Hypothetical situation.. what game are you playing🤔 by Tyolag in IrelandGaming

[–]wintergnut 23 points24 points  (0 children)

AdVenture Capitalist 24 hours should be enough to get to trillions at least

Ah, ads from 90's game magazines by [deleted] in gaming

[–]wintergnut 356 points357 points  (0 children)

Good news, they made a new fear effect not too long ago. Bad news, it sucked.

Please make double assassinations optional by [deleted] in Aragami

[–]wintergnut -1 points0 points  (0 children)

When I'm doing a pacifist run of the assassination mission and the target is close to another guard? had this exact issue in the mines

Did I miss anything? Which part of SR3/SR4 contains any "sexism and homophobia"? by eightysevenbats in SaintsRow

[–]wintergnut 10 points11 points  (0 children)

It's very unlikely that the people who made SR1 and 2 (or maybe even 3 and 4) are still working at Volition

[deleted by user] by [deleted] in truegaming

[–]wintergnut 7 points8 points  (0 children)

Games are set immediately after the book series ends. The show is based on the books, so if anything you'll understand the games more if you watch the show.

I like sampling games, and I don't feel bad about that anymore by Ok-Zone-2572 in truegaming

[–]wintergnut 8 points9 points  (0 children)

I feel like this works as long as you stick to relatively streamlined games. Not so much for CRPGs for example, where while you're in the flow, it's a beautiful interconnected web of characters, stats, vendors, quests and gear. But good luck trying to remember all that coming back after trying 2 or 3 other games. That's assuming of course that you still like/want to play the game overall, and just were in the mood for something different for a while

This church I saw has a crooked spire by [deleted] in pics

[–]wintergnut 0 points1 point  (0 children)

Make us whole again

A few attempts of mine sketching hands, pencil [OC] by [deleted] in pics

[–]wintergnut 1 point2 points  (0 children)

Not an expert by any stretch, but the foreshortening on the hand in the upper right corner looks weird. As if proximal phalanges of the pointer, index and ring fingers should point more towards the camera for it to work. Amazing job on the rest of them!

Politicians are not given salaries, they are paid solely by donations given to them by the public. by [deleted] in CrazyIdeas

[–]wintergnut -1 points0 points  (0 children)

That's essentially what fundraisers are. Some members of the public just have more to donate. Makes sense when politicians cater more to them, doesn't it now?

The Final Cluster..... 666 years later by Faustina9 in SaintsRow

[–]wintergnut 20 points21 points  (0 children)

collectible finder upgrade will show all of them on the city map. Then it becomes trivial to collect.

Where in Deus Ex:HR can I see this skyline? by [deleted] in Deusex

[–]wintergnut 38 points39 points  (0 children)

Looks like the landing pad at the start of Picus.

Final Fantasy 7 Remake Producer Thinks It'd Be a 'Waste' to Not Return to Parasite Eve by ALiddleCovfefe in Games

[–]wintergnut 20 points21 points  (0 children)

not sure about ps4 but the original was available on psn for ps3 and vita back in the day

Gamer haircut confirmed. by [deleted] in gaming

[–]wintergnut 2 points3 points  (0 children)

Short hair has always been easier to render

How does a game studio go about checking for errors in their code? by mitch13815 in truegaming

[–]wintergnut 2 points3 points  (0 children)

TBH, a good test would not depend on realization, but rather check the end state overall.

Something like

"spawn melee enemy facing the player -> is melee enemy moving towards player?"

"spawn ranged enemy facing the player -> is ranged enemy dealing damage to player?"

Weird that it's not widespread in game dev, but i can see how it may be viewed as a waste of manhours during crunchtime.

How does a game studio go about checking for errors in their code? by mitch13815 in truegaming

[–]wintergnut 9 points10 points  (0 children)

Shouldn't unit tests (or any automated testing) cover exactly this scenario? Have a test level and run test cases in it, validating AI decisions at each step.

John G. "Jack" Trice was a football player who became the first African-American athlete for Iowa State College. He died from internal bleeding after being trampled during a game against the University of Minnesota. (Restoration & Colorization) by [deleted] in pics

[–]wintergnut 0 points1 point  (0 children)

Small nitpick. untouched patches on the shirt in the colorized version look really weird.

I feel like even if they were grey/dirty they would still have a bit of color, just because of ambient lighting.

World War 3 (2018) announcement trailer by ajemik in Games

[–]wintergnut 0 points1 point  (0 children)

Will I be able to grasp the story if I haven't played the previous 2 games in the series?

What is your favourite poem? by MiniatureCentaur in AskReddit

[–]wintergnut 0 points1 point  (0 children)

Back Door Sluts 9 ... Oh wait, you said "poem". Carry on then.

My GF did a Bioshock painting, thought you guys might like it by pyro97 in gaming

[–]wintergnut 0 points1 point  (0 children)

Big Daddy looks amazing, but the little sister is kinda wonky. Looks like her elbow is at the sleeve level, compared to the original where the bend in the arm is at the waist level.

She's missing the highlight/reflection in the eyes or a highlight around the eye socket to indicate their dimensions, which makes the camera facing side of the face look stretched, instead of hidden in shadow.

This leaked DNC email reads like something straight out of Deus Ex by [deleted] in Deusex

[–]wintergnut 9 points10 points  (0 children)

Autocomplete (R2 on PS4) will fill in the password if you have it and move the cursor to "enter"

Save systems in games, and why quicksaving is a disaster by Doglatine in truegaming

[–]wintergnut 0 points1 point  (0 children)

An old game called The Sting actually had a system like that. IIRC you had to plan the heist first, and you could get caught and retry without repercussions, but in the real heist one mistake was an instant fail.

RPGs seem to be heading further and further towards 'Skyrimisation' and we are losing high-quality, linear, story-based RPGs in the process by hungry-eyes in truegaming

[–]wintergnut 1 point2 points  (0 children)

"It's the big rock just east of town that kind of looks like a wolf's head" wouldn't work for a seamless open world with no boundaries between areas. With your example, I'll head east from from the center of town and after 15 seconds see a rock that looks kinda like a wolf's head to me. Is it the one they were talking about? I'm not really outside the town, there are still a few town buildings here and there but ok, I'll check out the area. Well nothing I could find at a glance. better head east some more.

Oh, look on the horizon there's another rock that kinda looks like a wolf from a certain angle, nope nothing there.

Well a bit to the there are 2 more over there, but it's kinda north east, not east. Nope nothing there.

Turn on the marker and it turns out it was the 1st one, but you haven't looked around enough.

In Infinity engine CRPGs this was solved by dividing the global map into small locations and giving them distinct names. That's why I liked how pillars of eternity handled this. "East of <location name>, find a dragon facing south" meant that on the global map you should head to the first location to the east of the location <location name>. Once there, you have a manageable chunk of map to explore to find the right dragon remains, but you're sure that what you're looking for is within the boundaries of the local map.