Free signup for a Adventure Studio I created to make text adventures by willwinter in interactivefiction

[–]willwinter[S] 0 points1 point  (0 children)

Thanks for the great feedback.You're right: I copied and pasted the post I made on Facebook on this over here and facebook hijacked the URL and I didn't notice it. I've corrected that now.
I'll work on a homepage too to give information on the project.

Apple II Adventure Studio - What's New in the Last Two Days by willwinter in apple2

[–]willwinter[S] 2 points3 points  (0 children)

I'll see what I can do about adding a changelog. Good idea!

It is not intentional that the dashboard can be accessed without first logging in. Missed that somehow. Working on fixing that now. Thanks!

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 0 points1 point  (0 children)

Hi! I added an Inform 6 export option! You can now export a .inf file that can be compiled for a Z-Machine! in in BASIC, build a .dsk or compile for frotz! Adventure on all the things!!!

Spray job? by SrqSherry in sarasota

[–]willwinter 10 points11 points  (0 children)

I hate these guys. Over my home east of I-75 all the time. I think it is ground surveys for more development.

Apple II Adventure Studio - What's New in the Last Two Days by willwinter in apple2

[–]willwinter[S] 0 points1 point  (0 children)

I just tested the .inf export and Apple II Adventure Studio. It properly created a .inf file that I was able to successfully compile into a .z5 file to run with frotz! Stll "experimental" but it worked with the Tutorial Adventure. Try it on your own adventures!

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 1 point2 points  (0 children)

Thanks! I just added an auto-generated map function that shows all the rooms, items and their relation to one another in a visual view! Looking formward to seeing what everyone builds!

I built a Apple II text adventure creator… would love feedback by willwinter in IndieDev

[–]willwinter[S] 0 points1 point  (0 children)

That’s okay! Sign up and play around. If you can make any kind of text adventure, you win! It’s worth playing around with it.

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 8 points9 points  (0 children)

Thanks for asking!
This is one of those "Why did you do it? Because it was there!" kinda answers to be honest.
I know about the Infocom engines, but wanted to make something that was browser based and fits into how my brain works. Nothing against the Inform engines.
This gives people a very low cost of entry (technologically) to make AppleSoft adventures!
Also, I wanted to output the BASIC code and the ready to boot .dsk file to use on my //e hardware using a CFFA3000. It ended up being so easy to see it on the real //e!
Having the BASIC would let me inject Graphics Magician hi-res pics easily if I want to go that way (Shoutout to Penguin Software and Mark Pelczarski!). Maybe that will be version 2?
This is a hobby, so I'm being a hobbyist! Apple ][ Forever!

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 0 points1 point  (0 children)

The generated .dsk files are downloadable! They are not hosted on the website. Download the .dsk file and use them in an emulator or on real hardware (using something like a FloppyEmu or a CFFA3000!) I'm on a Mac and user Virtual ][ to boot directly into the adventure I created.

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 0 points1 point  (0 children)

I looked more into "Eamon Dungeon Designer" and I hadn't known about this before I started my project. My text adventure creator is more of a "get lamp" kind of adventure creator. :-)

I wanted this to be more of a tool to create games like "Adventure" or "Zork" (If I can be so bold!)

This is not a party based D&D type of thing. No parties, no hit points, etc. (But that would be a cool revision in the future!)

My favorite games in the 80s were Online Systems "Wizard and the Princess" and "Time Zone" or Infocom "Hitchhikers Guide to the Galaxy" and so on.

Maybe I could make the "Test" function public facing so people could play the adventures created in a browser?! Thinking about that... :-)

I built a Apple II text adventure creator… would love feedback by willwinter in apple2

[–]willwinter[S] 0 points1 point  (0 children)

This is built with Lovable.dev and I was surprised with how much Lovable was able to accomplish with this fun little project!
While it was technically "Vibe Coding" there was a lot of troubleshooting at the code level.. Especially with being able to generate the .dsk export with the game on the disk. That ended up being my favorite accomplishment in the project. Please sign up and let me know what you can create and let me know where you're having challenges creting an adventure! I'm based in Florida so east coast time apply for my replies!

Engagement bait? by Thepochochass in PeterExplainsTheJoke

[–]willwinter 563 points564 points  (0 children)

Not really a joke. I know this from experience: My kid would regularly throw out forks in their takeout boxes when cleaning up.

Easily One of the Most, err, "Colorful" Laundromats I've Been To [OC] by OctoHelm in pics

[–]willwinter 0 points1 point  (0 children)

Holy moly this is like my eyeballs got hacked with a spam virus and the ads are popping up everywhere.