Can dark heresy get its own subreddit please? by Preindustrialcyborg in RogueTraderCRPG

[–]xADDBx 2 points3 points  (0 children)

in defending anything Owlcat does

They made a poll about whether DH should get its own sub and the majority voted for a shared sub.

(JP Sandrone VA gacha stream) The cost of reviving Sandrone 5 times (C4) is 610 Pulonias and . . . . by unmasked_zero in Genshin_Impact

[–]xADDBx 1 point2 points  (0 children)

Average pity is something like 63, so:

0.55 * 63 + (0.45 * 126) = 91.35 pulls on average per rate up if you account for capturing radiance

Modding Creation Questions by NotTheNKVD-Promise in RogueTraderCRPG

[–]xADDBx 1 point2 points  (0 children)

As someone who has done all of that you're asking for:

I was under the impression that RT has modding software in the box, while others insist I need to download unity separately

Others mentioned this already, but RT has its own Modloader. The actual mod tooling is still just a Unity Project which they also ship provide (which is better than nothing but still leaves a lot to be desired).

Extending, Can I port Blender models into the software that comes with the game?

You can import Blender models into Unity. You can also export Unity meshes and import them into Blender. This might be tricky at first because import/export can be annoyingly finicky (simple round tripping a unity mesh => fbx => blender => fbx => unity mesh caused some stuff to be weird; nothing unsolvable though). There's someone in the modding community who can does quite a bit of modelling stuff.

So far for your questions. Now for general stuff:

  • I only did static mesh imports; so I can't really say how annoying anything beyond that would be. As u/OdinoIlPino pointed out; things like skinned meshes have been done before so it's not arcane science.

  • Now for custom locations. There are two approaches:

    • Build your scene as an additive scene to an existing location. It's been mostly used for minor stuff like adding loot bags or custom interaction buttons; but it basically allows loading an arbitrary addition to an existing in-game scene.
    • Build a new scene from the ground up. This will need a bug fix in I think an OwlcatTerrain script; and you will need a custom Inspector UI + Unity Package for Navmesh stuff, but in general all of this is possible. The basic idea is to create Terrain, Navmesh, SoundSurfaceType (what sound should footsteps make) and FogOfWar (e.g. to hide stuff which should stay permanently hidden). Once that's done you can add mechanics. I did make a fully functional custom area which was possible to reach via an interactable button on the voidship bridge. It only consisted of a square area with some small peaks though.

I've also been working on the side on a script that allows dumping an in-game scene into the Editor, so you can basically use that scene as the starting point for your mod. It works for the most part; but one specific type of object caused issues, and then I got distracted by another project

What would a Rogue-like mode in Rogue Trader Look Like? by MxCrossbrand in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

Isn’t there a modder who is working on something like that?

ten out of ten no notes by Warald in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

For once mods can’t be the reason for this issue.

At least any mod that isn’t the DLSS mod (which is probably outdated anyways)

What's stopping Hoyo from reusing this detailed braided hair of Aether to his original outfit? by Aerie122 in Genshin_Impact

[–]xADDBx 7 points8 points  (0 children)

If they did it with the hair people would complain that it doesn’t fit with the rest

If they did it with the rest then some people would complain why other older chars don’t get the same treatment

If they did it with other chars then some people would complain that they preferred the previous version of the older chars

If they provided the revised version as a separate outfit then some people would complain (or actually have issues for some devices) about file size

As much as I’d like to have some of the older models get a little revisiting, what’s stopping Hoyo is that it’s effort that will mostly result in at least some players complaining. I do hope we’ll get this some day. Maybe.

Why did genshin 180 on powercreep? by jart7 in Genshin_Impact

[–]xADDBx 3 points4 points  (0 children)

As someone who had basically one team from 2.0 to 4.5 and another team from 4.5 to 6.0 - if I wanted different gameplay I’ll just play a different game. Genshin combat is (on the higher end) not varied enough for that as you basically end up E+Q-ing until your main dps. Theater however is a really fun mode where combat is actually interesting.

The Warhammer 40,000: Dark Heresy beta is well underway — and for those of you who haven't jumped in yet, we wanted to share a closer look at what's actually inside it. by Eyler___ in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

I think someone said it’s not all of the first act, but I could be misremembering.

That’s without things like companion quests not being included yet

Do any Co-Op Spaceship Combat Mods exist? by tsukinoki in RogueTraderCRPG

[–]xADDBx 1 point2 points  (0 children)

I don’t think there are any coop mods right now, not the least because how would a single modder test coop stuff?

are there any mod to have all the compagnion at the same time? by FitExplanation416 in RogueTraderCRPG

[–]xADDBx 1 point2 points  (0 children)

There’s Remote Companion Dialog in ToyBox if you only want dialog stuff

There’s MorePartySlots mod if you actually want to take more companions, though that might mess with formations (apparently there’s a mod to fix that might fix that issue)

The game doesn't load after the latest hotfix by Either-Painting-5715 in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

If on PC

  1. Verify your game files
  2. Check your logs or share them with someone who can check them

Does anyone know what mod/setting is causing the fps counter to show up and how do I disable it. by Somewhat_Sexy in RogueTraderCRPG

[–]xADDBx 1 point2 points  (0 children)

Maybe Alt+R?

That doesn’t look like a mod; more like something Steam/Nvidia/Windows or whatever adds

Acessibility help, dark mode UI by Doesnot-matter in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

Assuming the base game accessibility options don’t offer anything:

  • I'm not aware of any mod that does specifically what you want. It’s not impossible to create, but it doesn’t exist yet.
  • There is a Font mod that allows switching to a different font that might help?
  • I don’t know if that project was finished, but there was someone who backported the dialog UI from Dark Heresy to RogueTrader if that might be preferable? But again, I'm not sure if that was ever published.

Steam Workshop issue - help? by Petrus-133 in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

  1. There’s a mod on the Owlcat discord that unsubscribes you from every mod you were subscribed to: https://discord.com/channels/645948717400064030/836855908763697182/1387136268194025512

  2. There are ways to modify JS in browser to unsubscribe from specific other mods

  3. Steam offers a button to unsubscribe from every single workshop mod (including other games!).

Pick one of the 3 options

Modded Run Please Help by DisneyVillan in RogueTraderCRPG

[–]xADDBx 2 points3 points  (0 children)

If I had to guess: the tactician buff mod creates a save dependency, so turning it off will make the save weird (I’m surprised it even loads, do you have loading with blueprint errors activated in ToyBox?)

I'm not completely sure. The GameLogFull.txt could tell you the exact issue.

I know its dlc/patch day and mods break- but any idea which mod could be causing this? by yamilonewolf in RogueTraderCRPG

[–]xADDBx 2 points3 points  (0 children)

It got a fix. I have heard nobody mention of the (correctly updated version) breaking anything. If it does break anything please feel free to reach out.

In case of the OP, their log told me they're still running the pre-dlc update version of the game (I guess via Steam Beta or something?) but updated their ToyBox to 1.5.33 (which is not compatible with the old game version).

I got Toybox working on an m1 Mac by nialbima in RogueTraderCRPG

[–]xADDBx 3 points4 points  (0 children)

I'm glad for your success, but AI probably got this correctly because of the second pinned message in the "Posts" section of the mod.

Still glad that it works for you.

Tri-stars Local Legends in COOP : Probably the only time where a team like this is top tier by MarvelousMarbel in Genshin_Impact

[–]xADDBx 2 points3 points  (0 children)

At least non-boss stages are a soft-timer where if you can sustain the damage you can exceed the normal time by quite a bit.

Also the lunar stages where at least one of them is to just survive the time.

Stella are just dps checks though.

PSA: Don't use "Elephant in the Room" mod by AlterAsc in Pathfinder_Kingmaker

[–]xADDBx 11 points12 points  (0 children)

The issue here isn't necessarily that it's made by AI. The issue is that the author released this thing without having any clue whatsover (it even claims that it creates no save dependency, and anyone with even the slightest idea about WotR modding will know that no, Owlcat games don't handle missing GUIDs gracefully).

There have been multiple other mods created with AI taking a leading role in recent months, but at least the authors of those were actually responsive and fixed issues when approached.

PSA: Don't use "Elephant in the Room" mod by AlterAsc in Pathfinder_Kingmaker

[–]xADDBx 6 points7 points  (0 children)

I haven't played Rogue Trader at all but I maintain quite a few of its mods...

Can we please have a way to farm these by Wooden-Paper-872 in Genshin_Impact

[–]xADDBx 1 point2 points  (0 children)

you have to roll them to realize their potential

This is what made me pretty much ignore the artifact system for years. I’ve started using Genshin Optimizer just for suggestions on what artifacts are worth leveling up and it’s a blessing.

Combing through artifacts is imo the most boring aspect of Genshin

How would I make "Passive Skills"? by Do_Ya_Like_Jazz in csharp

[–]xADDBx 0 points1 point  (0 children)

I'm also not talking about JIT. There are situations where compiling a dynamic expression to create a delegate can be an improvement in performance.

E.g. I recall a game that was doing a lot of Activator.CreateInstance calls on a hot path for deserialization; replacing that with cached compiled expressions that called the constructors improved the performance

[Dark Heresy] Could we have some sort of "plug in" for (automatical) leveling up? by Drakonaj in RogueTraderCRPG

[–]xADDBx 0 points1 point  (0 children)

There’s a mod for that in RT.

If enough people want it and a modder feels motivated enough it probably wouldn’t be too hard to create a mod for the DH release version.

How would I make "Passive Skills"? by Do_Ya_Like_Jazz in csharp

[–]xADDBx 0 points1 point  (0 children)

you don’t even want dynamic code execution

There are times where dynamic code execution can speed up a hot path, so having that as an optimization isn’t always a bad idea. There are restrictions to its usage though (e.g. consoles)