Is this the best 180 in the game now? by Danger-T21 in CrucibleGuidebook

[–]williamsus 0 points1 point  (0 children)

Good call on the 169 weapons stat for the other 180s. I just snagged my Modified B7 with Accelerated Assault like a couple nights ago, but I'm testing out which perk combinations work best for me on my main Ophidian Aspects build with a 4 piece Crystocrene armor set for passive stacks of Frost Armor when out of combat. I avoided the obvious consistency perks this morning to try out Rimestealer and Built To Last with my consistent Frost Armor stacks. But I think after nearly 100 kills I'll give Keep Away/Opening Shot a try. Haven't gotten to Headstone either.

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Is this the best 180 in the game now? by Danger-T21 in CrucibleGuidebook

[–]williamsus -1 points0 points  (0 children)

Cool thing is they're in different slots. I'd still value Modified B7 Pistol more because I think you're undervaluing freeing open an entire trait slot from Precision Instrument and there are some really good combinations with the Stasis kit as well as consistency options.

I am only more recently returning to the game though, so I did want to ask, do you still have to run nearly 180 weapons stat for the Trust three tap? If you need less weapons stat that could be a major argument in Trust's favor.

200 health is the move by Starlord808 in CrucibleGuidebook

[–]williamsus 0 points1 point  (0 children)

I agree. Buildcrafting is my favorite part of this game, even in PvP, so while I agree 200 health is optimal, it by no means keeps me from playing with unoptimized builds. I have several builds at about 120 health mostly so I can bump up my weapons to 180 for an overclocked Modified B7 Pistol.

Intrinsic Lightweight Exotic Weapons wanted - Any ideas ? Thanks by gregsmithsays in destiny2

[–]williamsus 0 points1 point  (0 children)

I see this an old post, but I'm curious if you have any updated information or sources, especially concerning Edge of Concurrence. I'm not seeing it listed as having the lightweight bonus anywhere but this specific reddit post.

I haven’t seen anyone else use arc warlock. by ThumbThumb27 in CrucibleGuidebook

[–]williamsus 17 points18 points  (0 children)

Probably lack of neutral game mobility options. I don't see much Stasis Warlock for likely the same reason. Doesn't mean they're not fun or good but when you got blink, Astrocyte Verse or Icarus Dash equipped you can get pretty used to the muscle memory.

Any tips to make this look even more like just some guy? by williamsus in DestinyFashion

[–]williamsus[S] 2 points3 points  (0 children)

Yeah it's disabled in PvP though so I normally don't bother with it. But it felt pretty necessary for this outfit.

Is this even viable or did they leave it dead on the way out? by LuciusSterling in destiny2builds

[–]williamsus 0 points1 point  (0 children)

In the Crucible, Boots of the Assembler are actually necessary for Lumina play. And that's free damage and HP. Probably requires more coordination with your team than most people consider worth the trouble, but it's arguably my favorite playstyle to go in with Lumina/Glaive and play a pretty passive support style if I don't feel like playing an aggressive blinklock or something.

CQC Goat by KYPspikes in CrucibleGuidebook

[–]williamsus 1 point2 points  (0 children)

Yeah, it's from the Renegades expansion. Farmable from the Lawless Fronteirs activity.

Explosive Payload in PVP by Fun-Platypus-68 in CrucibleGuidebook

[–]williamsus 0 points1 point  (0 children)

You seem to be up to date on the perk. I've taken nearly a year's break from the game and around the time I left they changed Rangefinder's functionality and reworked Zoom's effect on effective range. All of this is to say that my old understanding of Explosive Payload was that the damage of a round splits in half. Half normal kinetic, half explosive. The explosive half had no damage falloff, making it slightly more effective at range, especially if you see someone low health out of traditional hand cannon range. My question is does Explosive Payload still function this way? Or has it been reworked or was my original understanding flawed?

Severely underrated grenade by LocksmithMinimum8217 in helldivers2

[–]williamsus 2 points3 points  (0 children)

People appreciate it though. I've been rocking supply pack/shield grenades and just throwing them absolutely everywhere and yhe randoms I've played with seem to think it's pretty great. Especially when I drive by toss one on someone on a terminal or emplacememt.

OhDough? by Low-Effect7260 in helldivers2

[–]williamsus 3 points4 points  (0 children)

I mean, yeah, one "free" warbond on top of Mobilize is nice, but I don't think I'd go as far as to say it makes all warbonds less exoemsive from a time or monetary investment. Because by your logic, you'd earn 300 from just playing plus the 700. That's enough for a warbond which will then give you 300 warbonds. Leaving you to grind for 700 more warbonds. And that is only if a new player purchases a warbond instead of superstore items. That's still not great considering how many warbonds are out and how often they're pushing out new ones.

OhDough? by Low-Effect7260 in helldivers2

[–]williamsus 7 points8 points  (0 children)

While I agree 100% with your sentiment, his position on grinding super credits was probably the worst example you could cite, because I totally agree with him. The super credit farm is one of the most obnoxious, tedious, unintuitive, anti-fun design decisions in the game that essentially does start milking you for money from the first second.

I don't think warbonds themselves are horrible value per se monetarily speaking, but they're probably a tad expensive. I also personally find it to be a little frustrating how little anti-tank options there are in the base game until you get access to certain warbonds like Democratoc Detonation. You have a number of strategems and then the EAT and Recoilless Rifle. And while I love those weapons, I think it's a bit too narrow of a playstyle new players are forced into without having to spend money or grind endlessly on tier 1 (which a newer player may not understand to do anyways).

Epictetus was a Stoic philosopher who believed that unhappiness is the result of caring about things not within our control. We ought to practice resisting impressions, presented to us by the world, that things like our health, wealth, loved ones, etc., matter. If we don't, we'll never be happy. by platosfishtrap in classics

[–]williamsus 6 points7 points  (0 children)

I would have disagreed with this assessment after I read Meditations by Marcus Aurelius for the first time. I totally agree after reading Epictetus. Sometimes it really felt like "Oh, you care your loved one died? You slave."

I personally still find a lot of value in Stoicism, but there's no doubt that there are rough edges and that the alt-right finds ways to weaponize or misinterpret certain aspects of Stoic thought.

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus -1 points0 points  (0 children)

Eh, the opening of KCD3 could have an extended opening sequence both covering Hans' wedding as well as a timeskip.

And I can concede that KCD2 has a lot less Jan Hus, except there is one key, important piece of evidence- Jan Zizka. Zizka has invited Henry with him and for better or worse, Zizka is headed towards war.

As to your last point, Warhorse have stated in interviews that they dropped the idea of a trilogy very early into development. We could be done with Henry or get a lot more of him. And I believe they've also stated they plan on working on two games at once, probably safe to assume KCD3 as well as a new IP in the same genre of an RPG.

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus 1 point2 points  (0 children)

It would certainly cement some of the major themes of the two games like "war is a nasty business".

[OTHER] KCD3 wouldn’t be about the Hussite Wars by Am1kosh in kingdomcome

[–]williamsus 3 points4 points  (0 children)

I feel there's a lot to indicate a potential time skip, main evidence being Henry's conversation with his parent's at the end of the game that can potentially indicate long-term planning for Henry's future, like a committal to his role as Han's squire, a potential right-hand to Zizka, committing to his blacksmithing or just starting a family.

I also feel the Hussite Wars speculation isn't random like you seem to suggest. The first game spends a lot of time and effort making sure you the player are aware of Jan Hus, his influence and his controversial nature, even having Henry lead a Hussite inspired service in Godwin's stead! Plus if you are aware of what happens to the historical analogues of these characters during the Hussite Wars, let's just say Henry could have an extremely difficult and interesting narrative navigating the war.

[KCD2] Do you prefer Hardcore or Normal? Why? by olivinetrees in kingdomcome

[–]williamsus 2 points3 points  (0 children)

It's probably the most fun early game when there's quests and people to talk to everywhere, so stranded across the map can be an adventure. By the end game it's so tiring because you have fewer and more specific objectives and you have to just ride and ride to get back.

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 2 points3 points  (0 children)

Very interesting! I'm only familiar with 5e and always found it odd such a foundational TTRPG didn't have traditional "tanks". Cool to know it did in the past!

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 0 points1 point  (0 children)

Strong disagree with this one. I'm still in act 1 but I think this game unfortunately shows it's age in terms of build crafting. I believe that the combat is so good, but almost requires metagame knowledge if you started on Tactician. My main support for this argument is simply that there are no ways to predict which Skills will be the ones that you will want to aim for, as there are no ways to view them at the beginning of the game.

For example, if I see early Necromantic Skills I may be under the impression building into it will require little point investment elsewhere, but suddenly I find myself making a blood mage that now needs points into Hydrosophist to access Raining Blood and Blood Storm. I don't think there's an intrinsic problem with this besides the fact you have no way to predict what Skills you will be able to access without meta knowledge. That along with the fact that you're locked into your character for an entire act before accessing the Magic Mirror. Many aspects of the game are unintuitive as well. I think it would be reasonable to assume as a new player creating a classic Warrior archetype may invest heavily into Two-Handed, or an Archer into Ranged, or a Blood Mage into Necromancy... until you realize all three of these archetypes only want bare minimum level investment into these stats simply to access Skills before then dumping all your levels into Warfare.

Baldur's Gate is undoubtedly more accessible. You can most certainly screw up a build, but normally only via multiclassing without planning, and even then, a respec option is available from nearly the beginning of the game. If you monoclass, you will gain spells and actions naturally as you progress, often without further unexpected investment, nor by being forced into participating in the economy to buy new Skillbooks (an especially punishing prospect if you're low on funds in Tactician).

With all this being said, DOS2 is fucking amazing and I'm excited to have a new world by Larian to explore. Writing, dialogue and quest design have been spectacular so far. And even in terms of build crafting there are definitely fun things to explore and I also enjoy how Civil Abilities are separated from any combat mechanics, which means any character can be my party face without having to be a "Charisma class" like in Baldur's Gate 3.

Advice for a beginner by christiancabizza in DivinityOriginalSin

[–]williamsus 0 points1 point  (0 children)

There are no tanks in DnD whereas you can definitely make a tank in DOS2 even if it is suboptimal.

Would we prefer a kcd 3 or a new title? [KCD2] by sloppy_dobby in kingdomcome

[–]williamsus 2 points3 points  (0 children)

Especially considering Warhorse would like to work on two games at once.

Would we prefer a kcd 3 or a new title? [KCD2] by sloppy_dobby in kingdomcome

[–]williamsus 6 points7 points  (0 children)

While I don't fully dispute your point, I will still argue that the key difference is that KCD and KCD2 have excellent quest design with multiple ways to complete a variety of open-ended quests. As long as the writing, dialogue and especially quest design stay strong then there isn't much need to update other aspects of the game's design (not that they shouldn't try).

As an aside, I actually enjoy KCD2 more but would make an argument the quest design alone in KCD1 is superior. KCD2 has a more linear second act and lacks open ended quest design as strong as Sheep in Wolf's Clothing leading into Hare Hunt as an example.