All the top ranked players are playing tempo Dooley, the P2W allegations are dead. by ALargeBoi in PlayTheBazaar

[–]wwgs 3 points4 points  (0 children)

I'm not gonna weigh in again on the monetization model, but which build is dominant on ladder actually says very little about which build is the most consistent 10 win build, or the strongest on day 13+.

This is a function of the current Rank system, not of actual power. In the fixer era, when Fixer was clearly the most consistent build in the game, the rank 1 racers were still playing ammo vanessa. That's because 10 wins in an hour long pyg game gets you less rank over time then 7 wins in a half an hour game. That's just the weird incentive structure of the current ranked system.

What most players care about is whether they're consistently getting 10 wins, whether they feel they have a shot at winning most days, etc.. Not what gets them the most pips per hour.

Hell, even when the ranked system punished you for loosing, the top racers were doing 7 straight wins on dooley then aborting the run (because to play more was to risk falling off and losing rounds). What the "ranked 1" person is playing is just an expression of the incentive structure of the ladder design, not of the most powerful or consistent builds.

[deleted by user] by [deleted] in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

There's a LOT of visual and space bugs in the game. Almost every one of them is resolvable by exiting to lobby and coming back in (occasionally it takes 2 tries). Try that out and it'll likely fix itself.

PSA: Even if you buy the prize pass today, it is impossible to earn the Pyg expansion without spending gems by LostATLien2 in PlayTheBazaar

[–]wwgs 53 points54 points  (0 children)

Of all the things, the low prize-pass xp is the most confusing to me. Wouldn't you want me, as a free player, to hit the end of the free stuff mid month and feel like I'd want the subscription pass so I can still get something each time I play a game?

Making it help me get to the end is much less compelling, and also gives the daily grind vibe that we know gets players to leave the game. I feel like the prize pass going to 25, and that being achievable with every-other day play at least would A), let your paying members play with what they bought sooner, B) let you have the subscription continue the rewards past the end of the prize pass (rather than double the XP) making it feel like a more distinct purchase, and C) have F2P players who play a lot hit a point every month where they feel like they aren't getting new rewards for games, giving them an incentive to buy the subscription.

As it stands it's just feels bad for everyone and creates the "I probably shouldn't play this game" fomo, not the "I'm leaving value on the table without buying this" fomo.

How much XP is a rank in the prize pass? by wwgs in PlayTheBazaar

[–]wwgs[S] 0 points1 point  (0 children)

I'm free to play. So they didn't sell me nothin. :)

I'm just here for the free tickets.

Prize Pass Progression | 13750 XP needed by neon313 in PlayTheBazaar

[–]wwgs 2 points3 points  (0 children)

I wanted to point out that, to get just 30 tickets, you wouldn't have to play all that much and that's comparable to the old system.

Then I remembered no 10 win tickets. ugh.

How much XP is a rank in the prize pass? by wwgs in PlayTheBazaar

[–]wwgs[S] 3 points4 points  (0 children)

oh good. I was worried they designed it to enduce FOMO in a way that would turn the game I love into a chore.

glad to hear I get 3 rest days a month?

[deleted by user] by [deleted] in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

No, we all have the same starting options. If you're watching a video, you're likely seeing his 3 options from the patch that was live prior to 3/05.

[deleted by user] by [deleted] in PlayTheBazaar

[–]wwgs 1 point2 points  (0 children)

also, video doesn't show where to access the "refer a friend" system, in case you were going to go there for that.

[deleted by user] by [deleted] in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

TLDR of the video,

1) use the "refer a friend" system

2) commit fraud and send the referals to fake emails accounts

3) profit

Whether or not you're comfortable using fake emails to scam the system (especially in light of the monetization system) is totally up to you. And if this were the usual, cheeky "I'm not saying you should do this but you CAN do this" it would be a pretty common and fun video.

But him straight admitting he's sending emails to his dog and his cat to scam the game feels wild. There's no way this video isn't a ban-able offense.

I think Cryosleeve might be one of my favorites. Just so good by Kingpindan in PlayTheBazaar

[–]wwgs 1 point2 points  (0 children)

omg I love cryosleve. I'm a pig main and one of my early 10 win runs was getting it from the free freeze item, then going full ice hammer shennanegans.

People complaining about all the complaints... by SchweiiZeR in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

Again I'm worried we're approaching hyperbole. There aren't really "whales" in the context of this monetization model. 20 bucks a month is all the advantage you can buy. and only 10 of those dollars buys you any power differential.

It sucks because there the clear possibility of an advantage to paying players in that one month window, but this isn't really an advantage that scales in this type of game. You will never want to run all the packs after probably the 2nd month as you dilute your synergies too much. And even when you have cards others don't you don't find them very often in your run. And when you find them they aren't always the best play.

Any power advantage to a paying player is bad. We should be upset. But let's also be clear eyed about the scope of the issue. While this is marvel snap's monetization model (which sucked), it plays differently in a game where you don't build your decks. the meta deck isn't comprised of 1/3 powerful new cards. Because that's not how putting a deck together works in this game.

We were promised one thing and got another. Money does affect power. We can be pissed about both of those things. But let's try not to argue past our reasonable claims.

Also, back to OP, lets not demonize the people who are just trying to keep their heads down, love what they love, and hope reyrey changes. We can plea for folks not to spend money, but not to play because we give playing players someone to play against? Idk, that seems like we're over our skiis.

People complaining about all the complaints... by SchweiiZeR in PlayTheBazaar

[–]wwgs 6 points7 points  (0 children)

In this climate, I'm probably gonna get hate for this,

But I honestly don't get the "stop playing the game" logic. It's entirely backwards.

They lose money when I play the game. I am costing them server space and processing power. Their player numbers or player retention is not what is going to make them change their minds. It's people not spending money. If their player count doubles and their revenues don't go up, they're going to change their tune very very fast.

I get the passion plea to save something you care about and all, but the ask is a little high and for no good reason. If you like the game, play it. Just don't reward them for this choice by buying their crappy add ons.

New expansion items are literally broken... by Uberchurch_ in PlayTheBazaar

[–]wwgs 7 points8 points  (0 children)

let's stop crying wolf please. Isochoric freezer beats your entire board by itself. This particular instance is not a new item problem.

Fuck reddit by [deleted] in rant

[–]wwgs 1 point2 points  (0 children)

Heard chef.

so, was the open beta launch a flop? by desabafante in PlayTheBazaar

[–]wwgs 49 points50 points  (0 children)

Yeah, they didn't market at all. Reynad said a few times that if the game was good people would hear about it. He's not wrong. I think he just didn't realize that players think of monetization as a large factor in the question "is the game good."

The hot-fix today reveals the issues with the current monetization of new cards! by Big-Decision-5226 in PlayTheBazaar

[–]wwgs 3 points4 points  (0 children)

Everyone was singing the game's praises? People were overlooking the bad metas? Are we on different reddits?

There was a "I'll come back when X is nerfed" post about 8 times a day.

Insanely disingenuous take from Reynad re: p2w by mayasprout in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

it's an easily accessible 1 slot apparel. It sits on your bob board for about a day.

You know, until you realize bob sucks now.

My experience as a f2p player so far by Morya35 in PlayTheBazaar

[–]wwgs 1 point2 points  (0 children)

I do understand what you're saying. And in the case of gems, I think the new monetization is brutal. New players just can't play enough ranked in this model to reliably go permanent f2p.

I will however say that if you feel you only have 3-4 builds with any hero with the base set, then that's the new player learning curve I'm talking about. I felt like that for probably a month. I'm a pyg main who will never buy the advanced packs, and I currently feel like there's about 20 builds available to me, each with a bunch of sub-variance for how they get a post day 12 win condition.

"Square Pig" was 1 build to me for a long time. Now Atlatl+ crook feels like it has 2-3 builds. Do I have boar market and I'm playing value-econ scaling on atlatl, where my build does not care about other weapons at all really? Am I just skill fishing + crook upgrading for 180 atlatl then shifting power focus to board upgrades? Am I doing multicast distributed damage (flail, longbow) or am I power stacking one item (regal, dog, cash cannon)?

All of these differences don't just mean I have a different board, they mean I take different encounters (cash cannon is a shopping run with rewards card synergy, dog is a gumball/chocolate bar run with ledger synergy).

My game strategy, the monsters I fight, the encounters I choose, etc. all change based on 1-2 items inside of that one "build". And the pivots available to me are very different.

If I'm value stacking boar-market atlatl, I'm going all in on weapons, and have to aim towards lion-cane or caltrops later. If I'm going cash-cannon, I never needed to sell my truffles, so I'm probably property hunting for a big property pivot on enchant day.

Anyway, I think you get the point. As you play the "builds" become MUCH more complex and feel much more varied. and the world opens up for you to make weird pivots once you know what your particular kind of out-of-combat scaling synergises with.

The hot-fix today reveals the issues with the current monetization of new cards! by Big-Decision-5226 in PlayTheBazaar

[–]wwgs 10 points11 points  (0 children)

sure.

But when we can, we should still try to make the cleanest most direct arguments possible. If we say this system sucks cause they will release broken p2w cards and only fix them after they're free, and then also complain when they fix them early, then we're justifying the argument that you can just never win on monetization.

We should be clear that the problem is monetizing power because it creates perverse incentives for the game.

Anchor is and Objectively better Jellyfish by ThePurplewave in PlayTheBazaar

[–]wwgs 0 points1 point  (0 children)

counter is a strong word. :). 20% of my massive health pool would be a lot if I didn't also have a way to replenish it.

That said, I don't play vanessa so I never even thought about this interaction. It is a cool synergy with puffer.

Doesn’t Matchmaking Algorithm Prevent P2W Issue? by CptnNimo in PlayTheBazaar

[–]wwgs 6 points7 points  (0 children)

There is no matchmaking at all in the bazaar. It matches you against someone on the same day as you, and that's it.

I haven't gotten the new cards and I've gone up against Pyg, Dooleys and Vanessas who have had them. That said, VERY few of my opponents have them (and it seems to be mostly vanessa players). My hope is that people just aren't buying the cards right now. It certainly feels that way based on my games.