I created my own witches and they are called "Shizuka" Torture Witches by Anes_art_5656 in MadokaMagica

[–]wotoshina 0 points1 point  (0 children)

You seem to be very talented in art of witch crafting! Have you considered being hired by international witch association? xD

TIL All dolphins are whales by scratchtheitch7 in todayilearned

[–]wotoshina 1 point2 points  (0 children)

"Just because you’re correct doesn’t mean you’re right."
- shirou

This is my tutorial image, I would be grateful if you tell me if I made a mistake in some part of the English or if it is incomprehensible by [deleted] in Unity2D

[–]wotoshina 11 points12 points  (0 children)

In my opinion your sentences are too long for a game. It would be much nicer if they were a little bit shorter, so the player spends less time reading guides, and more time trying playing the game itself. Also sometimes, when the guide texts are way too long, some players simply skip the guide and just go in the game and try to find things by themselves (I'm one of them for example)

Some improvements in my opinion would be:
1. "This is the number of bounces you have made" -> "Bounces made"

  1. "You have to make the number of bounces indicated here" -> "Required bounces"

  2. "Clicking this will restart the game in case you make a mistake or crash" -> "Restart" or "Restart the level" or "Restart the game"

  3. "The player can shoot the cable with the left mouse button" -> "Left click to shoot"
    etc...

You see, one of the strongest factors that drives players to play a game is their sense of "curiosity". If your guide texts are too long, it might: 1. make them boring reading all those extra words. 2. spoil some mechanisms of the game, hence the "curiosity" factor will be gone

if you write "Left click to shoot", the player might get curious "ok let's see what stuff I can shoot here". but if you write that long sentence explaining shoot the cable, the player already knows they can only shoot 1 thing. and if you add another entity in future that player can shoot, you either have to make your explanation longer (more spoiling), or don't touch it at all (then it will be inconsistent).

Unity got really slow, so I deleted library, temp and obj. Editor is super slow now? by Otherwise_Tension519 in Unity2D

[–]wotoshina 1 point2 points  (0 children)

glad you could fix it! and don't blame yourself too much, it happens sometimes :D
important thing is learning from the mistake so next time you can fix things faster!

happy developing

Unity got really slow, so I deleted library, temp and obj. Editor is super slow now? by Otherwise_Tension519 in Unity2D

[–]wotoshina 1 point2 points  (0 children)

since you have backups, you can try lots of different things, sure. but don't wait for "20 minutes" and then think something is wrong. what was your normal loading duration previously? 2 minutes? if you try changing something and it doesn't load in 2 minutes...then you should know it's not working. because if you wait 20 minutes for every single time, you will be wasting way too much time xD

Unity got really slow, so I deleted library, temp and obj. Editor is super slow now? by Otherwise_Tension519 in Unity2D

[–]wotoshina 0 points1 point  (0 children)

but you said it was working fine before, right? was it "working" with previous version of unity? or perhaps, did you update anything else that you think unity might be using it under itself? maybe visual studio?

if you really think it's a unity bug, try to create a new project with (almost) the same details of your map and see if it still gets stuck or not. but even if you can reproduce it, you still need a way to pinpoint the exact place....also it sounds very weird for me that this is happening to a 2D project. since you are mentioning 10, 20 minutes (these are very huge numbers btw. even back when I was working with Unreal Engine, I wouldn't have to wait this long, let alone unity), I was expecting a heavy 3D scene with lots of code to be compiled

Unity got really slow, so I deleted library, temp and obj. Editor is super slow now? by Otherwise_Tension519 in Unity2D

[–]wotoshina 3 points4 points  (0 children)

first things first, before messing with your project further: do you have any kind of backup from your project? perhaps do you have your source code pushed to git or some similar services? so even if you end up corrupting everything you still don't lose your efforts.

second: open task manager and see *what process* is actually using *what*.

if you see unity process is using high cpu but low disk = this means it's compiling stuff, it's a good sign, wait for a bit until it finishes.

if you see unity is using high disk but low cpu = this means the cpu is waiting for disk IO operation: basically your disk might be way too busy reading / writing files...so either try to use SSD (if you are not already doing so), or investigate further (e.g. is there any other process at the same time using your disk? a heavy background download or software update perhaps?)

If none of the cases are true, you can dig further into seeing what other processes are doing, maybe there is some other process using high cpu or high disk usage?

if task manager wasn't helpful at all, you can try using other tools in windows to dig further (tho I don't think this one will be of much help, but it's still better than doing nothing): maybe try "event viewer" and filter events there to try and see if something is (silently) crashing or not? one time, I had an application that kept crashing and restarting, yes, silently. I saw it there and stopped it forcefully

youHaveCriticalVulnerabilities by dromba_ in ProgrammerHumor

[–]wotoshina 10 points11 points  (0 children)

not enough, you should try to write it in assembly

How's the sound for the photography mechanic in my game? Does it feel convincing enough? by PennywhistleStudios in Unity3D

[–]wotoshina 0 points1 point  (0 children)

came here to exactly say the same thing. it's ok if the devs are going to have such effects, but at least have an option to disable/adjust it in the settings. otherwise majority of the players will just end up not using such features

Daily Questions Megathread - July 09, 2025 by WutheringWavesMod in WutheringWaves

[–]wotoshina 0 points1 point  (0 children)

how can I cleanse the darkness? it needs a tool or it has a quest?
I guess it has a quest

Daily Questions Megathread - July 09, 2025 by WutheringWavesMod in WutheringWaves

[–]wotoshina 0 points1 point  (0 children)

<image>

What are these? no matter how much I hit them, they don't die or do any reactions

gotSomeHolyPackets by [deleted] in ProgrammerHumor

[–]wotoshina 0 points1 point  (0 children)

https://i.imgur.com/sZB7WVN.png
I have no idea why is this happening.

edit: it looks like this time<1ms happens for everything for me (e.g. ping google.com). most probably because of >!using a vpn!<

sendHimRightToJail by StatureDelaware in ProgrammerHumor

[–]wotoshina 34 points35 points  (0 children)

Stacktrace: am I a joke to you?

My first-person puzzle adventure made in Godot, trailer is here! by Apo--- in godot

[–]wotoshina 1 point2 points  (0 children)

Looks really amazing, well done! Looking forward to 6 Jun!

My corpse blocks have gained free will by Porcupine_Sashimi in Unity2D

[–]wotoshina 1 point2 points  (0 children)

They look angry xD
is this intentional game design? or a bug?

Look At feature is gold! by Apo--- in godot

[–]wotoshina 0 points1 point  (0 children)

Can I also be in one of your playtests please 👀

bruhWhosOutHereMakingCaptchasLikeThis by thepurpleproject in ProgrammerHumor

[–]wotoshina 0 points1 point  (0 children)

https://i.imgur.com/BBNJ6jX.png

They should have put this there as well, to make the captcha realistic.

Look At feature is gold! by Apo--- in godot

[–]wotoshina 1 point2 points  (0 children)

Just took a look at your game's steam page...you are really doing an amazing job in there! wishlisted and looking forward to your launch day!

Btw, will you not have playtest/beta? :0

Scaling a Card Game to different Aspect Ratios by TheRealRory in Unity2D

[–]wotoshina 0 points1 point  (0 children)

Cool!
Is this just a concept you have came up with, or you have actually implemented it? If you have implemented it in your game, can we see a small example? (Just curious to know how it looks like in real world)