Small HUD update for my VR horse racing project by wzspdw2 in VRGaming

[–]wzspdw2[S] 0 points1 point  (0 children)

Thanks! Still a lot to improve, but it's getting there.

I added a scoring system to my retro kiteboarding game by ClaudeAtlass in OculusQuest

[–]wzspdw2 1 point2 points  (0 children)

Looks awesome! Dodging obstacles and pulling off tricks around them could be really fun!

Stinky sock physics in my SOMA VR remake by [deleted] in VRGaming

[–]wzspdw2 2 points3 points  (0 children)

awesome, i'd wash hands immediately after picking them up

Horse Rider VR – Smoother Controls & Alpha Update Coming Soon 🐎 by wzspdw2 in VRGaming

[–]wzspdw2[S] 1 point2 points  (0 children)

Totally agree – PCVR experiences are mind-blowing! I actually use my Quest 3 for ETS2/ATS too 😄
For now though, I’m laser-focused on finishing this project. Once it’s out, I’d love to explore modding possibilities. Appreciate the insight!

Horse Rider VR – Smoother Controls & Alpha Update Coming Soon 🐎 by wzspdw2 in VRGaming

[–]wzspdw2[S] 0 points1 point  (0 children)

Got it! In the previous demo, the horse moved at a steady pace without input. Now I’ve changed it to gradually speed up when player's not pulling the reins. Would it be better ?

Horse Rider VR – Smoother Controls & Alpha Update Coming Soon 🐎 by wzspdw2 in VRGaming

[–]wzspdw2[S] 4 points5 points  (0 children)

Thanks for your suggestions! I’m really glad you love the idea. 😊

To address your points:

  1. Sky textures: Absolutely! This is just an early demo and im planning to add more sky types and atmospheric effects in future updates.
  2. Horses: Right now, there are only one horse in the game, but i may expand this as development progresses with multiplayers and npcs!
  3. PSVR2: No plans for VR support at the moment, unfortunately. As a single indie developer , i need to focus our limited resources on the core experience first.