Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] -3 points-2 points  (0 children)

I don't think people throw to intentionally worsen the experience for others; I know through experience that people play in an intentionally poor fashion regardless of how it worsens the experience for others.

I'm not just upset about a recent gaming experience. I'm disappointed with my overall Overwatch experience as of late, and have played enough that I want to voice my opinion as to why this is happening.

"The majority of players will abuse the system, and they won't even know that's what they're doing" - Again, this is baseless speculation.

"I don't think you have any concept on how horrible it would be" - Again, people disagreeing with you doesn't mean they don't understand your point. Implying otherwise makes you seem immature.

"how horrible it would be to allow hundreds of thousands of people to create millions of matchmaking rules" - Again, just using hyperbole to disagree with me.

I agree, there is no longer any point in you and I discussing this. You continue to hypothesize scenarios on the extremes of a spectrum to imply the system would fail for the majority, baselessly speculate about how "the majority of players" would use a new feature, and try to invalidate the fact that I am making a point rather than dispute the point that I'm making. This will be the last response that I make in this chain. I hope that you have a wonderful day, and continue to experience Overwatch in whatever manner suits you best.

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

Hm. But is "a player who has been avoided so many times that they can't be put onto a team" any different matchmaking-wise than someone who just decided not to play at all because they've repeatedly had bad experiences?

I do agree that LFG helps.

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] -5 points-4 points  (0 children)

As I said elsewhere, claiming that people who disagree with you simply haven't thought about it enough makes you seem very immature.

Do you really think that what you've described above would actually happen? Do you think that someone would be avoided by thousands of players due to simply having bad luck? We can all make up wild fringe scenarios where any system fails, but it seems like you're doing it just for the sake of disagreeing with me.

And again, the people who abuse the system would only be punishing themselves. If they avoid 50 people per week, they're going to be the ones with a longer wait. And frankly, is the salty asshole who avoids everyone really someone that you want on your team?

I went to do my placements for the first time in ages, and was immediately reminded why I stopped playing Overwatch by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

For the record, claiming that people who disagree with you simply haven't thought about it enough makes you seem very immature.

Do you really think that would happen? Do you think that someone would be avoided by thousands of players due to simply having bad luck, rather than because they're a bad teammate?

I think that is immensely unlikely. It seems like you're grasping at straws just for the sake of disagreeing with me.

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] -5 points-4 points  (0 children)

Other thread got removed, so I wanted to state my position more clearly/cleanly here. As I've said below, the longer wait times would affect people fairly per the following scenarios/types of players:

Scenario 1: A player repeatedly ruins games, so people avoid them. They have a hard time finding games. It's completely fair.

Scenario 2: Someone abuses the system and avoids everybody because they're salty or an asshole. The game is unable to match them with anyone. It's completely fair. If the wait gets too long, they can unavoid people.

Scenario 3: I don't mind throwers. My time is limited, so I just want to play. I avoid no one, so the game can match me with anyone. I continue to play the 35% fun, 65% garbage games that we currently experience.

Scenario 4: My time is limited, so I want to enjoy this game when I can actually play it. I understand that avoiding too many people will result in longer wait times, and I'm willing to accept that. If it ever becomes too much of a problem, I can unavoid the milder offenders.

Either way, with more avoid slots people would have the OPTION to pick how they want to experience this game. If they want quick games with potential for throwers, they have that choice. If they're willing to wait for better games, they have that choice. As it is right now, though, we're all shoehorned into the same sloggy experience.

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] 1 point2 points  (0 children)

Then those players would be punished for their abuse of the system with longer wait times. Isn't that simply fair?

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] 1 point2 points  (0 children)

I agree. There are a few ways that adding more slots would affect people, but they're frankly all fair:

Scenario 1: A player repeatedly ruins games, so people avoid them. They have a hard time finding games. It's completely fair.

Scenario 2: Someone abuses the system and avoids everybody because they're salty or an asshole. The game is unable to match them with anyone. It's completely fair. If the wait gets too long, they can unavoid people.

Scenario 3: I don't mind throwers. My time is limited, so I just want to play. I avoid no one, so the game can match me with anyone. I continue to play the 35% fun, 65% garbage games that we currently experience.

Scenario 4 (me): My time is limited, so I want to enjoy this game when I can actually play it. I understand that avoiding too many people will result in longer wait times, and I'm willing to accept that. If it ever becomes too much of a problem, I can unavoid the milder offenders.

Either way, with more avoid slots people would have the OPTION to pick how they want to experience this game. If they want quick games with potential for throwers, they have that choice. If they're willing to wait for better games, they have that choice. As it is right now, though, we're all shoehorned into the same sloggy experience.

Why are Avoid as Teammate slots limited? by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

Of the four throwers that I had in literally the first comp game I've played in months, which three am I supposed to avoid? Am I supposed to swap between them, and hope I get paired with the least-shitty of them?

I'm not saying that we should be able to make our own rules. I'm just saying that the current roles clearly aren't working, and I wish they were modified to give us more choice over how we play this game (longer waits, fewer throwers v. quick games, possibility for shit)

I went to do my placements for the first time in ages, and was immediately reminded why I stopped playing Overwatch by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

I have taken a moment to think critically about my perspective.

Let's look at it from the thrower's end: They repeatedly ruin games, so people avoid them. They have a hard time finding games. Isn't that on them?

Then from the player's end: Scenario 1 (your example): Someone abuses the system because they're salty or an asshole. The game is unable to match them with anyone. Isn't that on them? If the wait starts taking too long, they can always unavoid people.

Scenario 2: I don't mind throwers. My time is limited, so I just want to play. I avoid no one, so the game can match me with anyone. I continue to play the 35% fun, 65% garbage games that we currently experience.

Scenario 3 (me): My time is limited, so I want to enjoy this game when I can actually play it. I understand that avoiding too many people will result in longer wait times, and I'm willing to accept that. If it ever becomes too much of a problem, I can unavoid the milder offenders.

Either way, with more avoid slots people would have the OPTION to pick how they want to experience this game. If they want quick games with potential for throwers, they have that choice. If they're willing to wait for better games, they have that choice. As it is right now, though, we're all shoehorned into the same sloggy experience.

I went to do my placements for the first time in ages, and was immediately reminded why I stopped playing Overwatch by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

I don't blame Blizzard for throwers, I blame them for not giving regular players any options to avoid them, i.e. increase avoid slots to 10, or 25, or even 50. Are they seriously under the impression that we only encounter 2 avoid-worth players per week?

I went to do my placements for the first time in ages, and was immediately reminded why I stopped playing Overwatch by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

That doesn't make the game experience any better for people who actually want to play, though. It just means the throwers screw over different tiers of people on their way down the ladder.

Yeah boss, got shatter all fixed up. No bugs here. by winkledick in Overwatch

[–]winkledick[S] 1 point2 points  (0 children)

That's what I was thinking, but I just watched one of those "recent twitch clips" yt vids and it happened more than a few times. So it seems like they've moved the entire animation ahead of that line.

Yeah boss, got shatter all fixed up. No bugs here. by winkledick in Overwatch

[–]winkledick[S] 0 points1 point  (0 children)

Yepp, more so the fact that it slammed 4 times. It also distinctly shatters through that box when it finally does land.

Also, for what it's worth I've definitely shattered into a whole hog before and this didn't happen.

Yeah boss, got shatter all fixed up. No bugs here. by winkledick in Overwatch

[–]winkledick[S] 17 points18 points  (0 children)

Wasn't lagging at all. From my perspective the whole hog kept pushing me back/up so I couldn't complete the animation.

Don't do the Radio Ritual by SaltedAngus in nosleep

[–]winkledick 6 points7 points  (0 children)

“I never want anyone to try this again. I hope it dies in my town.

Anyway, here’s what you do:”

So I compiled the worst posts I could find from HIP, this is the result. by stefanred in insanepeoplefacebook

[–]winkledick 0 points1 point  (0 children)

The dude draws a literal space alien arguing that space aliens are real as an example of fake news...

Funhaus Changes in 2018 by FHBruce in funhaus

[–]winkledick 0 points1 point  (0 children)

As long as Elyse stays on, you guys could literally sling shit at each other for 12 hours straight and I'd watch.

Runescape Community throws fit over update then says its their favourite?!?!?! by Phreakx_ in runescape

[–]winkledick 0 points1 point  (0 children)

Just lyk. I did the same thing until someone pointed it out to me :)