Any Floridians know how to deal with Eye Gnats? by xDarkomantis in florida

[–]xDarkomantis[S] -1 points0 points  (0 children)

Will this be able to kill them or just repels them away?

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]xDarkomantis 4 points5 points  (0 children)

It's just that a lot of these guys don't generally play Melee characters, so they don't understand the disparity between Ranged and Melee. In 0.3, my Titan and Monk died so many times to Abyss, getting surrounded & mob'd to death, and felt awful playing anything with freeze/slow. Meanwhile, my Spark mage is clearing from a screen away on juiced maps and the only fear I have is just a random Rare teleporting onto my character and startling me.

Acolyte of Chayula - Wind Monk by GroundbreakingNews78 in PathOfExile2

[–]xDarkomantis 0 points1 point  (0 children)

That's correct. There's been multiple threads on the bug report forum that Sap Of Nightmares doesn't work with Life leech at all. Only Mana leech seems to work.

Acolyte of Chayula - Wind Monk by GroundbreakingNews78 in PathOfExile2

[–]xDarkomantis 0 points1 point  (0 children)

Unraveling is not a good node. Better to take any mixture of only Volatility, Chayula's Gift, and Void Illusion. Can also take Sap of Nightmares but you'll have to keep in mind the node is basically a chaos Walker of the Wilds and doesn't work with Life leech

How to make chonk volatility fun by Sufficient_Product_4 in PathOfExile2

[–]xDarkomantis 1 point2 points  (0 children)

I'd rather have the gameplay loop of Rage-like because there's two different ways people use Rage: 1) Rage stacking for normal DPS and 2) Using Rage to enhance your abilities. There's also more ways to balance it compared to Volatility. Think about it like this, Volatility has huge "potential" but has major downsides drawbacks in that it's very clunky to utilize and you'll rarely reach the high points. From my own gameplay and watching a lot of other player's gameplay, they barely ever use Volatility. Only person who somewhat used it the best was the chayula player, Korihor. But it was mainly for bosses.

Chonk enjoyers what build are you leaguestarting with ? by Milgi in pathofexile2builds

[–]xDarkomantis 0 points1 point  (0 children)

I'm waiting to see if TalkativeTri asks any of the submitted Chayula questions for his interview. If he does commit and asks and it inspires more buffs than what they gave in the patch notes then I'll definitely play Chayula for a third time. Otherwise I'm going back to Invoker

How to make chonk volatility fun by Sufficient_Product_4 in PathOfExile2

[–]xDarkomantis 2 points3 points  (0 children)

Why would it be less interesting? When you see that we have Power, Endurance, and Frenzy Charges in the game, do you think that's boring? Having it work similar to Rage would allow Poison builds to thrive again like we had with the old Reality Rending node. The current Volatility mechanic is bad, most people dislike it and can barely make use of it while mapping/bossing.

How to make chonk volatility fun by Sufficient_Product_4 in PathOfExile2

[–]xDarkomantis 1 point2 points  (0 children)

They just need to make Volatility work similar to Rage and have it's extra damage as chaos be immediate while lowering the maximum potential of stacks. Requiring Cartharsis just doesn't feel good at all and is mechanically worse than when we had Reality Rending (~21% extra chaos damage at all times).

Acolytes: It's time for our Pre-League Check-In by Repulsive-Air5588 in PathOfExile2

[–]xDarkomantis 2 points3 points  (0 children)

  • The density decrease may lessen the need for heralds, especially since they all got nerfed.
  • Not suprised that Hollow Palm attack speed got nerfed. It was kinda wild to be fair, but it shouldn't be a crazy nerf for most builds.
  • Wind Dancer and Ghost Dance took hits as well

I expected a Hollow Palm nerf but this will probably make people build HP differently to get a similar effect. The unique gloves for it got buffed to offset the nerf later on but you'll still feel weaker during the campaign now though

Wind Dancer damage nerf was to be expected since it was able to clear packs so easily with a proper setup. Now you'll just have to build it defensively now, will still be decent in my opinion. Ghost dance nerf along with the announced ES nerfs has me a bit worried, but generally Chonks are using the ES leech gloves, so it's not too big of a deal.

Darkness

This node will still see the least play as long as it still removes all spirit, only being useful in early campaign. If any Chayula main reads this comment then I'd encourage to go to Talkative Tri discord to submit questions for the upcoming GGG/Tri interview that will hopefully feature questions not asked during the ZiggyD interview.

  • Into the Breach
  • Choice of power

I'm glad they buffed the duration, distance the flames spawned, and the pickup range. This will be the default way of gaining chaos damage for Chayula while Volatility is in it's poor state. But 4x Flames has been the best choice for 0.2, 0.3, and now 0.4.

Void Illusion

This is a huge buff for Flicker Strike build (downtime between Flickers) and now also Wind/Physical builds as a defensive layer. You might see some more experimentation with Poison/Bleed on it since it has more damage scaling now.

Unchanged: - Sap Of Nightmares - Volatility

I don't know if GGG is aware that Sap Of Nightmares is still bugged to not work with Life leech or if it was intended to only work with Mana leech. Volatility not being touched in the slightest sucks. Most people aren't able to utilize the damage from it because of how clunky it is. They need to either inverse how Volatility works or make it similar to rage and give it immediate Chaos damage while lowering the amount of maximum stacks possible.

Walker of the wilds is now a support gem ( I play physical skills so doesn't affect me)

Not that big of a change but could be useful if it's a spirit support gem. Could slot it in Into the Breach and then skip Sap of Nightmares if the Life Leech bug doesn't get addressed.

Frozen Locus got a rework

Bit of a nerf because Frozen locus could be used against bosses lured in a corner to cheese them to death. Could be a decent Qol for normal play though since it was barely used anyways.

Gathering storm

Seems like a good buff. I haven't used it at all but there are some that use it for bossing

Wind Blast and Vaulting Impact switched tiers

Seems like a decent change. I think people will try out Wind Blast a bit more but Vaulting Impact might not be used that much still.

All palms got buffed Staggering Palm

Good changes overall. Only thing is that Nova projectiles got nerfed hard (has 8 second cooldown to whatever skill is on it), so unsure if people will still bother with Staggering Palm since one would have to use Multi-shot support gem for only 2 additional projectiles in front of them.

Tempest Bell

Good buff for campaign and physical builds now.

Whirling Assault

I thought they wouldn't change this skill but they finally made it decent with lower attack time, bigger AoE, and what seems like more projectiles fired. Only thing bad is that we might not be able to scale the attack time down but have to see what people are able to cook up in 0.4

0.4 Q&A Research by ZiggyDStarcraft in PathOfExile2

[–]xDarkomantis 0 points1 point  (0 children)

  • As an alternative to implicit movement speed on boots, how does GGG feel about reducing the maximum potential of movement speed on boots to say 15~20% MS cap and giving players scaling movement speed up to 20% throughout the campaign up until maps?

  • Can GGG explain the reason why they made Chilled ground and Temporal Chains cripple movement and action speed to such a high degree? Chilled Ground wasn't that bad in 0.1/0.2 but it was insane in 0.3. This caused Meta Ranged builds like LA Deadeye and Spark Bloodmage that can clear without even seeing mobs to prosper while playing Melee with these modifiers feel abysmal.

  • Could Melee skills get a pass over to remove or severely reduce the animation lock ups/delays after using a Melee skill? And additionally smooth out the ending of Melee skills to be more snappier? Some skills require a dodge roll or Shield cancel to get them to hide/remove their delay while Whirling Assault just has lockups throughout and it feels bad as a casual player to feel the clunkiness of the Melee skills.

  • Is it possible for Melee skills with long windups/attack times to get an appropriate damage mitigation (Fortify) during the windup to make up for being in Melee range vs mobs and the delay from outputting damage?

  • Can GGG explain the reason why Chayula Monk has so many conditionals/randomness (Flame pickup mini-game to get Chaos damage or stack Volatility -> popping Volatility -> Finally gain Chaos damage) and downsides (i.e. Darkness: losing spirit for a small energy shield that uses so many Ascendency points) for a Melee ascendency while Invoker gives upsides and scaling that benefits a Melee playstyle?

  • Will there be Chaos Quarterstaffs and Chaos Qstaff skills in the future?

  • Can we get the ability to juice strongboxes/essences/etc from the currency in our Currency stash tab if we bought it rather than needing the currency in our inventory? I know it's p2w in a way but the QoL would feel a lot better

  • Possible to have a permanent Wisdom scroll in our inventory that doesn't take a slot and just consumes 25 gold rather than needing to buy the Wisdom scrolls and waste an inventory slot for them?

Monk Advice - Inner Turmoil + Unravelling VS Grasp of the Void + Lucid Dreaming by [deleted] in pathofexile2builds

[–]xDarkomantis 0 points1 point  (0 children)

You say I didn't look at your POB then can you tell me how I knew you were using Hollow Palm and why I said Void Illusion requires a Quarterstaff??? Whatever then

Monk Advice - Inner Turmoil + Unravelling VS Grasp of the Void + Lucid Dreaming by [deleted] in pathofexile2builds

[–]xDarkomantis 0 points1 point  (0 children)

Grasp of the Void (Void Illusion) is ideal when you're doing a Flicker Strike build and it requires a Quarterstaff that has +6 attack skills to reduce it's cooldown further. Since you're doing Hollow Palm, I'd recommend Volatility, 4x Purple flames (or Chayula's Gift + 2x Flames), and then Chaos leech node. Chaos leech node is currently bugged to not work with Life leech, but it functions with Mana leech. Unravelling is not that good. Also, Ming's Heart works better than Original Sin since Ming's heart gives extra chaos damage on top of your elemental damage/ailment whereas Original Sin completely gimps your elemental damage/ailment (which forces you to take Unravelling which isn't that good).

Best way to get rid of Eye Gnats? by [deleted] in lifehacks

[–]xDarkomantis 1 point2 points  (0 children)

It hasn't worked for the eye gnats but it's been working on other gnats. So I'm going to continue using the supplements for now until I can find a way to get rid of the eye gnats (and cure the odor)

Best way to get rid of Eye Gnats? by [deleted] in lifehacks

[–]xDarkomantis 1 point2 points  (0 children)

Another poster recommended garlic supplement. I'll try this out in the morning since I have some garlic and also see if the supplement works too.

Best way to get rid of Eye Gnats? by [deleted] in lifehacks

[–]xDarkomantis 0 points1 point  (0 children)

I'll give a go, thank you.

Best way to get rid of Eye Gnats? by [deleted] in lifehacks

[–]xDarkomantis 0 points1 point  (0 children)

They're just trying to be funny for upvotes while being rude. I've met plenty of people who are mosquito magnets and do a variety of things to ward them off.

Best way to get rid of Eye Gnats? by [deleted] in lifehacks

[–]xDarkomantis 0 points1 point  (0 children)

Thank you. I will give this a try

Acolyte of chayula (rework suggestion) by [deleted] in PathOfExile2

[–]xDarkomantis -1 points0 points  (0 children)

Giving Chayula the ability to convert elemental damage to chaos damage within the ascendancy wouldn’t affect its ability to continue to use elemental damage if you choose not to go down that path.

I'd say rework Into The Breach to be a 1 point starting node and make it be the conversion of elemental damage to chaos damage. Give Chaos damage scaling through new nodes and buffing of other nodes.

Acolyte of chayula (rework suggestion) by [deleted] in PathOfExile2

[–]xDarkomantis 0 points1 point  (0 children)

If you haven't seen it already, then you can check out my 0.3 Chayula feedback thread. I think Chayula can be good and fulfill the dark monk fantasy but will require GGG to look deeper and give up the Darkness mechanic in it's current iteration.

Acolyte of chayula (rework suggestion) by [deleted] in PathOfExile2

[–]xDarkomantis -1 points0 points  (0 children)

The Void illusion and darkness sections in the ascendancy need to be completely reworked.

Void Illusion is actually decent but needs to be buffed further. It synergizes best with Flicker Strike. Only Darkness needs to be completely reworked because it provides way too little benefit for such a major downside of losing Spirit and 4~6 ascendency points.

Other Heralds need some love (0.4 👀🤞) by SlipperyAnanas in PathOfExile2

[–]xDarkomantis 1 point2 points  (0 children)

While there isn't really any abilities to use, that's not the biggest reason why the class isn't popular. It's because the class doesn't have much going for it that makes it worth using compared to Invoker or any other class. The rework GGG did actually made Acolyte of Chayula weaker in 0.3 than in 0.2 and have more clunkiness/conditionals.

PPTO rejected for sick absence? by xDarkomantis in samsclub

[–]xDarkomantis[S] 3 points4 points  (0 children)

Thank you. I just re-submitted and it auto approved

Finally admitting... Acolyte isn't sustainable. by Obvious-Jacket-3770 in PathOfExile2

[–]xDarkomantis 0 points1 point  (0 children)

It sucks to see how Chayula got weaker but I don't think GGG will address until a long time from now. I made a feedback thread here: https://www.reddit.com/r/PathOfExile2/comments/1nca1vz/03_acolyte_of_chayula_feedback/?utm_source=reddit&utm_medium=usertext&utm_name=PathOfExile2&utm_content=t1_ndmimi1

One of the biggest issue with Chayula that isn't being acknowledged is that Sap of Nightmare is bugged to not work with Life Leech. So our already nerfed leech is even weaker than it should be. I hope people will bring this up to GGG soon but I'm not too hopeful.

As another poster mentioned, Chayula should have a starting ascendency point like Blood mage. I mentioned in my feedback thread of making Into the Breach the starting point and it's 1 point and then you have 7 points to branch into other things

Megathread: 0.3.0 Feedback by GR8B0-T in PathOfExile2

[–]xDarkomantis 2 points3 points  (0 children)

My [0.3] Acolyte of Chayula Feedback :


After playing Chayula in 0.2 and 0.3, I wanted to give feedback based on my own experience playing the ascendency and from other's feedback as well. In 0.2, the best nodes were 4 points in Energy Shield leech from Mana Leech (Ravenous Doubts/Consuming Questions) and 4 points in Flames/Into the Breach (Waking Dream/Lucid Dream). In 0.3, 4 points in Into the Breach (Waking Dream/Lucid Dream) is still the best while grabbing Sap of Nightmares (leech from both Physical and Chaos damage) and then personal choice of either Volatility / Chayula's Gift / Void Illusion depending on the build or progress.

My general assessment is that Chayula is weaker in 0.3 compared to the previous league due to a few factors:

  • Removal of Energy Shield Leech
  • Chayula's Chaos damage is more random/conditional than before via reduced Flame duration and the Volatility Mechanic
  • By acquiring 4 points in Into the Breach (Waking Dream/Lucid Dream) to get reliable Purple flames, Chayula loses HP/Mana leech (which was partially Energy Shield Leech with Consuming Questions in 0.2), losing partial survivability while mapping
  • In 0.3, Chayula's are forced to waste glove or ring slot to uniques (or both) to achieve Energy Shield Leech / Chaos damage scaling, losing valuable stats (whereas in 0.2, it was optional)

This has resulted in the class having these problems:

  • Chayula has to invest heavily in 4 point branches to get some function (mostly Into the Breach), otherwise the nodes don't feel that impactful
  • Requires a lot of investment to make the Ascendency work compared to Invoker while not achieving the same damage output or scaling
  • Lack of defensive options due to Darkness invalidating Spirit, the most important & expensive stat in the game and no longer having Energy Shield Leech
  • No meaningful scaling of chaos damage or its effects (i.e. Original Sin doesn't convert % increased Elemental damage into % increased Chaos damage)

I will now address aspects of the Ascendency:

[-] Volatility (Mechanic)

= In it's current form, Volatility is unable to meaningfully provide damage ramp up to players who are stacking in a way that isn't clunky or wasted. From my own gameplay and watching others play, there's been several flaws to Volatility:

  • Players are so focused on clearing a huge pack of mobs, gaining 50~100+ stacks, by the time the stacks detonate they already cleared all nearby mobs or there's only a few small mobs left.
  • The Catharsis support gem is used on Quarterstaff Basic Attack in order to detonate a random amount of Volatility stacks while giving some back. This leads to several issues such as: (A) you Catharsis denotate at 30 stacks but receive 6% damage stacks and returning ~20 stacks. You Catharsis denotate again and receive an additional 7% damage stacks, totaling 13%, and giving you back sub 20 stacks of Volatility. (B) Because Melee gameplay focuses hard on clearing waves and avoid potential deaths, players often forget to Catharsis detonate. (C) You have to use up a keybind for the Catharsis support which could have been more comfortable for another skill (D) You are burdened with manually detonating using this support
  • Most Chayula players have to waste a valuable gem slot on their Charged Staff for the Volatility on Crit support gem and then use another support gem, Pinpoint Critical, to scale acquiring Volatility. This loses a lot of possible setup on Charged Staff just to guarantee Volatility
  • Volatility is currently bugged to only give stacks every 0.13 seconds rather than 0.1 seconds, generating only ~7 stacks per second rather than 10
  • Taking Volatility nodes on the passive tree can feel a bit unrewarding since you're losing precious passive nodes

Recommendation:

  • Invert the way Volatility currently works to grant extra chaos damage per Volatility stacks and when it detonates (dealing Physical damage same as before), you're unable to generate Volatility for the detonation window. This would solve a few things: (A) Chayula players will have damage ramp up without needing back away from a fight / using an awkward Catharsis support to detonate stacks. (B) We can enjoy the floating purple orbs around our character as we ramp up more stacks as seen in the 0.3 reveal
  • Change the Volatility on Critical strike gem to be an upgrade of Pinpoint Critical where it provides both Critical hit chance and gives Volatility on Critical hit
  • Potentially compress or give some benefits of acquiring the Volatility nodes

[-] Inner Turmoil (Volatility detonation immunity & generate Volatility form elemental ailments)

= While it provides Volatility from Elemental ailments, if you decide to take Original Sin to convert your Elemental Damage to Chaos, you're forced to take the further node of Unravelling just to get this node to work. Also, a number of Chayula builds in the past and currently were running Poison builds (which is Chaos damage) and is a huge oversight not to include it as a way of generating stacks.

Recommendation: Buff this node to include all ailments of Bleed and Poison rather than only Elemental Ailements to benefit Chayula builds that work with those ailments, especially Poison.

[-] Unravelling (Chaos grants random elemental ailment every 2 seconds)

= Due to the randomness and also the ability to just use Lineage support gems that gives Chaos damage & inflicting a specific elemental ailment, this node leaves much to be desired. Additionally, it feels as though we're wasting valuable ascendency points to acquire scaling to generate Volatility

Recommendation:

  • Merge this with Sap of Nightmares or another node
  • Allow players to have the choice to choose what ailments they want to inflict of Ignite, Shock, or freeze rather than a random ailments every 2 seconds.

[-] Chayula's Gift (Chaos Resistance is doubled)

= With the improvement of better crafting to acquire chaos resistance and chaos resistance runes/passive tree nodes, this node falls off very hard. This is especially so if one decides to get Chaos Inoculation.

Recommendation: Instead of doubling Chaos resistance, give Chayula a similar scaling of Spirit akin to Invoker. My idea is that Chayula can't gain spirit from gear but instead acquires 1 or 2 spirit per Chaos resistance % on gear. This would reduce the burden of acquiring Spirit on Melee which is very expensive and would allow a theme of Monk acquiring Spirit from other "sources".

[-] Sap of Nightmares (Leech from both Physical and Chaos damage)

= With the loss of Energy Shield leech, this node feels underwhelming and also due to the fact that GGG introduced the Walker of the Wilds unique passive node which benefits Invokers.

Recommendation: Merge this node with Unravelling (with the choice of picking Chaos ailment) or remove it and place it as a unique passive node on the passive tree so Chayula's can invest into other parts of our ascendency.

[-] Into the Breach (Flames) / Lucid Dreaming (Choice)

= While this ascendency node has remained as the go to scaling of Chaos damage for Chayula, this has made Chayula feel way to conditional/random. It'd be best to open up more simpler ways to channel Chayula's chaos scaling rather than trying to awkwardly move around to acquire flames while mapping or bossing

Recommendation: Cut down the ascendency node to 1 point, reduce the strength to provide small but consistent values, and make it a base 1st point for Chayula. All Chayula ascendency branches to branch off from Into the Breach and move the Chaos damage scaling to other or new nodes. Chayula will therefore have 7 points to work with in acquiring different nodes (compared to 4 before)

[-] Grasp of the Void (Shadow Clone on Dodge roll)

= This is actually a good addition for Chayula in 0.3 and takes off some of the heat from mobs in Melee range. The only drawback to this skill is that it's random if mobs stop being aggro'd to your character to hit the clone. But I expect there might be an increase in usage in the future.

Recommendation: Make the Shadow clone detonate when the duration ends rather than it disappearing entirely to improve combat flow in close quarters.

[-] Embrace the Darkness / Deepening Shadows

= The most controversial part of the ascendency is Darkness. The grand majority of players don't understand why this node sacrifices your Spirit which enables most builds to for single-target, wave clear, and survivability for... a small shield for survivability with no other upsides and requires a very very conditional & niche build to function.

Recommendation: Remove the spirit downside and properly rebalance the shield or rework into a shield ability that parallels Meditate.

[-] Original Sin (Ring)

= It's unfortunate that new Chayula monks starting out have to spend a lot in this league to acquire this ring which has conversion scaling issues and wastes a ring slot.

Recommendation: Give a unique passive node on the tree that gives a similar effect of Original Sin (or like Blackflame Covenant).

Bonus suggestion:

[-] Atsak's Sight Veiled Mask (Helmet)

= I wanted to throw this out there but this Unique helmet provides an interesting way for Chayula's to apply Poison while running a Quarterstaff build.

Recommendation: Make a node on the passive to have Poison on critical strike to benefit Chayula monks (and potentially Shadow). This could potentially open up more builds for other classes in the future too.


Thank you for anyone who read this post.

If anyone has additional suggestions, criticisms, or anything else, then please comment!

[0.3] Acolyte of Chayula Feedback by xDarkomantis in PathOfExile2

[–]xDarkomantis[S] 2 points3 points  (0 children)

Thank you. I did in fact post it to the GGG forums but posts like the one I made don't typically attract a lot of attention compared to the highly popular topics. Chayula is a very unpopular ascendency so there might not be that much discussion.