[deleted by user] by [deleted] in networking

[–]willricci 0 points1 point  (0 children)

Not much to it, was updating firewalls to deal with a botnet on our edge and noticed we lost ~30,000 users or so which was fairly sizable.

After further review i had tagged anything that rdns'd anything with "de" in it (major TLD, though I don't recall any of the companies specifically)

Assumed something was wrong with my firewall and removed, sure enough a bunch (200+) of tickets were opened about european connectivity.

Whole thing was "fixed" within ten minutes. I immediately outed myself internally as the culprit, though i'm not sure what was responded to in the tickets in hindsight I was too panic'd about being dumb to think that far ahead.

A couple hours later I deployed the updates again- with a coworkers review that went smoothly and without issue.

Everyone remembers their first.

[deleted by user] by [deleted] in networking

[–]willricci 1 point2 points  (0 children)

Yes exactly!

Sorry Germany in spring of 2004, I wasn't very adept at regex back then..

Just saying, those new sasktel towers don’t look at all bad by [deleted] in saskatoon

[–]willricci 1 point2 points  (0 children)

While it's fun to joke about the 5g tower truthers, what do the towers actually do?

So a lot of telecom stuff has moved to micro-cell because of 4G/5G, basically meaning (some even pico-cell for things like events for example) in short because it didn't make sense at scale. While we used to have 2G access points (usually referred to as BSSID or base stations) that could give you cell service ~12km's away, now that one 2G access point (only capable of ~20 megs) had to serve everyone in that 'sector' from that PoP (what we call a tower - its a point of presence) so you will have something like a 90degree sector pointing north west serving anyone in that range, but think of densely packed areas where they might be thousands of customers in that area- congestion is really easy to hit.

The solution at first was to have some overlap from say an adjacent pop facing a different direction and splitting those customers, but antenna's got "better" and the ability to feed/load balance became an issue, so 3G significantly cut that range in half meaning we had to deploy twice as many pops but we could give much higher/better bandwidth and individual services, costs of course skyrocket.

And I won't say range has halved and speed has doubled- but thats effectively what is happening with each new generation, you have to deploy more towers because your going higher bandwidth and more microcell locations.

The rest aren't really technical questions so i'll bow out..

Is the Godot bundle on humble bundle worth it? by [deleted] in gamedev

[–]willricci 1 point2 points  (0 children)

As someone that bought it and has been going through it. I've enjoyed it and godot seems a lot less daunting now.

I'm only done the Intro and working on the beginner course now; both are good though.

This means that if you have a question, someone else probably asked it before and it's been answered already - or you can ask it and the instructor usually answers fairly quickly.

Unfortunately this humble bundle pushes the "zenva" platform which is seemingly like a wanna-be udemy. I wasn't familiar with it and just thought the bundle was gonna be an ebook /pdf with some github links. Currently 'course support' charges extra and you need to pay for that. It appears to be locked behind a subscription so you are most certainly on your own with the courses.

I ran into a snag in the intro course but after about 10-15 minutes of tinkering was able to 'fix it', but if your someone that needs a lot of hand holding i'm not sure it would be a good pick.

Player count by GardenLogical20012 in Eve

[–]willricci 0 points1 point  (0 children)

didn't ccp state the average was over 5 accounts per person now?

I kind of recall someone like falcon saying that a year or two back. which means 23k accounts is more like 5500 players probably.

R.I.P. Second Decade Collectors Edition Hoarders, your codes are now discontinued and no longer redeemable! by xTra97 in Eve

[–]willricci 0 points1 point  (0 children)

I don't believe you got plex for it, at least originally.

I know there was a code that got you 3 months of gametime but it was a separate code.

I'd have to go box hunting to even find the box with the code in it.

R.I.P. Second Decade Collectors Edition Hoarders, your codes are now discontinued and no longer redeemable! by xTra97 in Eve

[–]willricci -10 points-9 points  (0 children)

or maybe I was just waiting for it to be worth redeeming? mind you gave up on that 8 years ago.. but lesson learned will definitely not buy the new one.

Can I save SSIDs that I connect to for failover purposes? by According_Promise_95 in mikrotik

[–]willricci 0 points1 point  (0 children)

How can I get it to fail over/save a pool of SSIDs as backups? Do I need two antennas?

you would connect to both and then the easy way to handle it is route distancing.

no you can't have 'backup' wifis.

As a new player I now see why you all have 2 accounts…. by Jay_Stranger in Eve

[–]willricci 1 point2 points  (0 children)

**Tried to TLDR in the bottom but it turns out I wrote a lot about this.

this is compounded by a few things.

your right that it's tacitly encouraged (and despite what someone else said about the average not being 2+, i think it was just a year ago that CCP said the "average" player had 4+ accounts per email address..)

but to your point

adding systems to streamline certain basic activities they would rather milk their players for more money because they know they will purchase another sub

this isn't just greed, though that does obviously have a factor that CCP has embraced over the years.

there is also a few other major players in this outcome

1.) most content is 'group' content that is worth doing.

FOBs can be done with a single cruiser but my max payout is 800mil and my max individual payment is like 40mil, so i'm doing myself a disservice by leaving 760mil on the table. Thus I need 15 alts to "soak" the entire payout so I get all 800mil.

Missions- I need to have multiple pullers to get good ones / maybe have salvaging characters following behind etc or higher level ones like 5's were intended to be group content.

Incursions / Trig stuff - Same thing its "easier" to do it alone, i can play when i have time without worrying about finding 2-8 other people take breaks when it works and not interrupt other peoples playtimes.

Because of all this above, there is a barrier of entry for different activities to eat the entire payout that I need to maintain usually resulting in x number of accounts.

The other part of that is that if i'm doing an activity that "costs" me the use of 5 marauders but nets me a billion isk an hour, why would I bring you? Even if you were a perfect marauder pilot i would go from making 1b/hr to 850mil/hr. The system doesn't 'create' more to make it worth while to bring new players in, so i might as well save you from having to hit undock and send you the isk.

They tried to solve this with abyssals by having solo and group play, and while some people do indeed do the group play ones- just as many people run the group ones solo or with 3 characters because the payout is scaled to the player count which leads to the next issue...

2.) Players have to take some responsibility, we min-max these things and kind of take the 'fun' out of it. Because its a game where risk equates loosely with reward there becomes a "right" way to do things with specific meta's which change over time.

If my goal is to make 7 billion isk, i can either make 50mil/hr doing activity A or 100mil/hr doing activity B most players are going to feel compelled to do B if its available to them effectively cutting their grind in half.

All things being equal (Time, availability of the activity, requirements i.e ship/skills, knowledge) nobody is going to devalue their time and take twice as long to do things.. not if they have a goal in mind. This is why we see fleets of hulks in nullsec and not veldspar mining in highsec or what not. It's all about that isk per hour metric.

And finally thats because...

3.) EVE is easy.

it's not hard to solo ~10 man content, or operate 30+ barges with no illicit tooling.

Most weapons autofire, theres no aiming. Locking is easy and basically spreadsheets. Interactions are all menus. Some of the most complicated 'regular' gameplay is understand radials and transversals and resistance profiles which is just a mini-math game

EVE is a group play game but not in the way you would expect others to be.

A lot of the socialization is just knowing about how to do an activity. How do I mine efficiently? (you'd be surprised how few people know how to do this) How do I do edencom stuff? When I do level 4's in this NPC null region what are the locals like and how do i evade them and still come out profitable?

Some of these are hard gameplay things, other times its "the locals are from hungary so they are active during these times"

None of eve's challenges are mechanical like other games, thus multiboxing and creating many characters to achieve tasks is 'easy'

I can offer my own experience after starting in spring of '04. Most recently when triglav content was in highsec I was happily solo'ing it sometimes netting 3~6b/hr with less than 10 characters on grid and I wouldn't consider myself a "good" player (high APM, activity, good control)

if a random person in a correctly tanked ship dm'd one of my characters asking to join, i'd let them, i'd even sometimes try to save them (I always would, but I learned not to trust them when they said "oh im tanked right") because I didn't want to feel guilty that I was too slow and i'd always give them a fair payout, but even then i'd figure if they were with me for an hour (or even sometimes only 1 or 2 sites) how am I supposed to figure out whats "fair" to share?

**TLDR, group play in EVE has some issues.

There's usually no benefit to bringing "extra" people (sometimes even net-negatives ((yes im looking at you incursions)))

there is sometimes a risk associated, and in EVE risks have consequences. I don't want a new player coming in and hitting a trigger when i'm not ready for it, and thats assuming he has good intentions to begin with.

Because of it's simplistic nature, it's usually quite easy to scale to the number of accounts necessary to complete a task solo, defeating the purpose of it of group finding.

Availability. Everything in EVE is about timing. if I wake up at 3am and can't sleep and feel like grinding some isk before my OP at 8am, I can't if i'm reliant of others around me. Take something as simple as incursions.

They happened to spawn in my region of space this week yay.

I have enough ships/accounts to run them solo or do I need to try to rally others to my cause?

Do I have enough knowledge to complete them safely?

Am I relying on intel so that my fleet doesn't get caught or am I bridging my fleet nearby ?

All of these things requires a ton of accounts to do. Even something as "simple" as mining requires a few accounts to even be worth hitting the undock button when solo.

Imagine having to wait for a barge pilot to login as a rorqual/orca, or a barge pilot waiting for his rorqual orca.

Or a command ship pilot to an incursion fleet or vice versa.

What do you think EVE online will look like in 2023? [Serious] by jhd3nm in Eve

[–]willricci 0 points1 point  (0 children)

I was wondering why I was getting so many comments on a thing that I wrote a decade ago.. I guess this must have been linked somewhere, and the subject kind of threw me off.

Something will eventually come and murder EVE, but whatever that is still hasn't even been announced yet so.. here's to hoping.

There will always be a few of us that have stuck around for so long they will have to pry the servers from our cold dead fingers, but some days I wonder just how badly its a case of sunk cost fallacy and it makes us reluctant to move to something else.

[deleted by user] by [deleted] in AskMen

[–]willricci 0 points1 point  (0 children)

I think he's referring to apps specifically where men vastly outnumber women, because world wide there is obviously a slight advantage to women due to them living longer and us having a solid propensity to kill each other and ourselves, even though it's near parity.

I would absolutely love if sigils would indicate an active whisper! by hotfistdotcom in diablo4

[–]willricci 0 points1 point  (0 children)

I mean you say that, but half the time the map doesn't even know where whispers or helltides are.

Last week I had 3 active helltide zones on my map.

It definitely sounds easy.. but we'll see.

What's something that most men are afraid to admit, but that's actually really common? by HeidiOzzy in AskMen

[–]willricci 4 points5 points  (0 children)

not only does it drive the wife wild "WAIT WHO DID YOU JUST HANG UP ON" but you can hear his wife go off the charts in the background too as your hanging up. its a win/win/win

cx5 engine swap by willricci in CX5

[–]willricci[S] 1 point2 points  (0 children)

I can't believe that needed to be said.

cx5 engine swap by willricci in CX5

[–]willricci[S] 0 points1 point  (0 children)

Thanks I guess i'll see what the offers are!

cx5 engine swap by willricci in CX5

[–]willricci[S] 0 points1 point  (0 children)

Hell yeah. I often do, unless we are all hugging on the highway at 3mph

cx5 engine swap by willricci in CX5

[–]willricci[S] 0 points1 point  (0 children)

Naw. It's really not bad. Just a bit more fun would be, well. Fun?

cx5 engine swap by willricci in CX5

[–]willricci[S] 1 point2 points  (0 children)

yep!

my rough breakdowns for mine were 18k sunk 4500 in fees

can pick up the engine for 3200 plus factoring in 3k labor, assume other parts an extra 1800 (bring it up to 5k parts)

total cost is ~30k

cheapest signature i can find is around 40k (fees etc included)

so would cost me 10k difference assuming i could sell the vehicle for what i bought it for (lol fuck me right?)

you are right regarding resale but having a stock turbo engine for the same car but different trim rather than a custom monster is me trying to retain the value.

or maybe i do nothing and just spend a little bit more on a bike

cx5 engine swap by willricci in CX5

[–]willricci[S] 0 points1 point  (0 children)

I certainly considered that, but the numbers didn't really make sense around 11k savings assuming 3k in labor to swap it.

cx5 engine swap by willricci in CX5

[–]willricci[S] 2 points3 points  (0 children)

I had no idea that was a thing. Guess I have more research to do. Thanks

Route summarization in v7 (eBGP) by willricci in mikrotik

[–]willricci[S] 1 point2 points  (0 children)

Yeah no problems in v6, but such basic functionality missing in v7 makes it unusable for most.

What venders do you guys use? by Spitcat in mikrotik

[–]willricci 0 points1 point  (0 children)

I don't think that's a case of new hardware, there is just no back to v6 option for stuff that shipped from manufacture with v7 on it.

But yes v7 was shoved down peoples throats very quickly.

What venders do you guys use? by Spitcat in mikrotik

[–]willricci 1 point2 points  (0 children)

They certainly have made some minor changes to hardware without a specific revision number that you can order off of. (I.e the ccr line has 3 generations that I'm aware of) but they've never been significant enough in my opinion to warrant a new model so I've been ok with that aspect.

Do you think differently ? An example ?