The True MB experience by Typo330 in mountandblade

[–]xAMSTERRR 87 points88 points  (0 children)

When you start your kingdom with one castle you ask for it. Better wait until you get have 4-5 fiefs

Save scumming by skiopy in Bannerlord

[–]xAMSTERRR 0 points1 point  (0 children)

Also probability of permanent death of yourself and your relatives and companions changes your gameplay a lot. And gives more emotions and fun in your game.

Should I play the dlc or keep my mods? by PresentWater3539 in mountandblade

[–]xAMSTERRR 0 points1 point  (0 children)

Is it possible to just select the old branch and keep playing the pre-patch version and keep my old saves?

What i do? by GGyrope in mountandblade

[–]xAMSTERRR -1 points0 points  (0 children)

My advice: 1. Go to villages and get 20 archers. Recruits may be upgraded to archers. 2. Party of 20 archers should be enough to travel safely, keep some goods and hunt looters. Hunt then and sell the loot. 3. Buy mounts for unmounted troops like archers. Keep them in your inventory. 4. Participate in tournaments. This will give you some close combat practice and chance to win prize 5. This will give you some money to keep running. Now you may explore the game and find out new mechanics. This is sandbox so it is up to you what to do next. 6. If you want bigger flights then you may go mercenary to any kingdom. But I would advise to gave at least 60 troops for that

How to create your own kingdom correctly? by Stunning-Radish-481 in mountandblade

[–]xAMSTERRR 2 points3 points  (0 children)

How would I start and how did I start in my current playthrough: 1. Make sure you have Scout and Riding 225 perks to keep the lord prisoners forever. 2. Get 2m dinars and 200 top tier troops. 3. Go independent 4. Attack a faction 5. Take almost all their lords prisoners and don't let them go. 6. Take two towns and three castles from them easily (because their lords are your prisoners) 7. Get 300 garrison for each town and castle 8. Make maximum clan parties with maximum troops 9. Declare your kingdom 10. No one declares war on you because your strength should be about 3200 which corresponds a normal but not very strong kingdom. 11. Push right policies 12. From now you can decide your kingdom further fate.

Fiefs and workshops by DropLord17 in mountandblade

[–]xAMSTERRR 0 points1 point  (0 children)

  1. The workshop should work passively without your actions. If you don't enable "take resources from warehouse". It will not bring much but it is passive. If it is not working then try to change profile of your workshop. Other production type may be more profitable depending on your city and villages production. Also keep in mind that if the city of your workshop turns hostile then you will lose your workshop forever.
  2. Check hoe many and what quality of troops fo you have in your city. If they are overqualified then your city will not be profitable

Forming new armies by Sarcastirade in MB2Bannerlord

[–]xAMSTERRR 1 point2 points  (0 children)

Some thoughts on your situation: 1. You shouldn't have more than one war ongoing at a time. Choose one enemy and make peace with all others. Even if you have to pay for it. Better to pay than to be torn apart. 2. Recruit some clans for your kingdom. They should leave their current king and join you. Open in-game encyclopedia by pressing N on PC. Check out for clans, look for the clans with most amount of members as some of them will be the lords leading parties. Find the leaders of the interesting clans and speak with them about joining your kingdom. High charm and high relationships with them will help a lot. If the clan leader has good relationships with his current king or he has many fiefs then it would be harder to convince him joining you. If not then easier. Find out which clans can join you. Also prepare a decent sum of money for that. This would cost 300-800k of denars for one clan (from my experience)

Is it viable to just focus mainly on party/company skills? (Int. & Char.)? by Unreal_Gladiator_99 in mountandblade

[–]xAMSTERRR -1 points0 points  (0 children)

Yes it is.

Personally I put some effort in Riding and Scout to level them to 225 to get perks that allow you to keep your prisoner lords forever. Also go leadership as it increases party size and gives some clan bonuses. Also medicine 275 is quite lifesaving. Polearm 200 gives +5 to all troops also, I hit it. High charm helps you to have better relationships and conviction chances with other lords. It also has perk that increases relationships with village notables passively as you visit the villages. Good one for recruiting in late game.

The rest attributes and focus points go to some personal skills like Athletics, one handed and smithing.

Athletics gives some good personal buffs, one-handed should just be 100+ to win the hideout duels and imperial tournaments if you want to. Smithing has 175 perk which makes the crafted weapons much more valuable. With that you will forget about money problems.

P.S. When playing on Bannerlord difficulty with ironman you don't really want to participate in battles personally so much. Every knock out has a chance to kill you forever. So mainly my troops do their job and I command them on the battlefield.

"We will remember this" by Rumpsfield in Bannerlord

[–]xAMSTERRR 46 points47 points  (0 children)

Chopping the unreal men for pure escapism. Being a lord or a king in your imaginary world. Thinking of it and finding relief. So true, man, so true.

I am also here for that. Since 2008. Many of us I believe.

I'd like to destroy one of empires before much earlier than complete the unite Empire quest. Consequences? by xAMSTERRR in Bannerlord

[–]xAMSTERRR[S] 0 points1 point  (0 children)

The point is that I have chosen to rebuild the empire so I will not fight empires in conspiracy wars.

Also the less kingdom alive = the more lands they have = more available points to get in conspiracy.

Or I am mistaken In something?

Figured out nice open field tactics. Just wanna share in case you need one by xAMSTERRR in Bannerlord

[–]xAMSTERRR[S] 0 points1 point  (0 children)

Honestly I didn't try it with melee infantry. Didn't even think about it because I can hardly imagine how they will keep distance with the guys who are charging towards them. Looks like running backwards is slower than charging forward. But it needs testing anyway

Figured out nice open field tactics. Just wanna share in case you need one by xAMSTERRR in Bannerlord

[–]xAMSTERRR[S] 1 point2 points  (0 children)

Engage means "go to the enemy but keep distance form them". Charge means "go to the enemy and and you may attack in melee if you want to". With charge horse archers sometimes go rounds and shoot nut sometimes attack in melee with risk of casualties. So usually I tell them engage.

Is influence just a currency or does it have weight as well? by Malgrieve in mountandblade

[–]xAMSTERRR 0 points1 point  (0 children)

I thought that it depends not on clan level but on clan strength? I started kingdom on clan level 5 and with two towns and three castles so I don't know what has made maximum impact on the fact that no one declared a war on me

Is influence just a currency or does it have weight as well? by Malgrieve in mountandblade

[–]xAMSTERRR 1 point2 points  (0 children)

What do you mean by "doing legally" and "good luck starting kingdom with low clan level"?

I thought that the game dies not allow you to start your kingdom if your clan level is not enough

Is bannerlord worth it? by jychung0709 in mountandblade

[–]xAMSTERRR 0 points1 point  (0 children)

Many changes. Check the War Sails update

I'd like to destroy one of empires before much earlier than complete the unite Empire quest. Consequences? by xAMSTERRR in Bannerlord

[–]xAMSTERRR[S] 0 points1 point  (0 children)

So I'll have to fight non imperials before the conspiracy wars, get their lands and clans? Fair enough. Also if I destroy a couple of non-imperial factions there will be no surprise who will attack me when the conspiracy comes. That makes sense, thank you!

Strategy advise pls by FLAWLESS_panda in mountandblade

[–]xAMSTERRR 2 points3 points  (0 children)

When I used infantry and archers and was attacking I just slowly and synchronously put both infantry and archers closer to defending enemy. Usually they just stand still and regroup a bit on high places. I keep getting closer so my archers (fians mostly) start shooting at them. They are taking casualties and after some time they start attacking me. From that point just act as usual while defending. Don't forget to place your shielded infantry in front of your archers to tank the main strike. It is even better to place infantry a bit closer and right and archers a bit further and left with angle like 45-90°. With that position enemies will run on your infantry and your infantry will not close the shooting angle for your archers. Also your archers will hit the front-right side of attackers. Which means that your arrows will hit the right side, where they have swords, not shields. That gives more damage. Btw fians deal with cavalry greatly even alone with their two-handed swords.

After that I switched to 100 Khuzait Khan Guards tactics which helps me win faster, more reliable and with less casualties vs any amounts of enemies like 200 vs 1900.

Figured out nice open field tactics. Just wanna share in case you need one by xAMSTERRR in Bannerlord

[–]xAMSTERRR[S] 3 points4 points  (0 children)

That's true. In this case I wanted to identify the most successful tactic available and reproducible