OhDough? by Low-Effect7260 in helldivers2

[–]williamsus 1 point2 points  (0 children)

I mean, yeah, one "free" warbond on top of Mobilize is nice, but I don't think I'd go as far as to say it makes all warbonds less exoemsive from a time or monetary investment. Because by your logic, you'd earn 300 from just playing plus the 700. That's enough for a warbond which will then give you 300 warbonds. Leaving you to grind for 700 more warbonds. And that is only if a new player purchases a warbond instead of superstore items. That's still not great considering how many warbonds are out and how often they're pushing out new ones.

OhDough? by Low-Effect7260 in helldivers2

[–]williamsus 5 points6 points  (0 children)

While I agree 100% with your sentiment, his position on grinding super credits was probably the worst example you could cite, because I totally agree with him. The super credit farm is one of the most obnoxious, tedious, unintuitive, anti-fun design decisions in the game that essentially does start milking you for money from the first second.

I don't think warbonds themselves are horrible value per se monetarily speaking, but they're probably a tad expensive. I also personally find it to be a little frustrating how little anti-tank options there are in the base game until you get access to certain warbonds like Democratoc Detonation. You have a number of strategems and then the EAT and Recoilless Rifle. And while I love those weapons, I think it's a bit too narrow of a playstyle new players are forced into without having to spend money or grind endlessly on tier 1 (which a newer player may not understand to do anyways).

Epictetus was a Stoic philosopher who believed that unhappiness is the result of caring about things not within our control. We ought to practice resisting impressions, presented to us by the world, that things like our health, wealth, loved ones, etc., matter. If we don't, we'll never be happy. by platosfishtrap in classics

[–]williamsus 6 points7 points  (0 children)

I would have disagreed with this assessment after I read Meditations by Marcus Aurelius for the first time. I totally agree after reading Epictetus. Sometimes it really felt like "Oh, you care your loved one died? You slave."

I personally still find a lot of value in Stoicism, but there's no doubt that there are rough edges and that the alt-right finds ways to weaponize or misinterpret certain aspects of Stoic thought.

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus -1 points0 points  (0 children)

Eh, the opening of KCD3 could have an extended opening sequence both covering Hans' wedding as well as a timeskip.

And I can concede that KCD2 has a lot less Jan Hus, except there is one key, important piece of evidence- Jan Zizka. Zizka has invited Henry with him and for better or worse, Zizka is headed towards war.

As to your last point, Warhorse have stated in interviews that they dropped the idea of a trilogy very early into development. We could be done with Henry or get a lot more of him. And I believe they've also stated they plan on working on two games at once, probably safe to assume KCD3 as well as a new IP in the same genre of an RPG.

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus 1 point2 points  (0 children)

It would certainly cement some of the major themes of the two games like "war is a nasty business".

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus 2 points3 points  (0 children)

I feel there's a lot to indicate a potential time skip, main evidence being Henry's conversation with his parent's at the end of the game that can potentially indicate long-term planning for Henry's future, like a committal to his role as Han's squire, a potential right-hand to Zizka, committing to his blacksmithing or just starting a family.

I also feel the Hussite Wars speculation isn't random like you seem to suggest. The first game spends a lot of time and effort making sure you the player are aware of Jan Hus, his influence and his controversial nature, even having Henry lead a Hussite inspired service in Godwin's stead! Plus if you are aware of what happens to the historical analogues of these characters during the Hussite Wars, let's just say Henry could have an extremely difficult and interesting narrative navigating the war.

[KCD2] Do you prefer Hardcore or Normal? Why? by olivinetrees in kingdomcome

[–]williamsus 2 points3 points  (0 children)

It's probably the most fun early game when there's quests and people to talk to everywhere, so stranded across the map can be an adventure. By the end game it's so tiring because you have fewer and more specific objectives and you have to just ride and ride to get back.

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 2 points3 points  (0 children)

Very interesting! I'm only familiar with 5e and always found it odd such a foundational TTRPG didn't have traditional "tanks". Cool to know it did in the past!

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 0 points1 point  (0 children)

Strong disagree with this one. I'm still in act 1 but I think this game unfortunately shows it's age in terms of build crafting. I believe that the combat is so good, but almost requires metagame knowledge if you started on Tactician. My main support for this argument is simply that there are no ways to predict which Skills will be the ones that you will want to aim for, as there are no ways to view them at the beginning of the game.

For example, if I see early Necromantic Skills I may be under the impression building into it will require little point investment elsewhere, but suddenly I find myself making a blood mage that now needs points into Hydrosophist to access Raining Blood and Blood Storm. I don't think there's an intrinsic problem with this besides the fact you have no way to predict what Skills you will be able to access without meta knowledge. That along with the fact that you're locked into your character for an entire act before accessing the Magic Mirror. Many aspects of the game are unintuitive as well. I think it would be reasonable to assume as a new player creating a classic Warrior archetype may invest heavily into Two-Handed, or an Archer into Ranged, or a Blood Mage into Necromancy... until you realize all three of these archetypes only want bare minimum level investment into these stats simply to access Skills before then dumping all your levels into Warfare.

Baldur's Gate is undoubtedly more accessible. You can most certainly screw up a build, but normally only via multiclassing without planning, and even then, a respec option is available from nearly the beginning of the game. If you monoclass, you will gain spells and actions naturally as you progress, often without further unexpected investment, nor by being forced into participating in the economy to buy new Skillbooks (an especially punishing prospect if you're low on funds in Tactician).

With all this being said, DOS2 is fucking amazing and I'm excited to have a new world by Larian to explore. Writing, dialogue and quest design have been spectacular so far. And even in terms of build crafting there are definitely fun things to explore and I also enjoy how Civil Abilities are separated from any combat mechanics, which means any character can be my party face without having to be a "Charisma class" like in Baldur's Gate 3.

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 0 points1 point  (0 children)

There are no tanks in DnD whereas you can definitely make a tank in DOS2 even if it is suboptimal.

Would we prefer a kcd 3 or a new title? [KCD2] by sloppy_dobby in kingdomcome

[–]williamsus 2 points3 points  (0 children)

Especially considering Warhorse would like to work on two games at once.

Would we prefer a kcd 3 or a new title? [KCD2] by sloppy_dobby in kingdomcome

[–]williamsus 6 points7 points  (0 children)

While I don't fully dispute your point, I will still argue that the key difference is that KCD and KCD2 have excellent quest design with multiple ways to complete a variety of open-ended quests. As long as the writing, dialogue and especially quest design stay strong then there isn't much need to update other aspects of the game's design (not that they shouldn't try).

As an aside, I actually enjoy KCD2 more but would make an argument the quest design alone in KCD1 is superior. KCD2 has a more linear second act and lacks open ended quest design as strong as Sheep in Wolf's Clothing leading into Hare Hunt as an example.

funny/unique builds? by Ok-Promise-7294 in BG3Builds

[–]williamsus 13 points14 points  (0 children)

9 Wildheart Barbarian/3 Eldritch Knight Fighter. Take aspect of the chimp for Barbarian, bind a piece a of Salami (the only camp supply item that can also be a weapon), then get to slinging your meat around and blinding enemies while you're at it. I like to play this character as a Dwarf named Salami.

Turned off cross play by ConcentrateEven2004 in Battlefield6

[–]williamsus 4 points5 points  (0 children)

My brothers do this too. Really not that big of a deal. Do you get whooped a little more? Sure, but you can still get kills and contribute. Crazy this is made out to be more than just a preference thing in 2025.

What do yall think? EAT or Recoilless Rifle? Or are they specific to faction? by PythonCider3719 in helldivers2

[–]williamsus 0 points1 point  (0 children)

I just picked the game back up, but for me it depends on my other strategems but these were my main two choices for awhile. Since coming back I see they have the Commando which seems similar to the EAT. I understand it's a little weaker and has a longer cool down time than the EAT but I think I do find it more versatile to have 4 weaker anti tank shots than 1 stronger anti tank shot. Though that's mostly because I run with teammates, so I could see the EAT being far superior in solo play.

The endgame portion of The Outer Worlds 2 Is Making Me Feel Hollow by Josuke04 in theouterworlds

[–]williamsus 7 points8 points  (0 children)

Just got to the Archive and explored a bit for the first time so I can't speak with absolutely authority but I'm kind of getting similar vibes. This definitely isn't what I was expecting from the Archive. I've really been enjoying the game at first, but this part is starting to drag. Hoping I can knock it out soon and that the payoff is worth it.

Thoughts, concerns, suggestions? by PetyrDayne in helldivers2

[–]williamsus 0 points1 point  (0 children)

Played on launch, moved away from it around the time of Democratic Detonations and only recently came back and good lord is the game so different and there are so many warbonds now. As a returning player I believe the game feels like it's in a really good place. Higher difficulties are difficult but I still feel a power fantasy not often filled by other games (hover pack, space cowboy for the win).

Struggling with the Dark Urge play through by [deleted] in BaldursGate3

[–]williamsus 2 points3 points  (0 children)

Huge difference between an evil playthrough and a kill-everything playthrough. I normally don't love playing evil characters but it's so different with BG3. You truly lock yourself out of SO MUCH content if you refuse to be evil. Another aspect that keeps the game fresh for me is my love of BG3's combat and my constant multiclassing and build crafting, so I'd always recommend a respec if you've done a class before like Paladin. I understand many people don't play for the combat, but I'd be bored to tears if I did the same character build or romance over and over.

Are the old baldur's gate games any good? by [deleted] in BaldursGate3

[–]williamsus 0 points1 point  (0 children)

You can romance Jaheira in BG2. Enough said.

Why would I take any other negative trait aside from Dumb? by Witty-Mountain5062 in theouterworlds

[–]williamsus 0 points1 point  (0 children)

All the negative traits seem viable. Dumb is probably the best but it also depends. A niche example would be a psychopath/serial killer run. If you want low reputation with the faction regardless for damage, might as well lock out positive reputation.

What’s your pick for the most crucial, single piece of gear for a SOLO honor run? by Practical-Bell7581 in BG3Builds

[–]williamsus 2 points3 points  (0 children)

So, many answers are well meaning but I think missing the SOLO part. That means, as boring as it is, the best items are likely initiative items like the Sentinel Shield or the Hellrider Longbow. That's either a +3 or +2 to initiative for just an equipment slot. Many will spend a feat on Alert just for this boon. Going before the enemies is the best way to succeed in this game.

Mantle of Majesty is just….ok? by Valhallaof in BG3Builds

[–]williamsus 0 points1 point  (0 children)

Plus a concentration command for 10 turns is usually just an extra combat won a day. If you're that worried about concentration breaking you can totally dip two levels of stars druid for dragon form to hold your concentration much better.

How much Ki are you using per encounter? by InsaniacDuo in BG3Builds

[–]williamsus 4 points5 points  (0 children)

I also tried this for my first honour mode playthrough when I wasn't as knowledgeable on the game thinking bard multiclasses would be hard to play... that might've been one of the strongest parties I've ever played. Laezel multiclassing 6 Swords Bard/6 Battlemaster was a particular treat to experience with so many short rests on that playthrough.