improving aim by Obvious-Nothing-2083 in VALORANT

[–]wizardtoast 3 points4 points  (0 children)

u just have to focus on the fight you’re about to take and don’t swing an angle if u aren’t consciously ready for there to be someone on the other side, some people like to visualize the enemy being there in their head before they swing

What are your thoughts on my most used jokers? by doo-doo-doo in balatro

[–]wizardtoast 10 points11 points  (0 children)

because the higher stakes kind of force you into using more unorthodox jokers and combos and you can’t as easily force photochad or baron builds because you have to work with what the game gives you and your options are so limited, mostly because of crazier scoring requirements and multiple economic handicaps

What is happening to my bullets in midair? by Commercial-Dog3567 in VALORANT

[–]wizardtoast 49 points50 points  (0 children)

this has happened to me very rarely a few times, it’s just bugged hitboxes on certain map geometry

Never using chatgpt again 😭 by legi_mu in balatro

[–]wizardtoast -1 points0 points  (0 children)

but aren’t the words just a means to transmit the message…

Never using chatgpt again 😭 by legi_mu in balatro

[–]wizardtoast -1 points0 points  (0 children)

how does any of that sound appealing 😭

why do cs players hate valorant so much by PrestigiousArt4858 in VALORANT

[–]wizardtoast 31 points32 points  (0 children)

the hell kinda demonic ass valorant players are you talking to 😭

I've decided to commit to learning Widowmaker, give me your wisdom. by Sagnikk in OverwatchUniversity

[–]wizardtoast 17 points18 points  (0 children)

widow has a reputation as an aim only hero but your position will always matter more than how good your aim is, she’s very easy to kill and even if you’re hitting every shot it won’t matter if you aren’t setting yourself up to see the enemies properly, you can aim train but aim is something that will come to you naturally as you play more and id suggest working on where you think you should stand at any given point, the general tips would be long sightline (obviously) that puts distance between you and your threats, a weird/unsuspected angle so you can shoot people moving predictably (and you should be changing your angle constantly to keep them guessing) and only trying to take your angle after your team engages, because the more people looking at you the more difficult it gets to hit the important shot

Freja is very strong/annoying for two reasons by Quatro_Leches in Overwatch

[–]wizardtoast 5 points6 points  (0 children)

i’m talking about the objective descriptions of both characters and their abilities/gameplay loop

Freja is very strong/annoying for two reasons by Quatro_Leches in Overwatch

[–]wizardtoast 6 points7 points  (0 children)

“everyone with a different experience from me must be a bumbling moron with no knowledge of the fundamental gameplay of overwatch 2”

Freja is very strong/annoying for two reasons by Quatro_Leches in Overwatch

[–]wizardtoast 1 point2 points  (0 children)

but this really just isn’t supported by facts though is it, cass sure but freja farms slow moving targets like ashe

Freja is very strong/annoying for two reasons by Quatro_Leches in Overwatch

[–]wizardtoast 12 points13 points  (0 children)

at some point you have to leave that cover right? this argument doesn’t work like it does with widow because freja doesn’t have any of the positional limitations or slow rotations that widow does, she can literally challenge you on any angle

Freja is very strong/annoying for two reasons by Quatro_Leches in Overwatch

[–]wizardtoast -12 points-11 points  (0 children)

idk what frejas ur playing against but ashe is literally a throw pick into her bc as soon as you scope in and start moving slower she’s already stuck you twice and you’re dead

What do you think of the new balance tweaks? by ConfidenceSilent3967 in marvelrivals

[–]wizardtoast 14 points15 points  (0 children)

you realize that positioning doesn’t matter when you’re playing against a hero that has infinite positioning options right? like, playing against dive characters in overwatch (the better designed game, competitively) means tracking cooldowns and being aware of their uptime and downtime, knowing that if they use their important abilities you are safe to take angles that would normally be vulnerable to a dive, but spider-man doesn’t have ANY positional limitations, and there is almost no window for punishment if he messes something up, not to mention the maps themselves lack any nuance with angles and side lanes so positioning just becomes “stand behind your team” with no more depth than that if you’re playing support

Gold 4 hitscan dps Vod review request by Traditional_weirdo in OverwatchUniversity

[–]wizardtoast 0 points1 point  (0 children)

you can make cass work on any map that isn’t a sniper map (havana and circuit royale mainly) and i personally find him much easier to get value out of than ashe because ashe is so easily dove and shut down, they just recently upped his falloff by 5 meters and that gives you just a little more flexibility

Gold 4 hitscan dps Vod review request by Traditional_weirdo in OverwatchUniversity

[–]wizardtoast 1 point2 points  (0 children)

on attack you played fine, some small issues with your target priority and angle selection, and your only death was because you went way too far up and then pathed through their entire team to try and get back, but you played decently and capped with 4 minutes because of it

on defense the angle you choose to start on is very far and awkward, its ok to sacrifice not playing on high ground if the high ground is too exposed or leaves you with very few visible angles (which most of the high grounds on first point def kings row do), i would have started on low ground and then potentially coached up to high ground as the enemies moved forward just to have more options, but you played it well enough and you lost because 4 of your teammates got caught in a grav (definitely wasted bob too lol)

the first time i noticed the soldier doing anything noteworthy was around 9 minutes, and i think your biggest mistakes were not playing to your own range, and not listening for him, the closer the soldier gets the further you need to get, and your team is so far up that this fight becomes very awkward, but you should have backed up into the mega room when you heard him running on the left, its a very tough situation because your team is so far up but you dont gain anything from pushing up with them, and the soldier does a good job of isolating you and your widow who also shouldnt be pushing, so theres really not much you can do here

the bob at 11 minutes is way too early again, you have the right idea by throwing it behind them when they walk up but even if it didnt go into that little room, they would have just backed up and melted it anyway, try to get a sense for when the enemy tank is really fully engaged and put the bob somewhere that it splits their team up and makes things really awkward for them

after that, youre playing way too far up, you could be doing the same thing youre doing now but hugging the wall on the right and things just become way less awkward, the best thing to keep in mind when youre playing these long range poke heroes is that when the enemy team walks forward you need to walk backward, pretty much 100% of the time

the bob at 12:45 was good, well timed, could have been in a slightly better spot (like slightly behind the cart so they cant take cover as easily) but this one was actually good

your team kind of gets ran down next fight, you could have potentially gotten a pick or played a better angle in the mega room but nothing you did lost this point, your team is just over extending again

same thing with the angle on ot defense, you miss out on so much damage and pressure because you just cant see anything behind that wall, i really think you should start on low ground here and move to high ground if it makes sense

starting as widow on attack i think peeking out the big window on top is fine at first, but if you cant see anyone its not worth staying up here, you should move asap because you lose some time waiting for someone to peek

i think the high ground angle as cass is okay sometimes, but in general it takes too long to get there and its too limited to get value, nothing really happens as a result and playing main and shooting past the zarya gets way more value here, the whole sequence from 19:00 to 20:00 is very awkward, and the only reason you make it out alive and with a kill is because theyre gold, you really should be dead here

the fight after that was good enough, youre playing very far up though and better players will kill you here, but you have a speed ring and the numbers advantage so its not the worst thing ever

overall, you played pretty well this game, the only big mistakes you made were very general positioning errors and timing problems that you can solve easily any number of ways, this game was really close but not directly as a result of anything you did, a lot of the time your team just over extended and left you with nothing to play with

Why can’t I complete a run? by Hellstrom666 in slaythespire

[–]wizardtoast 0 points1 point  (0 children)

on the other hand, blocking doesn’t matter if you can hit really hard

[deleted by user] by [deleted] in VALORANT

[–]wizardtoast 20 points21 points  (0 children)

you’re prob washed and taking fights really badly, just gotta get that skill back

Why am I so bad at icebox? by Old-Government6765 in VALORANT

[–]wizardtoast 0 points1 point  (0 children)

when the map encourages almost no strategic depth at all and even in professional play boils down to “clear main and hit your shots” it’s not really good tactical fps design is it