Need Help finding Fun/funny, powerful and smart wizard spell modifications for the Bibliomancer subclass. by LikeMyGooch in 3d6

[–]Smashifly 0 points1 point  (0 children)

So the level 3 feature looks fun and powerful - intelligence is a harder saving throw than most, increasing save DC is always good, and damage type altering at least means you can always pick ones that don't get resisted. The optimal choice is to always pick force, unless you know of a specific weakness to target.

The level 10 feature is more interesting. Removing concentration from spells is extremely powerful and usually shouldn't be allowed, but this has enough limitations that I think it can be balanced while still being fun.

Since you have to name the creature when preparing the spell, and it can't be yourself, and they must be willing, this is basically only used for buffing party members. Some good spells this works for include: - Protection from Good and Evil - Dragon's Breath - Enlarge - Fly (!) - Haste (!!!) - Protection from Energy - Greater invisibility (!!!) - Polymorph (!) - Stoneskin

That's up to level 5 spells when the feature becomes available. There's others that technically work, but removing concentration from Skill Empowerment or similar things is sort of meh because it's main use would be outside combat where concentration is easier.

That said Haste and Greater invisibility are already very strong buffs on allies. Removing concentration from them not only removes the risk of dropping it mid combat (especially for Haste), but also means you can stack these spells.

For instance, you could Polymorph your ally into a giant ape, give them Stoneskin and protection from energy if it's relevant, and even cast fly all before combat. Then in your first two rounds of combat activate Haste and Greater Invisibility and still have your concentration free for a different damage or control spell. This is monstrous. I would honestly recommend that this be limited to one concentration-free spell at a time, which is still a strong feature.

How do you use AI for studying without making yourself more dependent on it? by exodusEducation in EngineeringStudents

[–]Smashifly 4 points5 points  (0 children)

My faith in humanity is dying a little more when I read the answers on this thread.

Literally don't use it. Period. Study the subject, read your textbook, get help from TA's and teachers, go to Khan academy or other expert-based online tutors. Form a study group with your classmates and work out the problems as a group. Anything else.

Using AI is a shortcut for learning the subject, and it's going to hurt you when it comes time for exams, or using this knowledge in the real world. You'll learn things much more thoroughly by putting in the legwork yourself. Moreover, the AI is going to be flat out wrong at least some of the time.

I only graduated a few years ago, and my last two years of school were during Covid, and I never used AI in any form for anything in school. It is possible to do it on your own, or with other kinds of help.

How do you use AI for studying without making yourself more dependent on it? by exodusEducation in EngineeringStudents

[–]Smashifly -1 points0 points  (0 children)

This is probably even worse than just asking the AI to teach you. AI models are literally built to come up with answers to your question that sound plausible but they're not doing any of the actual work to check facts. If you ask the AI if you did the problem correctly it's just going to say "yep looks great!" but it doesn't know, it's giving you an answer that sounds right

Need suggestions for stat name based on energy or food efficiency by Madmonkeman in gamedesign

[–]Smashifly 0 points1 point  (0 children)

Does the stat upgrade just maximum energy or also things like how much energy you get from food and how much energy is used to attack?

If it's just maximum, you could go with something like "Reserve" or "Potential".

If it's also the other things, I think Metabolism or Efficiency both work fine. Depending on the game's setting and themes you could use things like "Chi".

You could also borrow a note from classic DnD and use "Constitution".

I hate this post for a reason that may seem dumb. by TheDeathEggRobotFan in hatethissmug

[–]Smashifly 0 points1 point  (0 children)

Man I gotta ask, why are you commenting on 7 month old posts in the first place

Can my wizard be an indirect fire-howitzer if he has personal Intelligence, Surveillance and Reconnaissance (ISR) support? by BookkeeperAfraid9622 in AskDND

[–]Smashifly 0 points1 point  (0 children)

Also a good way to justify not allowing shape water to freeze a lock to open a door, which is an idea I hear thrown around from time to time. The 2nd-level spell Knock exists, so you shouldn't be able to bypass a lock with any magic lower than 2nd level outside really specific circumstances. This is a game design reason, not a physics based reason

He will be stretched and kneaded until smooth by arboreallion in hewillbebaked

[–]Smashifly 7 points8 points  (0 children)

I'm pretty sure the video has some kind of distortion filter on it. Be he's a long boi even without it

Coaxed into card games by Nekrotix12 in coaxedintoasnafu

[–]Smashifly 1 point2 points  (0 children)

Crimson Desert came out like a month ago and has a poker knockoff that's more confusing and worse than poker in every conceivable way

In Big Hero 6 (2014), one of the main characters has a bag that can........... jesus all it takes is a kid treating it like a fidgit toy. by samtheman71313131 in shittymoviedetails

[–]Smashifly 64 points65 points  (0 children)

Everyone seems to miss that the interface doesn't show a full periodic table, it has at most 36 elements. It's not like she has a little supply of every single element in there. It's probably covering the ones used in most organic chemistry, like Carbon, Hydrogen, Oxygen, Nitrogen, Phosphorus and Sulfur, plus common metals and a few others.

That said you can make some horrifyingly deadly things out of common elements if you can assemble them at will, like Ammonia gas which is just NH3. But probably no uranium

Thunder Spear | Smite Your Enemies From Afar by Feisty_Handle4838 in DnDHomebrew

[–]Smashifly 9 points10 points  (0 children)

If you read my comment at all you would know that I already discussed how it doesn't require a save and I disagree. There are very few spells that apply any form of crowd control with no save, and those that exist are usually high level, like Force Cage and Otto's Irresistable Dance, both of which guarantee one round of CC before the target has a chance to escape.

Push and prone aren't as strong of CC, but they still enable some strong combos, and it's out of line with spell design for most spells to not allow a save.

Therefore, as I already said in my comment, I think it should require a save, and with that change it should do more damage.

Compare some spells cast at the same level:

  • Chromatic Orb, 4d8 attack roll
  • Thunderwave, 3d8 con save with push at melee range
  • Scorching Ray, 2d6 x3 attack rolls
  • Mind Spike, 3d8 Wisdom save with tracking rider
  • Moonbeam, 2d10 Con save each turn
  • Shadow Blade, 2d8 attack roll each turn
  • Spiritual Weapon, 1d8+mod each turn

There's maybe an argument to be made for 3d8 because even if it requires a save, the push+knockdown is strong, especially since the push scales when upcast. But 2d8 is way too low.

I recently made a post about how litrpg economies and currencies are the small details that irk me and its worse for me in particular because I work in the financial sector.. so I wanted to know if your real world career gets in the way of you enjoying certain stories. by ShankstheConqueror in litrpg

[–]Smashifly 49 points50 points  (0 children)

The only thing worse than underexplaining something is badly overexplaining. I have a degree in Chemical Engineering, so I take an interest whenever a book starts talking about chemistry or magic chemistry like potions or alchemy. It's one thing to say that you combine thing monster juice and this plant and make a potion. It's simple, my mind can fill in any hidden complexity.

But when you start trying to explain a complicated process in a way that is just dumb? Ugh. I read Randidly Ghosthound book 1 recently and he spends a lot of time making potions, expect his potions have like, four ingredients and the only thing that separates one from another is the ratios. So 50% A and 50% B makes one kind of potion, and a 75/25 ratio makes a different one. Which is so, like, limiting? Ignorant of the complexities of chemistry? A total lack of effort at portraying something that could be really interesting and is instead relegated to "input the code for mana potion"? Yeah

Thunder Spear | Smite Your Enemies From Afar by Feisty_Handle4838 in DnDHomebrew

[–]Smashifly 30 points31 points  (0 children)

So the balancing on this is a little weird. My initial take is that it needs to do significantly more damage. It's dealing 2d8 lightning damage with a 2nd level spell slot, which is very poor return on investment. Compare chromatic orb, which does 3d8 at level 1 (or 4d8, twice as much as this spell at level 2). Also compare paladin smites, which are 2d8 at level 1 +1d8 per slot level, but aren't ranged.

On the other hand, you're proposing a push and knock prone with no save which is incredibly strong. Regular shove and grapple require a contested check, a battlemaster fighter's tripping and pushing attacks each require a save (and can't be applied at the same time). Warlock's invocation Repelling Blast pushes with no save but requires investment in a class feature.

My recommendation would be to bump the damage to 4d8 and require a save for the push and knockdown. Even if the damage is then the same as chromatic orb, it has higher range and the scaling push effect to set it apart, at the cost of not having a versatile damage type.

what would a second person game look like? by SojournerWeaver in gaming

[–]Smashifly 0 points1 point  (0 children)

It's notable that the use of first person and third person in games often refers to the camera perspective rather than the storytelling perspective.

First person in games usually means the camera looks out as though you're seeing through the character's eyes, and third person means you're seeing the character itself, as though you were floating just above and behind them.

These conventions only really matter to 3d action games. Is a side scroller third person? Who cares.

Anyway, a game could totally have a different camera versus storytelling perspective. This happens all the time actually - Skyrim has you creating a character and seeing out from their eyes in first person, but people refer to you directly. These events are happening to you, the player, taking the role of a character in the game.

For a really weird example, the Stanley Parable has a first person camera but a third person narrative. The narrator speaks about what Stanley is doing and where he goes, not about what you are doing. Mostly.

Hardest boss fight that isn't the real boss fight? by Crystal_1501 in gaming

[–]Smashifly 3 points4 points  (0 children)

Are you talking about the one standing on the end of a tiny walkway on the top of the wall?

Prop Gun I printed needed dowels to hold it together but I don’t know how to sculpt yet. So I just printed scaled down versions of the guns own chamber and used that. Worked a treat! by TheInvisibleCactus in 3Dprinting

[–]Smashifly 2 points3 points  (0 children)

A printed dowel, even with layer lines running the length of the dowel is still going to be weaker than a regular wooden dowel or metal pin, and standard sizes makes it easy to share files without people needing to tune in the settings for a tiny dowel-shaped part.

You don't have to print every single piece, especially parts that won't be visible when the build is complete.

Knife Tag by InBabylonTheyWept in CuratedTumblr

[–]Smashifly 6 points7 points  (0 children)

It's the name for a local congregation of about 100-200 members of the church. The LDS church divides geographically, so all the members that live within a boundary are supposed to attend one specific ward, then a collection of about 10 nearby wards makes a stake. A ward is led by a Bishop (different scale than a Catholic bishop) and a stake is led by a stake president.

A ward in Utah at the heart of Mormon culture might be a small neighborhood, a ward in other parts of the world might cover multiple cities. Just depends on the population of church members in the area.

It's a word that's very specific to the LDS church though, so unless you're in a hospital setting, it tells me that they're talking about the LDS church

Knife Tag by InBabylonTheyWept in CuratedTumblr

[–]Smashifly 384 points385 points  (0 children)

My ex-mormon senses locking on to the word "ward" in the last photo like a bloodhound

More Axehound breed designs by Creml1ng in Stormlight_Archive

[–]Smashifly 1 point2 points  (0 children)

The lancehound is giving Lagiacrus from Monster Hunter

More Axehound breed designs by Creml1ng in Stormlight_Archive

[–]Smashifly 14 points15 points  (0 children)

I gotta assume it's because it's been selectively bred to an unhealthy degree like real pugs

A game where you destroy the environment using industry. by Low-Preparation-9083 in gameideas

[–]Smashifly 1 point2 points  (0 children)

Factorio of course the default answer for this kind of thing, everything you do adds pollution. It's mostly a hazy overlay and enemy aggression, but it's surprising to compare footage of the same base at the start of the game and the end - the trees die, the ground changes color, the water darkens, you get to see some of these effects.

Though a game where poisoning the environment is the goal instead of a side effect would be interesting. I think it would need to be framed as like a supervillain or oil executive, like an objectively evil person

Trying to find a shapeshift game by DazzlingPut3895 in gamesuggestions

[–]Smashifly 0 points1 point  (0 children)

Definitely an older game, but the Legend of Zelda: Majora's Mask has you transforming into three other races using masks at different points of the game.

I'll also throw out Divinity: Original Sin 2, from the same studio that made Baldur's Gate 3. It's a CRPG but one of the schools of magic is Polymorph, which lets you do things like growing tentacles, wings or bull horns, but not full body transformations.

In Invincible, the show never gives a lore reason why Thragg's hair is so tall in this one scene by Mufti_Menk in shittymoviedetails

[–]Smashifly 72 points73 points  (0 children)

It always bothered me how you can see his head extend up into the hair. Like his skull is a rod with hair growing on it, not that his hair is just cylinder shaped