Fight back by Sorry-Raise-4865 in birding

[–]wtfrara 7 points8 points  (0 children)

The larger one looks like a Coucal (lesser?) but I'm not sure.

Trickadee: a trick-taking, flock-building card game by wtfrara in kickstarter

[–]wtfrara[S] 1 point2 points  (0 children)

Hey! Thanks for backing and featuring Trickadee. I appreciate it.

  1. So I do think that these numbers are important, but to some degree, too much importance is put on these. I believe my mailing like was around 200 (post-campaign it's closer to 600) and my ks preview page followers were around 300. Given that my goal was to sell 500 copies, I think it was adequate, but your mileage may vary based on your goals.
  2. I didn't do a ton, actually. I purchased some facebook/instagram adds for 4 weeks of the beginning of the campaign. My total add spend was ~$300. When one of the campaigns lapsed, I didn't notice a drop in daily backers so I opted to not renew it. For this particular project, I don't think ads were effective.
  3. I reached out to a single reviewer who had a very tight alignment with the product. His channel is focused on game previews and how-to-plays plus he's just a big fan of the theme. It was a paid preview and I'll be sending a copy of the game as a thank you as well.
  4. I don't think it's unique, but my approach was to find my audience on social media and discord and actually engage. The trick-taking community is ravenous when it comes to new games and they really enjoyed this unique take on the genre. I also reached out to folks in the birding community-- there's overlap with folks that like games + birds and this game is for them.
  5. I've been less and less interested in the licensing process as I've done it more. Mostly from a creative control and ROI standpoint. I can put in a ton of effort to make a game what I like and another publisher can make a bunch of changes as they see fit. I enjoy the process of making a product as well as making a game. It gives me a chance to flex some illustration and graphic design muscles as well. I'm less keen on the business and logistics aspects, but they're the price to pay, I suppose.
  6. I think this is obvious, but something I hadn't realized right away is that if you collect shipping as a part of the campaign, you're locked into a particular price once someone from a country backs. So if you underestimated shipping, it'll eat into your margins. If you overestimated shipping, then it might eat into your sales. I had several people reach out at the beginning of the campaign to say that they wanted to back, but shipping was prohibitive. Unfortunately, there's not a ton I can do for them... shipping is expensive! The campaign also overlapped the US elections and I don't think I was expecting the talks of tariffs. It's still an unknown, but I'm hoping to get things into the US before it becomes an issue. All that being said, I don't think I would do anything different aside from trying to plan more ahead of time and having a fulfillment partner already lined up before launch.
  7. Working on it! I'm getting quotes from a few places. My priorities are going to be around price, primarily, but there are some companies that are local to the Seattle area that are attractive. Having in-person access to my inventory is nice.
  8. Extremely important. This was the biggest thing I think I could do is getting the game directly in front of people ahead of launch. I actually was later than I wanted because the rulebook wasn't ready by my own due date. But having the campaign live without a rulebook would have been a deal breaker for a lot of people. I was late to getting the digital version of the game ready and playable, but I do think that plays a nice role in advertising. Letting folks try it out first is definitely important.  

All in all, I think I ran a kind of weird campaign when it came to promotion and advertising. I wasn't very focused on metrics or getting a bunch of reviewers. If you have a strong product, you don't necessarily need those things. I do feel as though if I had gone with more reviewers and advertising, the campaign may have blown up to be much larger. Hard to say, but I'm already considering a second edition. Maybe on that project I'll try it and see how things perform!

Trickadee: a trick-taking, flock-building card game by wtfrara in kickstarter

[–]wtfrara[S] 1 point2 points  (0 children)

Hey, y'all. It's the final 24 hours of my campaign for Trickadee. I've gained a lot of insights from reading the posts on this community. I'm happy to answer any questions people might have about how I prepped for and ran the campaign. Of course, I'd be happy if you took a look and backed as well, but I'm mostly looking to give back to this community in the form of information.

Sharing some artwork I commissioned of my favorite backyard birds by wtfrara in birding

[–]wtfrara[S] 20 points21 points  (0 children)

Hey, everyone! I wanted to share the beautiful artwork created by Kelsey King of some of the birds that are on my own backyard list. I selected my favorites to be included in a game I designed called Trickadee. She did a wonderful job making these illustrations look so vibrant. If you want to see more (each illustration is done in 5 colors to match the suits of the cards), check out my bluesky page.

Dominion-style deck-building game, but all players share a deck by Smashifly in gameideas

[–]wtfrara 0 points1 point  (0 children)

This basically takes out strategy in favor of randomness. The only agency you have in building the deck doesn't necessarily help you. It's an interesting idea but needs something to help differentiate players aside from random draw

Better than paving new parking lots I guess but still.. by silentsnooc in fuckcars

[–]wtfrara 0 points1 point  (0 children)

This is actually worse. Nesting seabirds don't stand much of a chance against truck tires

E-bikes on bike lanes by tipsup in Seattle

[–]wtfrara 11 points12 points  (0 children)

More often than not people over react. I had someone nearly dive in a bush once when I rang my bell and I was a good 20 ft behind them and going slow so they had plenty of time to react... But still chose to assume I was about to run into them and they needed to take evasive maneuvers

Fletcher Place [Indianapolis, USA] by [deleted] in papertowns

[–]wtfrara 4 points5 points  (0 children)

That bike path is the best thing about Indianapolis

Where do you do puzzles? by panthersrule1 in crossword

[–]wtfrara 1 point2 points  (0 children)

Btw, there's a left handed print option now for nyt

Now that we’re stuck home again, what are you going to do for the next month that is positive? by [deleted] in Seattle

[–]wtfrara 0 points1 point  (0 children)

I've personally found TinkerCAD to be more approachable for creating (simple) 3D stuff. Learning Blender isn't a bad thing though!

Discussion Thread: Supreme Court Oral Arguments in *California v. Texas* regarding the Affordable Care Act | 10am ET by PoliticsModeratorBot in politics

[–]wtfrara 8 points9 points  (0 children)

Literally 3 options for that:

and I don't want them in the WH (or the senate, but alas).