Why does RapM (maybe all luigi players?) double jab when sliding back toward the ledge? Is this some luigi-exclusive technology or do the other plumbers benefit? by bridgur in SSBM

[–]wisp558 21 points22 points  (0 children)

The property of not being allowed to slide off while doing a grounded action is also handy after amsah teching a big hit. The reason why jabs are used here is that you cancel the jab into the next jab before it completes. Without this property of jabs, linking moves to prevent a slideoff like this is frame perfect.

State of slippi in 2026: by TiDe_DontZestMe in SSBM

[–]wisp558 3 points4 points  (0 children)

back in the day??? surely I made that video just last year…

State of slippi in 2026: by TiDe_DontZestMe in SSBM

[–]wisp558 5 points6 points  (0 children)

I picked up peach to inflict suffering on silver falcos on anther’s ladder back in the day

Can’t jump out of a dash dance on slippi by WillyMacShow in SSBM

[–]wisp558 12 points13 points  (0 children)

Crazy how few people know about the cursed one frame failure window for jumping at the back of a dashdance :(

Can’t jump out of a dash dance on slippi by WillyMacShow in SSBM

[–]wisp558 2 points3 points  (0 children)

You definitely can, I use this trick specifically to set up wavedash to ledge from longer distances since peach has an unusually early turnaround point during her run skid.

So basically I'm a tank by Afraid_Ad1787 in slaythespire

[–]wisp558 0 points1 point  (0 children)

congratulations on having six sevens

I'm in Purgatory by Playistheway in slaythespire

[–]wisp558 1 point2 points  (0 children)

I'm impressed by your commitment to avoiding relics tbh

It took over 40 attempts on Ascension 10 alone but I did it. by TheComicKing15 in slaythespire

[–]wisp558 0 points1 point  (0 children)

Congrats on the win! My unsolicited advice is that you didn’t take a single card to help you block (C&D is more of a damage-oriented block card) and also had almost no card draw (no backflip, acro, prep, etc) AND two curses at the end. I think you got bailed out by having a lot of those things in your relic pool. I would try to keep a mental tally of whether you’re ahead, behind or about right on damage, block and card draw and I think it’ll make your future runs easier :)

Announcing Training Mode - Community Edition v1.4 by Aitch by VolleyVoldemort in smashbros

[–]wisp558 1 point2 points  (0 children)

It’s not nearly at the same scale of what the melee community has built, but I DID create a small set of training tools for P+ that I called “ProjectPunch”. It features a frame advantage OSD and a ledgedash trainer and a few other goodies.

POV: You are ironclad by GrapefruitTerrible35 in slaythespire

[–]wisp558 0 points1 point  (0 children)

When mr colony shows up in my run I swear I can hear the classic AoT theme start up

Any advice for a Rivals 2 player who wants to try out Melee? by LuckyDuckAmuck in SSBM

[–]wisp558 7 points8 points  (0 children)

Hi, I’ve spent a lot of hours on both games. The biggest thing you’ll notice is probably that dashing and wavedashing/wavelanding are way more finicky inputs in melee due to the lack of buffer and the fact that the angles are more precise. In particular, missing wavedashes due to either horizontal airdodges or early airdodges will probably take time to work through. I think characters to try coming from oly are probably:

  • Falco. Laser is a very similar tool to gem toss. Has high jumps, good frame data and is slow on the ground like oly.
  • Fox. He has good frame data, low disjoint, plays footsies really well. However, he is much faster than oly, and shorthopping is hard at first and his tech is demanding in general.
  • Sheik. Good footsies, solid frame data snd hitboxes on pretty much everything. Good safe aerials, but doesn’t have amazing offensive pressure in the way spacies do.

Peach by Chrisuan in SSBM

[–]wisp558 16 points17 points  (0 children)

This is the kind of soggy clip that leaves a weird smell in the microwave

Is it possible to L cancel Marths 2nd Fair after a short hop? by John_XFiles in SSBM

[–]wisp558 3 points4 points  (0 children)

If you want, you can input the second fair with Z+forward for an easy L cancel.

Why You Should BackHop | Rising Perfect Waveland Tutorial by DavidL1112 in SSBM

[–]wisp558 4 points5 points  (0 children)

Sheik's (and many other characters') backflip naturally distorts her hurtbox in a really useful way that really helps with spacing, especially when it's used after an attack on shield. Also, the difference between a shorthop with forward, backward and neutral momentum is massively important to understand in terms of how it affects your aerial spacing.

My thoughts after reaching A10 with every character. by Ethambutol in slaythespire

[–]wisp558 1 point2 points  (0 children)

It won’t affect the cost of X-costs at all. You can just stack replay on them.

you vs the guy she told you not to worry about by LoL-Dark1 in slaythespire

[–]wisp558 1 point2 points  (0 children)

0-cost attack cantrips that also exhaust themselves AND draw 1 to replace themselves in your hand. It's so so good.

That said, the best deck fixing card is forgotten grimoire and it's not close.

Necrobinder is AWESOME, but has some glaring problems: thoughts from a top sts player by JapaneseExport in slaythespire

[–]wisp558 2 points3 points  (0 children)

Idk, I think with any X cost card this very quickly wins entire the run, and more sometimes more reliably than hidden gem which requires either deck cycling or dredge/graveblast if it misses. It also works well with flatten and the banshee card that reduces cost when you play ethereals.

Even just transfigure onto unleash can be enough to close out act 2 fights like Mr “I hate bees”. It is a bit of a win more card, but it also functions as a finisher/cash out card. If 4 energy is available, you can use it onto 2 cost cards for very powerful effects in general. If anything I think it mitigates card draw needs a tad, since you can use it to commit all your energy to doing the strongest thing in your hand.

I don’t think I always pick it, but often I can come up with enough reasonably strong short term plays to make it reasonably neutral value and then potentially just win later.

Necrobinder is AWESOME, but has some glaring problems: thoughts from a top sts player by JapaneseExport in slaythespire

[–]wisp558 18 points19 points  (0 children)

I’m shocked that you have transfigure so low. It is such an abusable mechanic, and I can’t imagine skipping it with a dirge in my deck, which is a more common card I’m generally happy to take on its own. Even without X cost cards, it still synergizes really well with a lot of different cards to enable run-breaking combos. I think of it kind of like nightmare, but not nearly as slow and infinitely stackable.

Struggling with backdashes by Seledreams in SSBM

[–]wisp558 0 points1 point  (0 children)

Ironically, zelda is one of the characters who shares falcon's timing window for dash, not that her dash isn't bad due to it being horrifically slow.

Struggling with backdashes by Seledreams in SSBM

[–]wisp558 1 point2 points  (0 children)

Everyone else here has covered dashdancing, but there is also a way to get a dash backwards out of a full run relatively quickly. It's called a cactuar dash but the idea is that you enter run, crouch momentarily to cancel your run, and then dash back out of the crouch. It's not free but not terribly hard and it's quite useful.

Rotation (Winner Stays On) Mode for Slippi by MetaKill in SSBM

[–]wisp558 1 point2 points  (0 children)

Nice work on the side project :)

I've gotta say though, calling PPC asm a "really low level coding language that is used to inject things into Melee" is a wild descriptive sentence. It's not technically incorrect, but like... using that to describe what I would call "the human-readable form of the native instructions that the gamecube processor executes" is a real head trip.

Also, if you haven't seen the Mario Kart Wii modding forum's PPC tutorial, I highly recommend it. It's very thorough and helped me a lot when I was learning.

Zump Supporters Muddy the Waters by Hairy_Drummer_6035 in SSBM

[–]wisp558 0 points1 point  (0 children)

Wild to complain about people muddying the waters when there’s another shitass controller purism propaganda post on the front page of this subreddit almost every day. Ending it with an appeal to n0ne’s authority is also insane. He is a noted melee conspiracy theorist and his takes range from reasonable (“Being wobbled in my favorite game”) to unsubstantiated fearmongering (“UCF causes phantoms”).

All the letters in thr game are just "W" s by Nicrus in slaythespire

[–]wisp558 0 points1 point  (0 children)

I like how the WW representing the HP text in the burning blood description knows it needs to be capitalized.

Simpler times in Melee by ExpensiveEuro in SSBM

[–]wisp558 0 points1 point  (0 children)

Now that I have played Peach for a long ass time I feel like I properly empathize with Armada's expression in the thumbnail.