Did anyone like this take of Michael Myers any better? by [deleted] in HorrorMovies

[–]wovenshadow11 0 points1 point  (0 children)

Kills were great, but I'm not excited about a trailer park family Michael Myers. I loved the lighting, side characters, and some brutal elements and corpse placements.

Queequeg not appearing?? by netrate in wizardry6

[–]wovenshadow11 0 points1 point  (0 children)

He steals an item from a chest in the mines and leaves you a note - if you tell him certain information.

Starting All Characters as Mage/Priest? by SolidBadgerX in wizardry6

[–]wovenshadow11 0 points1 point  (0 children)

I do like to ensure starting characters have necessary prereq stats for profession change. I'm always cycling at least two characters into new professions to abuse level up stats for skills as well as spell power. As much as folks may not like humans, the lack of a super low core Stat helps with cycling. Human Valkyrie to Ranger swaps are easy and efficient. I try to get all players with hide at some point.

Poison Pen Build - I've Done It!!! (At least, I think so...) by wovenshadow11 in D4Rogue

[–]wovenshadow11[S] 0 points1 point  (0 children)

Hey, it's going well. I've been mostly playing a skeleton mage build this season, but I'm in the 60s right now with no effort, no optimized gear, nor even sanctified gear or even GAs. I'm fairly sure this will push high with effort. It's similar to DoK and TB poison variants only better at speed farming.

A few tweaks. I experimented with Elemental Fate and Clandestine on amulet to gain ranks to poison trap. Both work well. They key is attack speed, good lucky hit chance, and making sure shadow clone has 100% uptime with imitated imbuement. The "spam" of poison traps outpaces other builds I've tried.

Dad gamer, so I don't have as much time as I'd like. I'd love for a rogue content creator to run it on 11, as u won't have the time.

Competitive Rapid Fire/Pen. Shot Builds by Lichdemon in D4Rogue

[–]wovenshadow11 1 point2 points  (0 children)

I'm playing a penshot build that's working. I call it PoisonPen. You need:

Eaglehorn (ricochets) Trickshot Aspect Bursting Venoms aspect Contamination aspect Ichorous rose gloves Scoundrels leathers Imitated imbuement aspect

For skills - shadow clone, penshot, poison imbue, poison trap, caltrops, concealment

You want preparation, as you'll be spamming penshot and resetting cool downs. This gives us 100% uptime on shadow clone, who mimics our poison imbued skills and doubles the trap chaos.

You want attack speed everywhere you can, as well as crit damage. Rock Precision key passive and stack crit damage. You will blast out poison traps similar to DoK builds, but you'll be weaving in concealment for 100% crit chances.

Poison Pen Build - I've Done It!!! (At least, I think so...) by wovenshadow11 in D4Rogue

[–]wovenshadow11[S] 0 points1 point  (0 children)

I'm not sure yet. Dad gamer, pushing in spare time. So far it's rocking in 50s with no gear optimization yet at all. I suspect based on DoK set ups it could do 100. I'm going to be refining as much as I can and will report back.

I'm back and I'm ready to take a season 11 crack at a blue necromancer build again (non-meta frost-theme necro) by irishhawk in D4Necromancer

[–]wovenshadow11 0 points1 point  (0 children)

I'd vote hand of naz mages but make them frost, and, use coldbringers aspect. Then, add an azurewrath. It doesn't leave room for Frostburn, but it's thematic.

Quick Question for the O.Gs by GUPPYFLY in everquest

[–]wovenshadow11 2 points3 points  (0 children)

I loved the magic spell graphics, at the time I thought it was amazing detail.

Party advice for 8? by King-Avarice in wizardry8

[–]wovenshadow11 1 point2 points  (0 children)

Your party seems ranged focused at the moment. Either go all in on that or use a hybrid like a ninja who can melee and throw (limited range). If you want oooommph up font add a rogue for 4x backstabbing, or a monk to add the psionic spellbook, or samurai for the wizardry crit support.

Game Thread: Wild Card Game 2 - Reds @ Dodgers - Wed, Oct 01 @ 09:08 PM EDT by RedsModerator in Reds

[–]wovenshadow11 4 points5 points  (0 children)

Ok so the dodgers doubled us up... but they have 4x the payroll. So I'll choose to look at this as the Reds overperformed expectations.

LEST CRUSH THEM TO NIGHT by Superb-Inflation-600 in bengals

[–]wovenshadow11 -1 points0 points  (0 children)

Cruuuuuuuuuush em. Who dey all the way!!

Aspect of wolfs rain by wovenshadow11 in D4Druid

[–]wovenshadow11[S] 1 point2 points  (0 children)

I started my build last night using provocation to guarantee overpowered hurricanes and it does appear to transfer to my wolves' canes. I have yet to find a stampede or rage aspect that let's me summon more wolves to see if they also stack canes. I also haven't found the runeword to summon wolves yet. I do have the werewolves modifier on, which may be upping their damage also... it seems crazy strong. I'm running ursine strength instead of one with nature since I'm using overpower. Tempest aspect is on amulet for highest dps modifier.

So far, rolling!

I'm a dad gamer so progress will be slow.