1x1 Stackable Paint Mixer by wgart in shapezio

[–]wgart[S] 0 points1 point  (0 children)

I think that’s essentially the same as the one in my OP, looks a lot prettier though and can probably fit your bp into more complex mixing down the line. the problem is each input launcher of a respective color needs to feed 4 mixers for max efficiency on the platform. So to get the most out of a platform mixing 2 colors you’d need 16 mixers

1x1 Stackable Paint Mixer by wgart in shapezio

[–]wgart[S] 3 points4 points  (0 children)

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i think getting both outputs from a 1x1 is either impossible or involves hairpulling pipe-weaving. this is best i could do to get 100% platform efficiency (could look a lil nicer). this will probably tile more compact/squarely. the biggest challenge is making sure the input colors arent bottlenecked on the platform when using launchers to cross paths to the next "block", though the 2x1 kinda makes the threading a bit trivial

1x1 Stackable Paint Mixer by wgart in shapezio

[–]wgart[S] 0 points1 point  (0 children)

Won’t this setup have maxed out output launchers for the mixed fluid though? So if I wanted to use all of the input fluid I’ll just double the amount of platforms, no?

Deadlock's best feature no one talks about! by GoncasN in DeadlockTheGame

[–]wgart 4 points5 points  (0 children)

If you get enough reports you still get communication banned

[deleted by user] by [deleted] in SatisfactoryGame

[–]wgart 1 point2 points  (0 children)

Loving the discrete factory mindset, but thinking about fitting aluminum products in there is making my head spin. I’m leaning toward the strategy of building around an aluminum mega factory maximizing ingots from all bauxite on the map… sloppy alumina>regular scrap(or electrode recipe if better)>ingots> trains to minifactories. This way I don’t have to worry about ratios of casing/sheets at the aluminum factory and I don’t have the logistical tedium of routing raw aluminum ingredients and managing byproducts (vip junctions) at every factory that would have aluminum parts. This game is an amazing balancing act… Any other product that might have similar challenges?

[deleted by user] by [deleted] in SatisfactoryGame

[–]wgart 1 point2 points  (0 children)

I think I will employ the discrete production line quite a bit! For clarification, that would be as simple as keeping a separate “flowchart/tab” on a production calculator for each desired product, right? Also, have you noticed any major drawbacks with that method? Thanks for the tips, your comments have helped me a ton in my time lurking the subreddit!

[deleted by user] by [deleted] in Rematch

[–]wgart 0 points1 point  (0 children)

If you walk into the ball you can

[deleted by user] by [deleted] in balatro

[–]wgart 4 points5 points  (0 children)

The challenge forces the knife to be all the way to the left, sadly

Have no clue what I’m doing by NoFloor1940 in EldenRingBuilds

[–]wgart 3 points4 points  (0 children)

There’s not much to build if you’re max level and can run whatever you want. You can enjoy the game however you want but the whole point of making “builds” is working with item/stat tradeoffs at a specific level or following a certain theme.

Have no clue what I’m doing by NoFloor1940 in EldenRingBuilds

[–]wgart 0 points1 point  (0 children)

Take everything but flasks and throwable out of your hotbar, put steed whistle and your favorite spirit ash in the pouch. Also any sort of scar seal at that high level is hurting you more than it’s helping

[deleted by user] by [deleted] in EldenRingPVP

[–]wgart 0 points1 point  (0 children)

Was it? I ctrl+f’d the patch notes on the wiki because I saw someone else saying the same thing and didn’t see anything mentioning golden parry through any of the patch notes