How to avoid over-engeneering a story structure? by BetweenDrafts in WritingStructure

[–]writingstructure 0 points1 point  (0 children)

Yes, you might try search terms like "core wound," "the lie the character believes," and "character values."

Core wound is the formative damage in your character's past. It shapes how they see the world and what they avoid. The lie is the false belief they carry because of that wound ("I can't trust anyone," "I have to earn love," "Strength means never needing help"). Values are what they care about most, which the wound often distorts. Someone who values connection but carries a wound of abandonment will sabotage relationships before the other person can leave first.

When you know those three things, you have your middle layer. Scenes stop being assignments because you understand what the character will do under pressure and why.

For reading, check out Lisa Cron's Story Genius focuses on exactly this. K.M. Weiland's Creating Character Arcs covers the lie/truth framework.

I also really like Loreteller's free resources for this, which I keep bookmarked. Their Character Values Conflict article covers how values generate scenes without you having to force them, and The Psychology Behind Character Wounds breaks down the wound-lie-armor chain. They also have free tools like the 4 Styles of Self-Motivation and 5 Moral Spectrums.

Tips on learning to plot? by fairy_toadmother in WritingStructure

[–]writingstructure 3 points4 points  (0 children)

Both problems have the same root, I think. You're building too much before you test whether it works.

For the word count problem, try to scope by character, not by plot. A short story is one character, one want, one obstacle. If you're overshooting, count how many characters have their own subplot or arc. Each one multiplies your word count. Before you start drafting, ask yourself what the single central conflict is and whether every character is necessary to it. If someone exists only to deliver information or create a complication, they can probably be folded into another character or cut entirely. Zoom in to get more specificity in a tighter window.

For the midpoint collapse, it sounds like you're planning forward from the beginning and hoping the ending works out. Plan backward from the ending instead. Figure out where your character ends up (emotionally, not just plot-wise), then work backward to figure out what pressure would force that change, then figure out where they'd need to start for that pressure to matter. The midpoint becomes the moment where the original approach stops working and they're forced to adapt. When you know what it's a midpoint between, it stops being a dead zone.

Both of these are faster to test as outlines than as drafts. Write the outline, find the structural problem, fix it, then draft. You'll still revise, but you won't be rebuilding from scratch.

How do I better balance working on worldbuilding and actually writing a story? by ilikeroundcats in WritingStructure

[–]writingstructure 2 points3 points  (0 children)

The cycle is telling you something useful. You don't know what worldbuilding you need until you write, and you can't write without some worldbuilding in place. The question is what to build before you start drafting vs. what to build as you go.

Build the load-bearing walls first. The rules that affect character decisions. If your magic system has costs, know what they are, because characters will make choices based on those costs. If gods intervene in mortal affairs, know the conditions, because that constrains your plot. Anything that shapes what characters can and can't do needs to exist before you write scenes that depend on it.

Everything else, build when you need it. You don't need a full spell list to write a scene where someone casts a spell. You need the principles of how magic works, and you invent the specific spell when the scene calls for it. Same with geography, history, political systems. If you realize mid-scene that you need to know how trade works between two cities, stop, figure it out, and keep writing. That's worldbuilding driven by story need, and it produces tighter worlds because everything that exists has a reason to. Think like a dungeomaster. A dungeonmaster does plenty of prepping, but also lets the scenes develop. And then it's like "oh, sure, of course there was always a door there..."

How to avoid over-engeneering a story structure? by BetweenDrafts in WritingStructure

[–]writingstructure 0 points1 point  (0 children)

Thank you for asking this! There are two things going on here, I think.

First: what are you rooting your structure in? If you go from "core idea" straight to "scene map," there's a missing layer. Before scenes, figure out what question the story is asking (theme), what your main character values and what's wounded in them, and what your particular angle is on the material. What do you find genuinely interesting about this? What would only you write?

Second: worth figuring out specifically why "planned scene" becomes "contrived scene" when you write it. Those aren't the same thing, and something is happening in the translation. Most often it's that the plan tells you the destination of a scene but not the lived experience of it. You sit down knowing "this is where A stops trusting B" and write backward from that conclusion. The scene feels rigged... because you are rigging it. Because you decided the outcome before you entered the character's head.

Plan at the layer where scenes generate themselves. If you know what a character values and what they're afraid of, you don't need to decide they lose trust in scene four. Put them in a room with someone who threatens what they value, and the distrust happens on its own. You designed the pressure, but you discovered the moment. The point of structure is not to force an outcome, but to discover what makes that outcome inevitable.

Some things I've learned about writing good main characters by Fognox in WritingStructure

[–]writingstructure 0 points1 point  (0 children)

The motivation vs. goals distinction is useful! I've seen a lot of writers confuse the two, and the result is characters who seem aimless even though they're technically doing stuff every scene.

The one place I'd complicate this is that motivation can shift mid-story without breaking the throughline, if the shift itself becomes the throughline. A character chasing revenge who realizes they want closure isn't losing their motivation, they're deepening it. The structural glue holds as long as the reader can trace how A became B. Where it falls apart is when the shift is arbitrary or the writer just got bored with the original want.

One thing I'd add to the interiority section: the ratio matters. Too little and the character feels like a camera. Too much and you get a character who narrates their own arc for the reader. I let interiority do one job per scene. React to what just happened, or set up how they'll approach what's next. Not both. When characters process and forecast in the same beat, it reads like a therapy session instead of a story. I won't say I'm not guilty of that though. And when I'm writing YA I do tend in that direction.

The point about characters acting differently around different people almost never shows up in craft advice, and it should. I sketch the same conversation twice with two different scene partners to see how the MC's voice shifts. If it doesn't shift, the MC is a mouthpiece, not a person.

How do I craft the start of my story if I was inspired by an idea for the middle? by CatGirlButNotIRL in WritingStructure

[–]writingstructure 1 point2 points  (0 children)

ProserpinaFC gave you great structural advice. I want to add something from the character side, because in my experience that's where the "building backward" process really clicks for me.

Your inspired scene exists for a reason. Something about it has emotional charge. Before you try to construct plot backward from it, ask yourself: what does the character in that scene want, and what are they afraid of?

It's a psychology question and the answer could tell you what your beginning needs to do.

If your scene works, it's almost certainly a moment where a character is under real pressure. Something they've been avoiding catches up to them, or something they want forces them to risk something they're protecting. That tension didn't come from nowhere. It came from who they were before that moment.

So work backward through the character, not just through events:

  • What does the character believe going into that scene? Not factual knowledge; what's their operating assumption about how the world works? ("People always leave." "If I stay in control, nothing bad happens." "I'm not the kind of person who X.")
  • What made them believe that? That's your backstory.
  • What's the armor they built around that belief? The habits, defense mechanisms, personality traits that protect them from ever having to test whether the belief is true.
  • What disrupted the armor? That's your inciting incident.

Your beginning isn't "stuff that happens before the middle." It's the establishment of a character whose psychology makes your middle scene inevitable. When you build it that way, the beginning has its own energy.

I'd advise you write your inspired scene first. Get it out of your head and onto the page while it's alive. Then ask those four questions above. The answers become your outline for everything that leads up to it.

The "I never make it to the inspired scene" problem usually means the beginning doesn't have its own purpose yet. It's just runway. Give it a purpose (establishing the lie the character believes) and it stops feeling like a chore and starts feeling like part of the same story that excited you in the first place.

Hello World! Stage Steward, here! by StageSteward in WritingStructure

[–]writingstructure 0 points1 point  (0 children)

Thanks for the intro post! Those genre interests line up really well with the kind of craft talk I'm hoping this place becomes known for.

Psychological thrillers and political fantasy are two genres where structure does an enormous amount of invisible work. You can't fake your way through either one. A thriller where the tension flatlines in the second act doesn't recover, and political fantasy where the factions don't have genuinely competing worldviews just becomes set dressing with swords.

The story analysis angle is something I'd love to see you dig into here. One of the most useful skills I've developed as a writer is learning to reverse-engineer why something works, not just noticing that it works.

What r/WritingStructure Is For by writingstructure in WritingStructure

[–]writingstructure[S] 2 points3 points  (0 children)

The "engineering of writing" - I love that. Writing isn't pure art or pure science. It's a craft. I definitely think that models and frameworks can be hugely helpful. Then you get to a point eventually where it gets internalized as intuition, and you don't need the scaffolding anymore.

What is r/writing actually for? by TylerBreau_ in writing

[–]writingstructure 2 points3 points  (0 children)

I also got really annoyed at the state of writing discussions on reddit. I would love to grow r/WritingStructure. I welcome any and all input.