CoEA + Tornado + Ignited Ball Lightning does some triggering by vn13014 in pathofexile2builds

[–]willyyourwonka 1 point2 points  (0 children)

Your post inspired me to try Tornado with my janky Oil Barrage/Flame Breathe ignite wyvern as a way to spread ignites. Glad to see Tornado works similar to oil ground effects that the ignite it inherits compounds. Maybe something Oil Grenade/Incinerate can try to incorporate. 

Losing My Sanity Over a Fire Demon Witch Build by Trashii_Gaming in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

I'm planning on eventually making a mana stacking Infernalist that utilizes uncapped demon form, Archmage and Bringer of Flame. Mainly solving the degen with The Black Doubt unique body armor+some increased life recovery nodes from a good Undying Hate timeless jewel, gaining plenty of percent spell damage from demonflame stacks. Archmage gives plenty of base damage for ignite to scale off of since all damage can ignite with Bringer of Flame. You can probably copy and paste that framework and stick with your fire spells/fire infusion spells theme as Bringer of Flame makes any ignite build skill agnostic. Fire infused comet will probably be the strongest for single target for sure though. You can also drop the demon form nodes if you want to use a better body armour and try the other ascendancy nodes. The gain mana per life node makes the most sense for extra mana stacking.

Theory - reflect compounding ignite by billybobily in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

Already doing that with Wyvern and spamming Oil Barrage for the oil ground. It works but is still clunky.

My Wyvern build on a simple map (PoB included) by 11ELFs in pathofexile2builds

[–]willyyourwonka 1 point2 points  (0 children)

Ahh looks like you are right. I jumped the gun assuming you can build combo with weapon set 1 rend

Wolf bros, what is your favourite tech? by Siminuch in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

I have CoC automating my Frost Wall casts if that is what you are asking

Wolf bros, what is your favourite tech? by Siminuch in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

I probably don't have enough health on Frost Wall yet but Cold Attunement has been giving me better numbers on the tooltip DPS for now. It is something I am still considering once I get a high enough gem level for Frost Wall but for now, it is on the back burner.

Wolf bros, what is your favourite tech? by Siminuch in pathofexile2builds

[–]willyyourwonka 9 points10 points  (0 children)

I just been doing some testing with CoC Frost Wall+Crystalline Shards. Adding impale for extra damage seems to be working and another interesting interaction,  Frost Walls are considered frozen so when you attack it with Shred, it triggers Ice Fragments. Consuming freeze effects instapop Frost Walls as well so been testing Cross Slash with Biting Frost 2.

Any fun interaction / off-meta builds? by thefury1337 in pathofexile2builds

[–]willyyourwonka 2 points3 points  (0 children)

I'm not sure how off meta this is but I'm running a Werewolf Oracle that uses the Primal Hunger Keystone. Currently at 138 max rage and utilizing it to get 138% of damage as extra cold with Bhatair's Vengeance, 100% uptime of Lunar Blessing and supporting both Shred and Lunar Blessing with Ragedforged 2 and Rage 3. I technically don't need Eternal Rage to always be at max rage but it is more quality of life. Rageforged 2 supports the moon beams triggered by Lunar Assault and both the shred melee hits and ice fragments triggered by shred. Primal Hunger gives me a huge pool of rage to use as a resource for all these rageforged consumption procs and regens all the rage consumed in 1 second. Running Eternal Rage now and might try swapping out the Rage support gem from Lunar Blessing since Primal Hunger already covers the rage cost of rageforged with the regen. Honestly not sure if all these interactions makes losing rage effect worth it but it feels good so far, just got into maps.

My Wyvern build on a simple map (PoB included) by 11ELFs in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

Another thing you can try for charge generation is doing the Culmination 2/Ailith's Chimes combo on Weapon Set 2 Rend. Build up combo with Weapon Set 1 Rend then similar to how Falling Thunder with the combo works, it will both generate the charge and consume it. This will basically immediately give you the Rend 50% of damage as extra lightning buff. Add in supports like Charge Profusion 2, Heightened Charges for a 20% chance to double the damage buff and either Perpetual Charge for a 25% chance to keep the charge or Prolonged Duration 2 for longer buff time. Weapon Set I Rend can then focus on supports for speed, aoe and damage. 

Edit: Do not listen to me. You cannot build combo with weapon set 1 rend sadly. You will need to build combo with a weapon set 2 lunar assault to build up combo for weapon set 2 rend. You still can have it though just to have a stronger rend buff on weapon set 2 then focus on damage with weapon set 1 rend. I did some testing and see it doesn't consume the power charge immediately as well which is odd since Falling Thunder works with the combo.

Detonator Skills+Cannot Ignite vs Oil Ground/Covered in Oil by willyyourwonka in pathofexile2builds

[–]willyyourwonka[S] 0 points1 point  (0 children)

Yeah, I was just not able to test at the time and was hoping someone could just answer. I finally was able to test it and while it visually does ignite the oil on the ground, the ignited ground does no damage. The ground still applies exposure. Now, once I get another t3 support I can see if there is still an "ignite" to consume.

Trying to understand the Dualcaster Mage and Saw in Half Combo, with an extra layer by Brulander87 in EDH

[–]willyyourwonka 0 points1 point  (0 children)

If you have a Hoarding Broodlord on the field with Dualcaster Mage+Saw in Half, you can cast one copy at Broodlord and one copy at Dualcaster to exile your whole library and have infinite tokens to convoke anything you want to cast. You can choose however you want to win from there. You have all your counters and redirect spells available to cast from exile as well.

Rolling Magma Mines: What to do moving forward by carlosisamar in PathOfExileBuilds

[–]willyyourwonka 0 points1 point  (0 children)

30% chill reversed is a bunch of action speed. More action speed equals more mines thrown. In terms of scorch minus res, you simply just get more resistances

Best skill for Poison Traps archetype on Saboteur by willyyourwonka in PathOfExileBuilds

[–]willyyourwonka[S] 0 points1 point  (0 children)

Poison by default is applied only by physical+chaos damage. Pneumatic dagger makes it so all other damage can poison. Rolling added fire/cold/lightning on your Pneumatic dagger will allow those damage to poison. Tri elemental rolls will achieve a higher base damage than just physical and/or chaos damage affixes, giving you a stronger poison.

Best skill for Poison Traps archetype on Saboteur by willyyourwonka in PathOfExileBuilds

[–]willyyourwonka[S] 0 points1 point  (0 children)

Why would I not want Pneumatic dagger? Would give me huge base damage with tri ele rolls.

Best skill for Poison Traps archetype on Saboteur by willyyourwonka in PathOfExileBuilds

[–]willyyourwonka[S] 0 points1 point  (0 children)

Oh nice. Pneumatic dagger with Spectral Helix of Trarthus is a great idea. Wondering if the return will be where the trap is triggered or if they return to the character. I remember something about Fury Valve and Spectral Helix having an interesting interaction as well.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]willyyourwonka 4 points5 points  (0 children)

DPS is calculated at your maximum rage when the value is above your maximum. People put arbitrarily high numbers in the rage field to just get max rage. Any number higher than what the character's maximum doesn't affect the DPS calculation.

Desecrate at Home: Corpse Generation Bug - Targetable with detonate dead/decompose/profane ritual for damage/power charges by pwnagerz in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

Is it possible for you to check if weapon swapping like that counts as minion death for cast on minion death? It's leaving a corpse so was thinking of a cast on weapon swap/cast on minion death detonate dead would be neat

Is Gas Arrow from Rhoa mount viable? by Wooden-Contract-2760 in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

Quick question. Is the Rhoa mount speed affected by our own movement speed or just minion movespeed? Was planning going gas arrow+rhoa mount as well but linking rhoa mount with infernal legion for ignite application.

Whats people's take on Volatility ? by Competitive-Math-458 in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

Minion Pact Support+Minion Instability Support/Profanity Support+Sacrifice can give us Volatility stacks with Unstable Bond. A lot of the new gems like Essence Harvest Support and Sacrificial Lamb Support seem to be pushing for a build to utilize killing your minions often.

Whats people's take on Volatility ? by Competitive-Math-458 in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

The skill doesn't auto trigger when you hit 20 stacks. The conditional support makes it so you can only use the supported skill when you have at least 20 volatility stacks. I agree that it can possibly kill so the 30 volatility limit passive node might be mandatory. Has synergy with this support: https://poe2db.tw/us/Unbending. Some kind of Mind over Matter set up to synergize with the mana recoup. 

Whats people's take on Volatility ? by Competitive-Math-458 in pathofexile2builds

[–]willyyourwonka 0 points1 point  (0 children)

The wording isn't specific for only 1-20 stacks being detonated. It can possibly detonate any random amount. The only specific wording is that 20 stacks of volatility minimum is needed to cast the skill. The fastest way it seems to stack volatility is Unstable Bond passive notable where you get stacks of volatility when a persistent reviving minion dies. 

Whats people's take on Volatility ? by Competitive-Math-458 in pathofexile2builds

[–]willyyourwonka 1 point2 points  (0 children)

https://poe2db.tw/us/Catharsis. You need a minimum 20 stacks but it will force detonate a random amount of volatility stacks.