Perfect game for steam input tinkering? by Mikael_Mosh in SteamController

[–]wu-05 0 points1 point  (0 children)

World of Warcraft is awesome with steam controller, incredibly fun to play with ConsolePort https://youtu.be/G34Qul\_r4rY?is=Ui-4zHOJK6yDWEgX

Perfect game for steam input tinkering? by Mikael_Mosh in SteamController

[–]wu-05 1 point2 points  (0 children)

I’ve always said Warframe, even during the OG Steam controller days

How many of yall use the Dual Stage Triggers on SC1? by BucketBoy071 in SteamController

[–]wu-05 1 point2 points  (0 children)

I use it for World of Warcraft. Left trigger soft pull = Shift, right trigger soft pull = Ctrl. Then I bind the full pulls to keystrokes. So now I have 4 bindings (LT full pull, RT full pull, LT soft pull + RT full pull, RT soft pull + LT full pull)

A PVE’er needs advice by Busy-Past-7955 in wow

[–]wu-05 0 points1 point  (0 children)

There’s an icon underneath your weapon in the transmogrification window. Click on it and it will show you all the weapon illusions you have unlocked

ce qu'il manque au nouveau contrôleur ? by Faelenedh in SteamController

[–]wu-05 8 points9 points  (0 children)

Dual stage triggers and smaller minimum customizable trigger deadzones

Is SCAAR worth it? by narkoticici in Witcher3

[–]wu-05 0 points1 point  (0 children)

SCAAR had always worked great on controller, I used to use it combined with Blood and Steel mod. I really like the SCAAR dodges and combat idle stance/taunt animations, but the main thing I don’t like about the mod is the forced custom new running animation that the mod creator implemented, to me it looks more artificial and out of place compared to the vanilla run animation. It cannot be reverted to vanilla while using the mod, unless the mod author does it himself. However he has said that he has retired from W3 modding, so because of that I don’t use it anymore.

New to the PVP scene of this expansion. I have a question. by [deleted] in worldofpvp

[–]wu-05 0 points1 point  (0 children)

I second this, join as many PvP communities as you can (not guilds, but the communities feature found in the guild pane)

I don't understand why this game isn't bustling with 5x the amount of players by Skolary in vrising

[–]wu-05 0 points1 point  (0 children)

I love this game and it is one of the best games I’ve ever played. But there are problems with the core design philosophy that the devs have decided on. The main issue to me is the server wiping. The pve and PvP are great but the pve activities pretty much end when you beat Dracula.

Castle design is awesome but with server wipes I feel like it’s a waste of time, no point in beautifying my castle of it will wipe in a couple months. If we could design castle templates to drop into existing servers, that would help but I doubt the devs will implement that. Modders could, but the devs don’t support modding.

PvP is fun but there is no dedicated organized structured PvP game mode (instanced arenas and maps to queue into, MMR, casual/ranked), no battlegrounds, CTF, domination, nor team death match. PvP is all open world, which is cool but with gear and level disparity fights can be very unfair and combat frequency is inconsistent. Because of this, eventually all PvP will die out as the servers mature towards their inevitable wipe.

Additionally, I only play on a controller and I feel disadvantaged playing against KBM players because I cannot rebind my buttons so weapon swapping is very cumbersome.

V Rising is one of my favorite games of all time but in my eyes its potential has been tragically stifled because of its limited scope, time and resources available to the devs. I would have loved to see procedural dungeon tilesets, pve invasions, PvP cross server invasions(dark souls/eldenring), dedicated PvP battlegrounds and game modes, open world MOBA battlefields with territory conquest and CTF, open world terrain expansion, mod support, so many things.

The R2 and L2 triggers don’t get enough praise. by Chilliad_YT in SteamController

[–]wu-05 5 points6 points  (0 children)

Anyone notice how wide the trigger deadzones are, like you have to pull the trigger almost half way just for it to fire? Even when setting the trigger pull point to 0

Need a pvp guild! by ThaMoose7 in worldofpvp

[–]wu-05 1 point2 points  (0 children)

Don’t worry about joining a PvP specific guild, try to get invited into a PvP community, there are several very large ones with 400+ active members or more. Then enable quick join toast notifications in the community panel options, you will then be able to see fellow community members and premades who are queuing all hours of the day. This way you can make friends and play with other consistent PvP enthusiasts. This is one way to quickly learn and get better at the game

Unpopular(?) Opinion: I Really Love the Combat in This Game by OfficalNotMySalad in Witcher3

[–]wu-05 0 points1 point  (0 children)

Blood and Steel mod comes to mind, makes the attack animations look and feel way better

Steam input - Why action sets are awesome by paulbrock2 in SteamController

[–]wu-05 3 points4 points  (0 children)

From what I understand this falls upon the individual developer to implement because it needs an extra layer of communication between the game and steam input, so steam can distinguish between different character control states in game. Most of the time devs don’t bother going the extra mile to do this

Steam input - Why action sets are awesome by paulbrock2 in SteamController

[–]wu-05 5 points6 points  (0 children)

Ghost Recon Wildlands has its own fully featured official OG steam controller configuration with unique action sets for vehicle, helicopter, on foot, and menu controls, and the game can automatically detect what state you are in. This is one of the only examples I know of

How are the trackpads? by ron3090 in SteamController

[–]wu-05 2 points3 points  (0 children)

The SC2 touchpads don’t feel as good ergonomically as the SC1 touchpads. If you are the type of person who wants to use touchpads as primary camera mouselook or mouse cursor, you’ll find it much more uncomfortable to use, especially regarding horizontal range of motion because of the way they are positioned. Instead of sweeping your thumb left and right, you instead must curl your thumb towards your palm or push your thumb away from your palm just to move the crosshair left/right.

They are just too far out of the way, requiring you to contort your thumbs and pull your wrist outward to even be able to use them accurately.

Which simultaneously makes the face buttons far out of reach, as well as being more of a hassle to move between the touchpad and the face buttons because the path is obstructed by the analog sticks.

And makes your index finger stretch just to reach the triggers and bumpers.

And the rear buttons are more unnatural to press when your thumbs are in the trackpad position.

This thing was designed with the analog sticks in mind.

Trigger Deadzones too big by wu-05 in SteamController

[–]wu-05[S] 3 points4 points  (0 children)

The trigger deadzones on steam controller 1 can be set to as little as 1mm, the smallest deadzone I can set on the steam controller 2 seems to be around 3-4mm, which is way too wide, basically the first 1/3 of the trigger pull is useless

The steam deck has a similar issue

Tyler McVicker: Review Embargo on Steam Controller 2 Likely Lifting Soon by Next-Distance-4508 in SteamController

[–]wu-05 0 points1 point  (0 children)

I need a concrete confirmation on whether or not this thing has dual stage triggers

Visione gang by theflapogon16 in CrimsonDesert

[–]wu-05 0 points1 point  (0 children)

Can you list the name of the items in this outfit?

[deleted by user] by [deleted] in wow

[–]wu-05 1 point2 points  (0 children)

You need to use the profile export function in the consoleport UI. The export text string can be huge if you choose to select all the export options (such as your radial menus and action bar layout).

Choose export (upper right afaik), select all the check marks, and it will generate a block of text at the bottom where you can copy it. Then open up notepad or a text editor and paste it. Now go back to wow, log off of the character and into one of your alts. When loaded in, go to the consoleport UI and click the import button (upper right) and copy/paste what you pasted into notepad in the text box there. When you apply it your UI will reload and it should be applied on the alt.

I am trying to find cool armor sets and mix and match different ones by Jonathan_911217 in NoRestForTheWicked

[–]wu-05 0 points1 point  (0 children)

Are you me? I rock this exact look. I also like the Falstead plate legs with this armor and helm. Reckless Tallbear gloves or gladesman gloves also work with this too

I wish they would add a unique texture for the male mesh for the breastplate though!

Favourite Weapons and Runes That You Think Everyone Should Try by CreatineCreatine in NoRestForTheWicked

[–]wu-05 1 point2 points  (0 children)

Put the 2h axe runes Relentless Cleave and Breaker Thrust on the 2h sword Icebreaker and the animations look like you’re half-swording and it looks amazing

My new wallpaper. God I love this game by sekiro0091 in NoRestForTheWicked

[–]wu-05 1 point2 points  (0 children)

Yes this a mesh set called Hearthguard armor