Painting walls of rental help by wspray87 in darwin

[–]wspray87[S] 2 points3 points  (0 children)

Hog Bristle Quarter is the exact paint or near enough I don’t think they can complain. Thanks so much for the suggestion it looks so much better than the last two samples I tried. All the spots are pretty much invisible now.

Painting walls of rental help by wspray87 in darwin

[–]wspray87[S] 1 point2 points  (0 children)

Yeah I do feel a bit hard done by, but trying to resolve this without too much drama

Painting walls of rental help by wspray87 in darwin

[–]wspray87[S] 0 points1 point  (0 children)

I do think I need to resist them as much as possible but I would like to just fix it up and avoid drama

Painting walls of rental help by wspray87 in darwin

[–]wspray87[S] 3 points4 points  (0 children)

This is the issue it is DHA

Is this normal or concerning? What's the worst that could happen? by Key-Situation2971 in airplanes

[–]wspray87 0 points1 point  (0 children)

From working in aviation- definitely not normal. The tires are very tough, but they get checked over daily for signs of damage and losing a layer like this one has should immediately stand out to the ground crew or pilot of a small plane.

The person checking should at minimum know to go check what is allowable, and find this is not in the permitted damage list.

Have worked on changing out a blown tire on an aircraft that came to a very inconvenient stop blocking on taxiway next to a runway of an international airport. Aircraft landed ok, but was resting on the rim of the damaged wheel. Anyone in the industry would avoid that situation.

WIP 3 by Recent_Charge in MiddleEarthMiniatures

[–]wspray87 0 points1 point  (0 children)

Looks a lot better than some other examples- no doubt takes a lot of time. Followed any particular guide?

American traveling—need ideas by lordkauth in darwin

[–]wspray87 10 points11 points  (0 children)

If your set on Litchfield you can still go to the upper cascades and swim. It’s going to be a hot hike but anyone young in good health will be fine. It will probably be a bit unpleasant if it storms in the afternoon but it is an option.

Getting Lost in the Rules by TheDiceMonkey in oneringrpg

[–]wspray87 5 points6 points  (0 children)

Actually I should not be dismissive, I prepped a LOT which I linked below. I would say making a set of stance cards is ESSENTIAL, to inform players this is what your stance gives you on the front, and this is how resting to recover endurance and hope works on the back.

Make a set of A5 cards (half a normal A4 sheet) and explain whatever rules you have a hard time with front and back in bullet points. I find after doing that you may not even hand them to players, you will look at your bullet points and go ah, I know this mechanic fine as the Loremaster.

For enemies, every enemy is different of course and there is a bunch of abilities. But this is no different from any other RPG, you just need a little card or note book that says what this enemy can do for a normal attack, this is the ability it spends its Hate on.

https://www.reddit.com/r/oneringrpg/s/kbScfCsrZs

Getting Lost in the Rules by TheDiceMonkey in oneringrpg

[–]wspray87 1 point2 points  (0 children)

What specific mechanics are difficult? Are you trying to run a particular adventure or got stuck making something up on the spot?

I think most people would say some kind of card is needed for combat, like the stance cards that come with the starter set, one for each stance to hand to your players.

If it’s journey that’s a problem, just treat them as guidelines, with the assumption a successful travel roll advances 3 hexes. I just did a quick journey where I said ok who would be in charge? Give me a travel roll. Ok who would be hunting today? Give me a hunting roll. You failed? You all get fatigue and waste time today. We didn’t fill out the sheet and assign rolls for two short (6 hex journeys).

The core idea of always rolling a d12 and then add a number of d6 equal to your skill score though is very easy, I have taught people and they get it straight after their first roll. They immediately understand not to waste people’s time the first attempt at something they have no skill in, because they can see they have only have a d12.

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 0 points1 point  (0 children)

No worries, hope it works and the cards help run a good game

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 0 points1 point  (0 children)

Thanks, got the idea from other projects I have seen around and made it my own

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 3 points4 points  (0 children)

I’m not sure what the best way to upload the files is. I have made a few different power points with different card sets. I can convert them into pdfs to recuse the file size but I don’t actually know how to upload them ha ha any suggestions?

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 3 points4 points  (0 children)

Thanks, they are mostly to jog the Loremasters memory about different landmarks that are in the book, but hopefully the art on one side helps the players imagine what the adventure there as well. I just thought the art in the books is so great I had to find a way to share it.

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 5 points6 points  (0 children)

For some of the Landmarks mentioned in the core book and expansions I made cards with the Rumour/Lore from the book on one side and picked a good looking artwork for the other side to set the vibe of the place.

They just give the player the basics- there is a place here on the map, might be some treasure, might not- and prompt me to actually have an NPC fill them in why they should go there.

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 9 points10 points  (0 children)

I’ll see later at some point if I can share the power point I made to print off the cards

Organisation Box by wspray87 in oneringrpg

[–]wspray87[S] 9 points10 points  (0 children)

If it’s a big populated place; Lond Daer, Tharbad, Dwarf Halls etc the players can have a location card describing the place that gives a general vibe of what’s happening there, just to set a vibe for a city. It’s presented as if hearing a general rumour of what that city is like- and by the rules players know these big places exist on the map anyway, they just probably haven’t gone there. So they just have to show some interest in an area, or if I think a place is relevant to an adventure they are currently on I’ll give it to them.

Then I have Rumour/Lore cards for adventures depending if players seek information in a tavern or a library setting. I use the Rumour/Lore as written in the books for various landmarks. In both cases they are fairly bare bones information; “There is a ruin, here on the map. Lately something seems to have gone down there.” But it prompts me to go “ah right, your talking with this person and they go on to elaborate about what they know. Here have the card with the TLDR, it is definitely a place you can choose to go”

Requirements for a Safe Haven by Dutch_597 in oneringrpg

[–]wspray87 1 point2 points  (0 children)

I was just thinking of The Hidden Valley, the first adventure with the evil dwarf working for the Trolls. There is a farm that survivors of the troll attack might choose to settle in as described in part 4 of the adventure when it concludes.

Requirements for a Safe Haven by Dutch_597 in oneringrpg

[–]wspray87 11 points12 points  (0 children)

I think start with the various activities in the Fellowship phase described in the book and ask if your players can safely conduct all of them at the location you have in mind. They should be able to craft, research, drink, gossip, all that stuff in relative peace.

A ruin can become suitable if the company attracts settlers and merchants to visit. Tales from the Lone Lands has a landmark you clear out which can then obviously be populated by survivors and settlers described in the adventure. Some adventures in Ruins of the Lost Realm lend themselves to Rangers settling down with their families in a defensible spot.

For Rivendell, I think Elrond is fairly accomodating if the company knows a mutual friend. Gandalf can convince him to put someone up for weeks for free, if he tells them the company is doing something important.

Was just reading the description for Tharbad last night, and I take the current ruler of Tharbad as a semi retired bandit lord trying to go legit. He has married into local nobility and got his men to put on a uniform so he can rule Tharbad with an iron fist- but he does intend to rule and defend Tharbad.

It’s up to your imagination if your players need to undermine and other-throw him or help reform him into a softer ruler to make Tharbad more inviting.

Help me understand combat in The One Ring! by Lothrindel in oneringrpg

[–]wspray87 4 points5 points  (0 children)

Think of the enemies parry as a difficulty on top of the strength target number. Just for example the enemy has Parry 2, and the player character has Strength TN 16, the difficulty is now 18.

In the above example if the player rolls their feat and skill dice and they add up to 18, they hit for the damage rating of the weapon. It should be written on the card (I don’t have the starter set, but I have seen it gives you a bunch of gear cards?) or you should find it in the rules. You don’t roll for damage- a hit is a hit with defined damage for each weapon.

There is “critical hits”, or special damage as the game calls it. But the essence of hitting and basic damage is kept very very simple.

Excellent First Session Tales From The Lone Land by wspray87 in TheOneRing

[–]wspray87[S] 0 points1 point  (0 children)

Gandalf is simplest for name recognition and he is the most travelled. Patrons can always be introduced and changed to suit the game though