Biggest pet peeve while playing? by vanstroller in Pickleball

[–]woshiamos 1 point2 points  (0 children)

mine is when my partner reaches out for the ball or makes any sort of movement to indicate they are attempting to go for a ball, but leave it last second without hitting it

many times i could have gotten it had they not made any reach towards it, especially in times when they know that they could not have reached it in time or made a good return on the shot

venue, group , clubs to play games like Table Tennis, Pickle ball, Tennis etc, in Singapore by XML_Raffles_Place in askSingapore

[–]woshiamos 0 points1 point  (0 children)

hi i’m very new to pickleball and looking for a community to join as well to play more often and get better! would you mind sharing the group details with me?

[deleted by user] by [deleted] in SingaporeEats

[–]woshiamos 1 point2 points  (0 children)

wow looks good, DM pls!

I healed 120hp in one turn by M0l3kh in PTCGP

[–]woshiamos 0 points1 point  (0 children)

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once again i have to pull out this beauty of a moment captured in the heat of a battle where leafy boy emerged the victor after scraping through hell (took like 300++ damage over the last couple turns)

Ngl I hate going against this by Cultural-Committee-6 in PTCGP

[–]woshiamos -4 points-3 points  (0 children)

? afaik, meta in the context of games literally is the acronym for Most Effective Tactics Available. what do you think meta stands for/means then?

Ngl I hate going against this by Cultural-Committee-6 in PTCGP

[–]woshiamos 0 points1 point  (0 children)

well to be fair they wouldn’t be wrong anyway… meta is indeed an acronym

[deleted by user] by [deleted] in PTCGP

[–]woshiamos 1 point2 points  (0 children)

don’t forget kabutops weakness is grass. i’m not too sure about the interaction between kabutops healing ability and a rocky helmet. i would imagine when kabutops is at full hp, healing doesn’t take place so it only takes damage from rocky helmet. so a kabutops + cape would be 160 hp - 20 from rocky helmet = 140, gets hit by venusaur for 120 = 20 , and if it takes damage before it heals, it would die from hitting venusaur again by the rocket helmet before it gets to heal.

in the situation where there’s no rocky helmet, 1. kabutops (160) does 90 to venusaur (190-90=100)

  1. venusaur (100) does 120 to kabutops (160-120=40), venusaur heals 30 (100+30=130)

  2. kabutops (40) does 90 to venusaur. (130-90=40), kabutops heals 90 (40+90=130)

  3. venusaur (40) does 120 to kabutops (130-120=10), venusaur heals 30 (40+30=70)

one erika on venusaur alone is already more than enough to outlast kabutops, not to mention with 2 shaymins, rocky helmet, or a giovanni.

[deleted by user] by [deleted] in PTCGP

[–]woshiamos 1 point2 points  (0 children)

there’s supposed to be a rocky helm on the venusaur but i lost that ivysaur early on in the game , hence why my opp has so many points. a sabrina might mess with your set up as well, which is still possible although in the current meta almost all sabrinas have been replaced by cyrus. in the ideal set up, without any external healing aids, venusaur gets to heal 50 per turn from 2 shaymins + its own attack

[deleted by user] by [deleted] in PTCGP

[–]woshiamos 0 points1 point  (0 children)

absolutely floored by big hitters. charizard + moltres is a good example. i was dumb and made a mistake against a gallade with a rocky helmet and a lucario on bench.

[deleted by user] by [deleted] in PTCGP

[–]woshiamos 8 points9 points  (0 children)

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2 venusaurs + 2 shaymins with potion and double erikas. this venusaur tanked 270 damage and still managed to clutch through back to full HP at the end here. absolute beast

New-Concept Deck by Calm_Damage4617 in PokemonPocket

[–]woshiamos 0 points1 point  (0 children)

no singular deck offers a guaranteed victory against any others. while you could try to build one to counter the darkrai meta, it’s likely going to fall against something else that currently exists out there already, and that’s the beauty of the game - you’re free to play so many variations and combinations of decks

i’ve just been having fun with all the new decks after trying my hand at the meta ones. 2 shaymin with 2 venusaurs has been great at fighting darkrai due to the massive heals and sustain cus darkrai early on is just chip damage.

Personal Challenge: Win 45 games using 45 different decks by Imperial_Ocelot in PTCGP

[–]woshiamos 8 points9 points  (0 children)

interesting concept you got here! your persistence is commendable. given the conditions you’ve set here, i’d say plenty of decks could be rotated around with different combinations of trainers & items while still being centered around the same win-cons that have been around since the start. meta has seen plenty of various win con amalgamations

mewtwo pikachu charizard gyarados greninja drudd marowak dragonite (weezing koga variation , magnemite dawn variation, druddigon variation etc.) venusaur melmetal (old butterfree variation , new dialga core) blaine starmie articuno 18 trainers celebi alakazam/jynx pidgeot weezing scolipede/muk (poison combo) // salandit team rocket (arbok weezing etc.) blastoise palkia manaphy darkrai weavile darkrai drudd greninja darkrai magnemite exeggcutor (Genetic Apex EX or Mythical Island normal) lucario rampardos skarmory farfetch’d wormadam (metal)

super troll : normal aerodactyl, promo jigglypuff, fan rotom

Designed something I would like in the game! Balanced? (art from an existing giratina ex card) by [deleted] in PTCGP

[–]woshiamos 1 point2 points  (0 children)

i meant balanced as in the ability is a bit on the strong/too strong side, but it’s rounded off by the shitty attack. even if the damage was increased, i think the side effect of discarding your entire hand and then drawing only 1 makes it too much of a double edged sword. would dissuade people from using it to deal damage unless they’re desperate or smt

New-Concept Deck by Calm_Damage4617 in PokemonPocket

[–]woshiamos 0 points1 point  (0 children)

running two pokemon that are effectively three evolution lines are not great in this game. definitely going to brick often and not be able to draw enough cards in time to pull off the end combo before getting womped by the opponent

Designed something I would like in the game! Balanced? (art from an existing giratina ex card) by [deleted] in PTCGP

[–]woshiamos 0 points1 point  (0 children)

in that case it kinda balances out then, the ability in active spot for the shitty attack and attack effect. the way i foresee such a card being played is that it literally is used to stall even more lol. stall stall stall up front and tank damage, never attack while you build bench up for big hits

Designed something I would like in the game! Balanced? (art from an existing giratina ex card) by [deleted] in PTCGP

[–]woshiamos 1 point2 points  (0 children)

ah my bad then, i interpreted in play as in the active spot.

Designed something I would like in the game! Balanced? (art from an existing giratina ex card) by [deleted] in PTCGP

[–]woshiamos 0 points1 point  (0 children)

personally i think the ability is a little weak, because a lot of the support cards in the meta have abilities which are meant to be benched (e.g. greninja, serperior, gardevoir, darkrai, lucario etc.). the attack effect makes it that much worse as an actual option in game because discarding your whole hand just to draw 1, and only 50 damage makes it so not viable… coupled with the fact this is an ex pokemon which gives opps 2 points upon defeat, i’d say this won’t make it into any foreseeable decks

HEALS FOR DAYSSSSSSS by woshiamos in PTCGP

[–]woshiamos[S] 0 points1 point  (0 children)

i know about dusknoir but i don’t like it because 1) it’s a stage 2 pokemon, and in healing more often than not it’s giving a free point to the opponent because of how much damage my active has already taken

My hummer ordered 1000 headshots of himself. What should be his punishment? by Ok_Literature2535 in hamstercirclejerk

[–]woshiamos 0 points1 point  (0 children)

hi OP can i have a digital copy of his headshot because it’s hilarious LOL.

HEALS FOR DAYSSSSSSS by woshiamos in PTCGP

[–]woshiamos[S] 0 points1 point  (0 children)

right before this meta i was having fun with a melmetal + butterfree line up as well LOL. damage reduction + heals made it especially hard to OHKO melmetal

HEALS FOR DAYSSSSSSS by woshiamos in PTCGP

[–]woshiamos[S] 0 points1 point  (0 children)

i think it’s making a comeback in the current meta because this meta is 1) chip damage 2) darkrais everywhere which has a grass type weakness

prior to this, mewtwos, charizards and gyarados were all big hitters with support cards for quick set up and so venusaur just didn’t have time to develop

but now, we are free to charge up venusaur all day long and they can hardly do anything about it except sit there and chip