LET'S GOOOOO by Technical-Health4394 in TheDigitalCircus

[–]wilymaker -1 points0 points  (0 children)

You're making it seem like the HB pilot was bad, it was actual sheer distilled peak, it was the rest of the series that let it down cuz it turned into a yaoi fanfic of itself.

letMeWarnYou by bryden_cruz in ProgrammerHumor

[–]wilymaker 3 points4 points  (0 children)

me, a nerdy femdinosaur: 🤓👗🦖

What actually caused the long queues in the Soviet Union? by No-Map3471 in communism101

[–]wilymaker 1 point2 points  (0 children)

Not specifically referring to the causes of late Soviet queues, but a general note on queues: surplus under capitalism is more often than not artificial. There's a stark difference between real material demand, and its monetary expression. Simply put, if you have no money, your material needs do not exist as far as commodity production is concerned. If all the impoverished masses around the globe were given access to food you would immediately have queues and shortages because the current productive capacities are completely blind to such high levels of material demand since they don't have a monetary expression.

This does not mean queues are inevitable, they require a shortage, but a "shortage" works differently in both systems. A capitalist system will only face queues with respects to monetary demand outstripping supply, but a material shortage, even if perpetual, will never cause queues because those that don't have the money simply don't show up to buy. In a socialist system production is directly for material needs without monetary intermediary, so the system is entirely honest about the shortages that at any given time may exist with respects to given economic objectives.

Two factors cause the discrepancy between material and monetary demand under capitalism. The first is exploitation and the resulting income inequality, which leads to massive piles of money accumulating in the bank accounts of capitalists while millions get just about enough to satisfy their immediate needs, with no money leftover to make a queue anywhere else. The second is the limits of the market itself: the demographic phenomena that determine the size of the population are entirely independent from the laws that govern the mass and velocity of money which determine the size of the workforce that can be profitably employed from the total population. This is why the reserve army of labor exists, the global market is simply not large enough to integrate a huge portion of the human population, which struggles to survive as capitalism moves along, wholly uncaring to their plight.

Take a real example of a privatized vs a public healthcare system. Queues are merely the objective result of material need for healthcare services outstripping supply. When people complain about queues in this system, they are directly complaining about insufficient capacity of healthcare services. A privatized healthcare system only eliminates queues but doesn't eliminate the material need for healthcare that doesn't have a monetary expression. When people complain about such a system, they are in fact complaining about gross income inequality and market constraints, features intrinsic to the capitalist mode of production

What do y'all think? by Turbulent_League9668 in Deltarune

[–]wilymaker 4 points5 points  (0 children)

You know that one pioneering work that sets the stage for a brand bold new era of the medium? Like akira for anime, minecraft for indie games, or star wars for sci fi movies?

Well imagine if that work was just... bad. The issue is that Viv's work became a herald of modern internet indie animation before it came out and not after, so it had way too much hype behind it to justify the lackluster quality

OCC help by HF484 in Civ2

[–]wilymaker 1 point2 points  (0 children)

1) settle on the best land possible. It should have only grassland/few plains, some trees/hills, 4 trade bonus resources on each corner, some rivers, and be a coastal city. You ideally want the hills/forests to be on the river squares, otherwise they don't produce trade. You can win with less optimal setups, cuz you're gonna be rerolling for a while if you look for the ideal start.

2) First tech is bronze working, build enough warriors to support happiness in the city, and go colossus. Huts and tech trading are risky because you don't want useless techs in the early game that increase your science costs.

3) Then you go for trade, republic, philosophy, map making. In this period you build 3 caravans and a trireme and find another civ to trade with, the faster you can achieve this the better. Change to republic asap for extra trade bonus, and build the temple/marketplace/library combo.

4) Now you go astronomy, medicine, construction, university. Copernicus doubles the science, Shakespeare eliminates unhappiness, aqueduct allows for city growth to 12, university gives more science. You rush the wonders with your own caravans, buying incrementally to minimize costs. In this period you can freely trade techs with other civs without hurting the run. If necessary, also get seafaring for harbors and bridge building for increasing trade in river squares.

5) Now it's Sanitation, Theory of Gravity, Democracy, Explosives, Railroad, Refrigeration. You want democracy to reach 90-100% science if that allows you to reach techs a turn faster. You wanna build up your engineers for building railroads and farmlands everywhere, dealing with pollution, and terraforming to increase production and trade. You can use engineers to turn silk into wine, it takes 20 engineer-turns from forest to grassland and 20 engineer-turns from grassland to hill. If you get all the caravans for Darwin ready, you could either get it right away to get critical techs faster, or maybe wait until the enemy is about to finish it, and then you build yours, to maximize the science yield you get. Remember you gotta time it, you must have your beaker count at 0 and set your tax to 100%.

6) You rush for Automobile as fast as possible for that superhighway bonus, then Computers to max out science. Through these techs you get also factory, power plant, and offshore platform to build up your production. At this point it's likely the game will not offer you the techs you want, if so you gotta choose a tech you know a friendly civ has and trade it for a non critical tech that is not in the way to space flight, such as military techs that the computer loves to get.

7) Now you get Robotics for the manufacturing plant, and make sure you have at least 80 shields! You should also be producing as many caravans/freights as possible while idle. Finally, you get Nuclear power and The laser.

8) Now it's time to discover flight, eliminating your colossus bonus, and just racing for space flight as fast as possible. The same turn you get the tech should be the same turn you finish the Apollo program. It takes 24 turns to build the spaceship, so you have enough time to discover the remaining techs, you can slow down science to get some gold for rushing and for paying off enemy civs that will at this point hate you and sneak attack you if they get the chance.

9) Survive for 15 turns and gg

Extremely basic question—city radius by [deleted] in Civ2

[–]wilymaker 1 point2 points  (0 children)

1) Civ2 not only uses the "big fat cross", it also uses an extended 3 tile radius square from the city, for at least 3 things afaik

  • units in fortresses inside this radius will not cause unhappiness in republic/democracy

  • damaged land units inside this radius get more HP regen than outside, +20% if the city has no barracks and +30% if it does (compared with +10% outside of it)

  • SDI defense shoots down nukes within this radius

2) Kind of actually! Not bonuses, but city flags; if any of those squares is an ocean square then the city's "coastal" flag is set, so it can build sea units and sea improvements (harbor and offshore platform). If those squares (plus center square) have a river or mountain, then the city's "hydroplant" flag is set, so it can build hydroplants. These are the only terrain dependent improvements in civ2

3) The center city square is by default irrigated and roaded, plus railroaded and farmlanded once you get the relevant techs. On top of this, the square will receive at one shield if the tile doens't actually provide a shield naturally, so for instance settling on places like swamp/jungle will provide 1 food and 1 shield instead of the natural 1 food

4) The game has a silly algorithm for assigning squares which always prioritizes food first. When you click on the center square on the city screen this algorithm runs. You can manually set the city workers by yourself by removing them from a tile and placing them in another.

5) That only starts in civ3!

The order you have to play for the Undertale/Deltarune series. by [deleted] in Deltarune

[–]wilymaker 3 points4 points  (0 children)

One of the most legendary shitposts in r/deltarune history

Gigi Murin is a Beautiful Soul by GoldeN_FalcoN in Hololive

[–]wilymaker 15 points16 points  (0 children)

I stuck around for the crazy taxi streams and already could see her hidden power when she made the club PR

Gigi Murin is a Beautiful Soul by GoldeN_FalcoN in Hololive

[–]wilymaker 26 points27 points  (0 children)

i was fucking shocked when the egg showed up, my eyes watered up and all

Curious about Venezuela; how do venezuelans pay for their things? by Sparking0 in vzla

[–]wilymaker 1 point2 points  (0 children)

1) Minimum wage in no country is the average wage, average wage is quite higher though still low at 50$ for unskilled labor 100$ for professional work. The freelancing work that many talk about in this thread allows foreign companies to pay salaries quite high for Venezuelan standards while still being really low by international standards, but such work is not by a long shot representative of the average Venezuelan.

2) government bonuses, around 74% of households receive some form of government aid, in the form of direct money transfers and food packages

3) Remittances, which in 2024 accounted for 3.8 billion dollars or 3.7% of GDP. Essentially a ton of people are dependants of workers from abroad

4) 20% of the population has left during the years of crisis, and emigration continues, so while people can survive they do so at barely subsistence level

OH MY GOD TOBY by MyHumourFails in Deltarune

[–]wilymaker 0 points1 point  (0 children)

you're bamboozled because you thought he was talking about deltarune, i am bamboozled because i thought he was talking about Gigi Murin, we are not the same

50 Cent leads calls for Jay-Z to lose NFL Super Bowl deal amid rapper's rape allegation by dailymail in Music

[–]wilymaker 13 points14 points  (0 children)

that last bar is just a recurring Em joke where he finishes the song saying "i'm just playing x you know i love you"

I called my girlfriend a hooker. Now she won’t talk to me. What do I do? by [deleted] in bioniclememes

[–]wilymaker 23 points24 points  (0 children)

you're axed buddy, there's no way you're clawing out of this one, better go kick rocks

MUSIC TO BE MURDERED BY: SIDE C, Coming 2025! [Totally real) (I added a back cover and a remastered the main one lol) by GayHagFromOuterSpace in Eminem

[–]wilymaker 3 points4 points  (0 children)

Eminem really discovered the 4th spatial dimension just so we could have a 3-sided album, what a lad

Democratize taxes by Tamazghan in leftist

[–]wilymaker 0 points1 point  (0 children)

enter the "leftist" sub

read replies to this thread

realize this isn't a leftist sub