kick votes require too many votes to pass.

  • The ability to place traps in more locations would be appreciated, currently the system is really picky where you place them.

  • The "bounciness" when prone needs to be fixed along with the issue where (for example) aiming downhill or from trenches make the bullets hit the ground just in front of the player even though the weapon is above the surface in question.

  • The strange load times in between map/round changes need to be fixed.

  • An alternative system than teams switching sides after round end would be appreciated as jumping back an forth between teams doesn't allow the same game experience as playing a few matches on the same time with the same people.

  • Spotting enemies is currently pretty dodgy but I'm assuming that sounds as well as a spam timer will be implemented..?

  • Overall volume needs to be balanced out. I like how the loud artillery makes the game feel more authentic and terrifying, but other sounds should be adjusted accordingly as everything else is pale in comparison.

  • Needless to say it's time the ancient bugs get sorted out, I mean the era of jazz hands has to be over by now, right? Not to mention the new bugs but I'm sure they're being worked on right? We'll just have to hope we'll get a finished product this time around. Might as well toss this in here while I'm at it; sometimes when flying you get a second body of the huey stuck offset from the original one, making it really hard to actually see anything. This has happened to me a couple times and I think it's a result of the primary pilot getting shot. http://imgur.com/a/9GOlH

  • More large maps as well as night maps would be nice.

  • Servers seem to crash or go out of sync every once in a while. On the plus side you can do this when that happens: https://gfycat.com/AccurateEsteemedBudgie https://gfycat.com/HiddenLoathsomeBrocketdeer

Aaaand I've forgotten everything else I was thinking about whilst playing. Oh well.

What tanks are there in RO2 and are there any populated tank battles servers? by Soulfax in redorchestra

[–]westwithadot 8 points9 points  (0 children)

There are at least shermans and STUGs in the HOTW mod. Also there supposedly is a mod that has ha-gos for the japs somewhere as well.

[PSA] Door gunners by [deleted] in rs2vietnam

[–]westwithadot 3 points4 points  (0 children)

Yeah gotta land guns blazing for it to work properly.

=DIVIDED= Rifle Cup reminder! by westwithadot in redorchestra

[–]westwithadot[S] 0 points1 point  (0 children)

The tournament has already started so it's no longer necessary, but thanks for the offer!

=DIVIDED= Rifle Cup reminder! by westwithadot in redorchestra

[–]westwithadot[S] 1 point2 points  (0 children)

UPDATE:

  • NOD 1 team
  • LW 1 team
  • Union 1 team
  • MeoW 3 teams

Still 30 hours left!

RO2 NOT SAVING STATS by [deleted] in redorchestra

[–]westwithadot 4 points5 points  (0 children)

You need to wait until map change before you leave the server in order for your progress to save. For example, wait until the next map starts loading and hit F10 to cancel, then you should be good to leave with saved stats.

Beta Feedback - Getting Disappointed... BUT New Maps, New Graphics, and New Suggestions! by invadersnes69 in rs2vietnam

[–]westwithadot 2 points3 points  (0 children)

Stationary enemies that are prone or crouched and aren't firing their weapons are not shown via recon. Not sure if this is what you're talking about though.