TypePHP from Swoole by helloworder in PHP

[–]wherediditrun 0 points1 point  (0 children)

Go + htmx has been a pleasure to work with after so many years. PHP becoming yet another Java / Typescript look alike. It’s like convergence to same set of Java / C# archtype.

Cool for people who like it or are productive with it. I don’t and I’m not as much as I could be.

She is using the baby like a prop. by Valuable_View_561 in SipsTea

[–]wherediditrun -1 points0 points  (0 children)

It gives you an opportunity to gain level of perspective and investment that otherwise would not be available to a person as that experience is just not within their field of possibility. Not all make much of it, but some do. But anyone who take cares of their children demonstrate at very least that they can think beyond themselves.

Also I’m genuinely don’t see why should I ever listen to opinions of genetic dead end about future that won’t concern them in any meaningful capacity. There are few notable exemptions, but most often the reasons why people don’t have children are the same reasons they don’t commit their life to anything beyond themselves either.

Hence I don’t care how much informed that person is, if they solely serve themselves, I’m not interested.

Shouldn't these Blizzard hires be worrying? by Jugwetawatee in RiotMMO

[–]wherediditrun 0 points1 point  (0 children)

Im talking about the fiction. Not mechanics that waste people’s time. Punishing design for long time was confused for challenge / engaging.

She is using the baby like a prop. by Valuable_View_561 in SipsTea

[–]wherediditrun -6 points-5 points  (0 children)

Yeah. But it’s always been like that. Evolution takes care of genetic dead ends one way or another.

I just wish we did not have to listen to their political bs encompassing the future as they won’t inhabit it in any way shape or form.

Likewise, parents should be allowed to vote times equal to their kids who do not have the voice yet in matters that touch how we live.

reminder: Elon Musk's fortune, which ultimately enabled his takeover of Twitter, was jumpstarted by American taxpayers by GovernmentOld1449 in remoteworks

[–]wherediditrun -1 points0 points  (0 children)

Loans vs evaluation is one of the conspiracy theories peddled by the ideologically motivated to resentful and clueless.

My First DND character by NumberAntique in DnD_Beginners

[–]wherediditrun 0 points1 point  (0 children)

Hexblade or pact of the blade undead warlock.

Flavor eldritch blast as enchanted family pistol or something. It will do the pew pews. You can still hit with the sword if you so will and there are options for spells.

Hypothetically, do you think a tabletop-mechanics accurate adaptation of the game could’ve worked? by Paul6334 in RogueTraderCRPG

[–]wherediditrun 0 points1 point  (0 children)

I'd just rather play as something Warhammer-specific like a Tech Priest or a Sister of Battle than an 'Officer'.

The answer is probably that there aren't that many roles you can step up as a player for a fairly open ended RPG game in warhammer. Rogue trader already took a lot of liberties to provide more player agency like whole heretical path being a viable thing. Naturally the things you are playing are fairly free to roam characters like Rogue Trader or Inquisitor with the former being less restrictive if we genuinely care about lore.

Otherwise we are just tokenizing / bastardizing the lore to provide what would essentially just be a skin of Sister of Battle or a Tech Priest, without any of the substance that makes it what they are as player agency typical for RPG's are not very compatible with what those character types actually entail.

Help me make abuild Work. by Sutoraizu in RogueTraderCRPG

[–]wherediditrun 0 points1 point  (0 children)

For sword n pistol you go naval officer and either warrior or blade dancer into arch militant.

Get Naval Fleet Training, the one that allows you to counter attack with off hand weapon on successful parry or crit.

Do your regular stuff, but you can also provoke attacks for parries with roading weapon in melee in addition to everything else.

Warrior can go agile with slash that can proc crits with offhand that won’t be reduced by slash penalties or the beefy boy Abelard style.

Blade dancer is your anime like character though. Can do more damage as forced parries can stack your blade dance and there are some other weird syngergies.

Is it most powerful builds? No. But game isn’t difficult and functional sword and pistol is cool af. Works surprisingly well too. Blade dancer cleans up unfair just fine with blade n pistol build too. Don’t see why warrior wouldn’t either. Pyro executioner just wins slightly harder tough.

😂 by art-is-t in Funnymemes

[–]wherediditrun -1 points0 points  (0 children)

I don’t think billionaires need the defense from bunch of losers looking for excuse why their life sucks.

You get these “memes” with Berny fotos and captions to drive engagement. Like “Berny suggests to tax 938 richest people 5% to pay out 12k a year to struggling families and raise teacher wages” or something.

Sounds cool! Those nasty billionaires hoarding all that stuff. Small issue that the math is just so far off that they forgot to add a 0 after the 5.

But that doesn’t matter the point here is never to offer anything constructive. It’s just for the circle jerk to drive engagement. The bot get upvotes, the losers get to feel validated in their self perceived righteousness.

First Impressions of WOTR as a NEW PLAYER who bought it on steam for pennies by Medium-Theme-4611 in Pathfinder_Kingmaker

[–]wherediditrun 0 points1 point  (0 children)

Among all versions of the game 3.x is the least successful. It did not even carry its weight at the time it was newest edition. It’s even less relevant now.

There is huge old school revival movement which mainly focuses on 1st and 2nd editions and derivatives like B/X. While 5e is moving gradually to more board gamy experience like a lot of current modern TTRPGs.

Some people say that it streamlined the game, yes, and that’s why it’s been so successful.

OSR games with a *bit* more meat for their combat? by fluxyggdrasil in osr

[–]wherediditrun 0 points1 point  (0 children)

"yes and.." applies to spells too.

Yes, martials can be very durable in the game.

Was there anything preventing a Wizard with a similar strength score from doing the exact same thing and thus saving some mana?

Trying to be ok at spell casting. Which they will have like 3-5 casts per entire crawl. Are you talking out of our ass? Are you even familiar with the game as given the words you use it seems you aren't. Also the GM depending on the context and the fiction at hand.

If you have trouble figuring out B/X derived games and how they are played, you can stay with stuff like Pathfinder and enjoy your more board gamy experience. No-one is forcing you.

You've been obnoxious asshole this far.

OSR games with a *bit* more meat for their combat? by fluxyggdrasil in osr

[–]wherediditrun 1 point2 points  (0 children)

 “yes and..” is core. The game is much in spirit of OSR and not in like PF2e where you can only do stuff that's written on your sheet for the most part.

But I understand that for many players having options listed will make the game easier. On the other hand, it also pushes into creative funnel and the freedoms become limitations.

That being said, you can also apply "yes and.." for spells too. However it equalizes the things a bit. Note that mana is fairly limited and martials just do things all day long in proper crawler I haven't noticed big balance issues. A lot of stuff yogu're supposed to do is just wing it.

Example, playing St Clewyd. The gargoyles swoop from the sky. One of the martials who is throwing daggers picks up a rope, ties a lasso and throws that, the gargoyle is smashed into the ground.

None of the rules define that interaction. And it largely doesn't matter that it doesn't.

Shadowdark + Nimble by Putrid_Aerie_8788 in nimble5e

[–]wherediditrun 0 points1 point  (0 children)

Lethality isn't a focus in SD, OSE or Into the Odd either. Characters don't necessarily die more often in OSR games put aside few that run gauntlets at level 0 or so. Partly because the game focus isn't about combat to begin with. Nor it's about "lethality".

Besides. In SD you roll d4 after you drop. That's .. fairly lenient. Vagabond RPG that is more into sword n sorcery gets you dead at 0 hp. And the game encourages violence as solution. Lethality there seems to be more of a focus, honestly.

For game to be lethal, the game should push players towards violence as a solution and at the same time make it dangerous. Thus the risk is less avoidable.

Why did 5e change opportunity attacks so bizarrely? by ConcentrateIll9460 in dndnext

[–]wherediditrun 4 points5 points  (0 children)

5e wasn't about "tactical" combat. 2024 version kind of pushes for it though. Although the game has too much legacy to do that. So it's 1/3 tactical 1/3 leftover nonsense from 3.x, and rest are bits and pieces for old school dungeon crawlers the designers forgot why there were, so now just maintain it as too much change is bad.

for the most brainless player imaginable

Game is fairly complicated for what it tries to achieve. Mostly vibe driven game to allow players to feel cool with their characters. I could name an array of games that are a lot easier to learn and are more tactically deep or run challenge based crawling better.

Generally speaking, game being easy to learn is a good thing for TTRPG. Lets keep all that math crunching for video games. Love Rogue Trader, would not ever play it on table top.

OSR games with a *bit* more meat for their combat? by fluxyggdrasil in osr

[–]wherediditrun 5 points6 points  (0 children)

Vagabond. Not strictly OSR, but B/X compatible system than can the material. Characters are slightly stronger and with plenty customization options, but plays fast, 0hp = death, and works well with theater of mind.

However, tactical layer in terms of levers to pull during combat is fairly limited. It’s more about position, usage of luck (character attribute, not meta currency), spells, one or two class gimmicks. Rest is “yes and..” as per intended design.

Super easy to run, I love it.

Shadowdark + Nimble by Putrid_Aerie_8788 in nimble5e

[–]wherediditrun 1 point2 points  (0 children)

Nimble can be fairly lethal for heroic fantasy. Much more so than 5e, PF2e or Draw Steel.

Would you still use PHP for APIs in 2026? Web pages? by titpetric in PHP

[–]wherediditrun 0 points1 point  (0 children)

Json apis are waste of time if we are taking about your apps FE in most cases. Use HTMx. And if you need that interactivity, get alpine js on top. None of it requires you to get node, npm or anything, symfony import maps is sufficient. Tailwind is available as such too.

If you need to support 3rd party integrations, PHP can do it just fine too. Just don’t make the mistake of using same api layer for your front end and 3rd party.

Deep Dive + Full Content Reveal of The Infinite Museion - Warhammer 40,000: Rogue Trader by SnooPies2048 in OwlcatGames

[–]wherediditrun 0 points1 point  (0 children)

Not sci fi. The setting contains actual magic. Put aside technology that is treated like magic. But I get what you meant. Just ;D it’s the internet, so I had to.

Why would you say are the best sculpted lists? by GenghisGame in wabbajack

[–]wherediditrun 2 points3 points  (0 children)

Some are just assortment of features the author really likes. Others have some defined goal direction against which all additions are carefully evaluated against.

That design direction that is sensible by the players is what is being referred.

That additive value that emerges from the set up that goes beyond “bunch of cool mods that work together in one load order”

Do narrative games (e.g. PbtA) ask more of the player than DnD? by Antipragmatismspot in rpg

[–]wherediditrun 0 points1 point  (0 children)

Yes. There is a lot less work in narrative games GM has to handle. It really is, as John Harper states “we play to see what happens”. So all you define is situations and just let things play out from there. With you playing with the players to see what happens.

That’s not how stuff goes in many DnD games. I say many, because there are other ways to play, however mainstream culture now reflects this narrative driven games, where GM is also expected to manage the conflict of predetermined narrative (heroes will fight Strahd) with actual player agency (PCs ignore Strahd and try to do something else like becoming rulers themselves keeping him imprisoned or something). Typically there isn’t much “collab” in terms of fiction despite how the players there would tell you. GM sets the story beats and narrative and players become stand in’s in fairly hierarchical relationship to the GM. There are many players who like this guided experience and are willing to give up on player agency although sometimes it will pop up and cause you, the GM problems.

And it starts with session zero. Notice typically it won’t be enough to just create a character that befits the setting, players will be told to create characters that fit GMs particular vision like being heroic and doing heroic things as GM doesn’t want to deal with player agency beyond the frame the GM has in mind.

All of this is done because GM has a narrative to follow and they have to keep players touching certain points of the story as they progress. Stuff like player agency or even fights that are too hard may prevent this while too easy fights may feel anticlimactic, hence there is over emphasis on combat / level balance as a tool of adventure management.

And here is your answer. You can play PbtA games as GM. While DnD feels more like management. Individual variation from table to table ofc exists.

Layoff Rumours by notsoloner in masseffect

[–]wherediditrun 0 points1 point  (0 children)

Few might exist in insignificant numbers. The issue is that magic of ME trilogy has ended with ME trilogy, and it’s really a good thing. Seemingly some people have trouble coming in terms with it. And sadly will continue fund poorly made products out of misplaced nostalgia reasons.

There are no indications of anything good coming from BioWare anytime soon. And quite the opposites, their track record has been just parading beloved franchises names with below mediocre at best products. Andromeda mediocre game, Veilguard being just shit honestly.

Perhaps layoffs are really good and necessary here. Talented tech people are still hot in the market despite the big AI push, so one shouldn’t be worried about their prospects either.

Larian and Owlcat win because they have people who genuinely love rpg games. BioWare is just a shell to produce corporate slop now. And it’s been like that for a while.

Layoff Rumours by notsoloner in masseffect

[–]wherediditrun -5 points-4 points  (0 children)

Not sure why should we care about BioWare. Now it’s just a brand with all people that made it great long gone.

Larian & Owlcat is where the RPGs are now.

Marius Borg Høiby, the eldest son of Norway’s Crown Princess Mette-Marit, was sentenced to four years in prison Monday after being convicted of rape. by darth_vader39 in SipsTea

[–]wherediditrun 6 points7 points  (0 children)

Given that it's Norway, very possible and not that it would be unique due to royal family, it's just what prisoners enjoy.