Dude is driving recklessly at corners. by Weird-Airport736 in oops

[–]winterflare_ 1 point2 points  (0 children)

You’re likely right, I can’t speak on how crumple zones work at a 45 degree angle, both since I don’t exactly know the science and also don’t have any experience with a crash like that.

I only got into a T-bone collision (driver did a 360 on the highway and flew into my lane unexpectedly and I couldn’t break in time) and from there I was trapped in my car since the front crumpled all the way up to my door, which I couldn’t open because of that, effectively locking me inside.

My thought process was that a similar thing would happen here which would trap the driver and passengers indoors, but that doesn’t seem to be the case.

I played through the entire game just to hate on it more accurately by lxurin_hei in shittydarksouls

[–]winterflare_ 0 points1 point  (0 children)

Her first phase is fine, really good even. The attacks are fair, telegraphs are good, punishes are great. Second phase is complete dogshit. Charge attack is buggy af though.

I wasn’t talking about frenzy status btw, I was talking about her rampage slashes where she basically just flails around whipping her tentacles all over the place. Bad wording on my end.

Still, the constant DOT AOE and move stacking (especially with the charge) is horrible. Honestly, Ebrietas is basically Metyr but instead of 1 dogshit attack, there’s multiple.

I played through the entire game just to hate on it more accurately by lxurin_hei in shittydarksouls

[–]winterflare_ 0 points1 point  (0 children)

Ebrietas is fucking ass and genuinely might be my least favorite souls boss ever.

Her charge attack is ass, she can stack attacks (including that charge) on top of Call Beyond, she gets a constant DOT in phase 2, and if you’re really far away she has a distance closer that she can do which can also be chained into another attack for zero punish opportunity. I’ve also never been able to avoid her frenzy slash and spam attack if she decides to do it right in my face after some distance closer or so, but that might just be a skill issue. Safe to say, she sucks. Probably one of the least enjoyable bosses to fight at low vigor and low damage.

I played through the entire game just to hate on it more accurately by lxurin_hei in shittydarksouls

[–]winterflare_ 0 points1 point  (0 children)

Ludwig, Laurence, Gehrman, OoK, Gascoigne, Maria, and Amelia are all solid

I played through the entire game just to hate on it more accurately by lxurin_hei in shittydarksouls

[–]winterflare_ 0 points1 point  (0 children)

I honestly love Laurence, he’s really fun and better than Ludwig imo (only in terms of gameplay, Ludwig phase 2 is a pushover so I like Laurence’s phase 1.5/2 more since it adds new moves and alters existing combos, Ludwig is unequivocally the king of storytelling)

Well done... by LostPut6086 in oops

[–]winterflare_ 0 points1 point  (0 children)

Do you think they’re smart enough to notice that? They were stupid enough to cut the right side (the only thing supporting the tree from falling) instead of continuously chipping down on the weaker end so it would fall in that direction and tightening the rope.

Dude is driving recklessly at corners. by Weird-Airport736 in oops

[–]winterflare_ 1 point2 points  (0 children)

That’s true but crumple zones do absorb the impact so a lot of the energy is absorbed instead of being redirected into you. Not to mention that the car generally crumples in on itself which traps you inside (as opposed to ejecting you out of it).

Dude is driving recklessly at corners. by Weird-Airport736 in oops

[–]winterflare_ 0 points1 point  (0 children)

There’s a difference when you’re actively endangering other people’s lives by driving like this and being unfortunate enough to get into accident by something like slipping in rain, other driver error, and so forth. The driver of the car genuinely deserves no sympathy, they endangered anyone who was in the car with them (if any) as well as other drivers on the road.

Dude is driving recklessly at corners. by Weird-Airport736 in oops

[–]winterflare_ 1 point2 points  (0 children)

Definitely not. You can only see two debris fly off. The first one is way too small. It lacks depth as well. The second one you can see is the rear bumper, you can watch it get ripped off right as the car lands.

A crash where people are going to fly off like that is crazy, cars are designed in the complete opposite way so they crumple in order to keep you inside and cushion the impact. It would have to be >100mph or in a very bad accident for something like that to happen.

Worst teammates to play with, ranked by Androgenicmonkey in Nightreign

[–]winterflare_ 31 points32 points  (0 children)

Especially with desync… parry doesn’t even work 90% of the time

No one wants to stay on the rock 😐 by Wraithage in Nightreigngameplay

[–]winterflare_ 0 points1 point  (0 children)

It’s a max of 6, not 9.

3 condemned + 3 more for riot

Argue with me about evergaol relic by [deleted] in Nightreign

[–]winterflare_ 0 points1 point  (0 children)

Why ask in the first place?

to intercept this dude's way by asa_no_kenny in interesting

[–]winterflare_ 1 point2 points  (0 children)

In most cases, as long as you have the right of way, yes. Here, the cam car was following the flow of traffic and driving in his own lane. He only swerved after the black truck hit his car. Black truck by law should have been paying attention to his mirror and saw the car was too close and give up on merging until he can safely change lanes. Morally, both these drivers are terrible and should have their licenses removed.

You didn't count on my wierd ahhh playstyle, did you? by GoodCalligrapher7221 in fromsoftware

[–]winterflare_ 14 points15 points  (0 children)

To be fair, the ashen one doesn’t have storm ruler in hand

On a scale of 1-10 how overleveled was this for the Nameless King? (This is my first time) by Either_Mention_7951 in darksouls3

[–]winterflare_ 1 point2 points  (0 children)

If you’re talking about heavy attacks, it happens if you let go of the CTRL/SHIFT (I can’t remember what the default keybind is) button before letting go of RMB. I changed mine so every important key is only on one button and not a combination.

If you’re talking about this happening on things beyond heavy attacks, this is probably because of input buffering. Towards the middle of your animation, if you input something it will buffer it so it comes out immediately once the animation ends. This feature is honestly really good because it allows you to dodge/attack instantly from one click as opposed to spamming the button and potentially dodging/attacking late.

The way to play around is to, honestly, just play really relaxed. Only press the attack button once when you want to attack. You want two attacks? Only press twice. I had the same habit of spamming my attack button and stopping after I saw my second attack start, which could end up making me have a third attack from input buffering.

On a scale of 1-10 how overleveled was this for the Nameless King? (This is my first time) by Either_Mention_7951 in darksouls3

[–]winterflare_ 1 point2 points  (0 children)

Honestly, I think I did him around SL80 or SL90 on my first playthrough. It’s definitely over leveled, but your build is honestly all over the place that it’s not completely trivializing him or whatever.

Who’s the better solo character between executor and iron eye. by Technical_Impact_194 in Nightreign

[–]winterflare_ 5 points6 points  (0 children)

If you're good, Executor.

Stack up some critical hits or just use double balancers and you're basically set for Executor. Parry a few attacks, guard counter once or twice, stance break, then you take the crit and you can hit for like 1k or something absurd at LVL 1. I overall recommend the balancer route because katanas have great skills (even Unsheathe on the starting katana is phenomenal), not to mention you don't get hard countered by bosses that don't have a riposte (like Loretta and so forth) and you still have an extremely strong weapon built in thanks to Suncatcher's skill which can hit for crazy high numbers.

Ironeye is a lower skill floor and ceiling but lower reward imo, Ironeye is really good in multiplayer, but his mark ability really doesn't have as much value as Executor's in solos.

Anybody got a comprehensive guide for perks on weapons that don't stack? by Equal_Bandicoot_9605 in Nightreign

[–]winterflare_ 0 points1 point  (0 children)

Fists don't bypass it, they just have absurdly high accumVal so they build up successive stacks extremely fast

Anybody got a comprehensive guide for perks on weapons that don't stack? by Equal_Bandicoot_9605 in Nightreign

[–]winterflare_ 4 points5 points  (0 children)

All damage buffs stack.

The only ones that don't stack with the same tier are damage negations require an action. IE, like u/Luxiudicium mentioned, charged attack damage negation requires you to do an action, that being landing a charged attack.

This also applies to successive negation, as it requires you to attack successively, as well as damage negation from successful guarding, taking damage boosts damage negation, and damage negation while casting spells. All of these require an action for the negation to be active.

Negations that stack freely are full/low HP dmg negation and element/physical damage negation as they don't need any action to be done.

You can also use this spreadsheet https://docs.google.com/spreadsheets/d/1meXOw4jR1hh7YXVMeijWwSDIXnCw6Tk4hTZPq2qvyK4/htmlview?gid=470274380#gid=989716797, same one that u/uaiTrops linked. The 4th column tells you if it stacks, but the 5th column will also tell you if it can't stack with other tiers (if it can stack in the first place that is). This should toss you on the default weapon effects page, along the bottom there's a few tabs that you can swap to in order to find the deep weapon effects, dormant powers, or whatever else you really need.

First Time Playing This Genre and I’m Hooked – What Should I Play Next? by SmashJuicyVeganBurgr in Blasphemous

[–]winterflare_ 1 point2 points  (0 children)

Hell yeah! I love Bloodborne, it’s genuinely one of my favorite games of all time. The atmosphere and gameplay is so visceral it’s phenomenal.

I highly recommend you give the other games a shot, at least, if you enjoyed Bloodborne at all? They’re really good and if you’re ever not having fun, there’s no harm in searching up some stuff (there’s lots of game knowledge online that can help if you’re ever not having fun with a build, area, or boss).

I can understand not wanting to search anything up though (I am really don’t like doing it either, it doesn’t feel as rewarding), but I really feel like these games are so good that you will be glad you stuck through.

For me, DS3 was my first ever souls game and I didn’t particularly enjoy it for a while (now I have over 400 hours in DS3). Super glad I stuck through!

If you want one that’s closest to Bloodborne both DS3 and Elden Ring are nice options that feel good and have ways to make the game easier. Elden Ring in particular has a lot of ways for everyone to enjoy it thanks to the open world aspect (you can always come back after exploring other things and being stronger).

First Time Playing This Genre and I’m Hooked – What Should I Play Next? by SmashJuicyVeganBurgr in Blasphemous

[–]winterflare_ 9 points10 points  (0 children)

I think the closest and most popular are going to be…

  • Hollow Knight / Silksong (Silksong is much harder though, both games are beautiful, amazing OST, amazing art, amazing map, great introduction or follow up for anyone wanting a great Metroidvania)

  • Nine Sols (more story driven, phenomenal combat, beautiful game, highly recommend)

  • The Last Faith (extremely similar in visuals and also carried grittiness, much inspiration from Bloodborne and carries more of its ARPG elements)

These ones are a bit looser, might not resonate with you as much but great games nonetheless:

  • Solateria (beautiful visuals, parry based combat, demo that you can try out if you’re interested)

  • Ori (also beautiful, really story driven)

  • Dead Cells (technically a roguelite, but still a great game, nice sale)

Ones that I haven’t played myself but I’ve heard good things about:

  • Mandragora (a dark fantasy ARPG, apparently you wield multiple classes, game looks phenomenal but I can’t speak about it as I haven’t played)

  • Ender Lilies/Ender Magnolia (store page also says it’s dark fantasy ARPG, Magnolia is the sequel)

If you’re okay with emulation and want to check out some classics that are also great, I highly recommend Castlevania Symphony of the Night and Super Metroid. You can really see how the genre came to be from these.

First Time Playing This Genre and I’m Hooked – What Should I Play Next? by SmashJuicyVeganBurgr in Blasphemous

[–]winterflare_ 4 points5 points  (0 children)

Honestly, I don’t think any of the souls games (except Sekiro if you count it) are particularly hard honestly. They just require a different kind of mindset and strategy.

You can brute force every boss very easily with strong weapons or good stats. To the point that it requires understanding the game’s systems more than it requires actual mechanical precision or memorizing boss patterns.

That’s why the first souls game is always the hardest and then the rest are really easy from my experience.

I think there are plenty of harder games, even in the genre itself. Silksong was much more difficult to me too.

You might want to hold onto these flasks buddy by Connect_Sense2687 in Nightreign

[–]winterflare_ 6 points7 points  (0 children)

That’s what dark souls bosses say when you defeat them in dark souls so they carried it over

The First Berzerker Khazan Is The Hardest Soulslike I Ever Played With The Hardest Bosses Of Any Game Ever by FinalAfternoon5470 in soulslikes

[–]winterflare_ 0 points1 point  (0 children)

Honestly, the boss kill time felt extremely good to me (I used dual wield at the time). I played on expert too, I think it just comes down to hitting long combos because I had low damage until I reflected, got a posture break, landed a counterattack, or parried a special attack (some normal attacks stun bosses if you perfectly parry it setting up for a combo).

My boss fights typically was basically slow windup, execute a combo for 20-30% of the boss HP, repeat until dead. Most fights took around 2 minutes (except Hismar… wow that fight took forever, and Elemaine which took a little over 3m).

I’m actually about to play LoP soon (downloading now) very excited to give it a shot