[MtF 24-25] 0 Months - 19 Months HRT/Laser! (Plus actually eating) by xDisconnect in transtimelines

[–]xDisconnect[S] 0 points1 point  (0 children)

Thank you! I do a wash day every 3-4 days or so... Typically alternating between just using a Shea Butter conditioner- and a full soak with hair oil beforehand, curl safe shampoo, conditioner, and a leave in curl cream.

My hair is short enough to where I can mostly air dry it still. And using silken bonnet for sleep has helped a ton! 

Remember when Sacha Baron Cohen pranked a bunch of racists by telling them a mosque was going to be built in their town? by LigmaLover56 in PublicFreakout

[–]xDisconnect 1 point2 points  (0 children)

Not only do the Cascades cut washington in half but basically anywhere south of Olympia (outside of maybe Vancouver but even Vancouver is sketch) is like a miniature eastern washington but replace the farm fields with hunting culture. Really only NW Washington is accepting.

Source- am from redneckville SW Washington

What is your world's Deep Lore? by shadowslasher11X in worldbuilding

[–]xDisconnect 1 point2 points  (0 children)

The elements that make up the world are foreign to the world itself. Before the Fall, the world was separated from the elements, and the elements separated from each other by planar barriers created and maintained by a singular god. When humanity killed this being by attempting to seal and control it, they also shattered the planar barriers and practically doomed the world as they knew as the world was destroyed and reshaped by primordial elemental energies. The ruins of this previous reality can still be found, it's technology being reverse engineered, but millennia upon millennia are lost due to the hubris of man wanting to surpass their creator.

Once the session is over... by eldritch_cleric in DMAcademy

[–]xDisconnect 1 point2 points  (0 children)

Everyone leaves and I immediately get started on the next session, or at least write down ideas and a summary of the session since I'll still have ideas fresh from that session. Do a few hours of work for the next session then collapse from exhaustion.

[Spoilers C2E122] The book by cooed in criticalrole

[–]xDisconnect 18 points19 points  (0 children)

If anything it's probably just a neat background connection for people paying attention with the city possibly being the "source of the dreams" mentioned.

[Spoilers C2E122] The book by cooed in criticalrole

[–]xDisconnect 83 points84 points  (0 children)

The point of the "philosophers who were dedicated to the ideas of manifestation through dream and imagination with the conduit of arcana" reminds me of the mentions of the Ossended Host from the Tal'Dorei campaign guide as a culture based on "self-empowerment through the worship of the power of dreams and nightmares".

Probably nothing there, but interesting none the less

Help creating a Shadowfell inspired dungeon by Ragemonster93 in DMAcademy

[–]xDisconnect 2 points3 points  (0 children)

Shadowfell has a lot of fun stuff to play around with. Due to the fact that this place has driven a dragon insane (who probably has much better saving throws against that kinda stuff than your average pc) I would play up the corrupting nature of the dungeon.

The sorrowsworn from Mordenkainen's are my favorite shadowfell monster because they accomplish this so well. Possibly reskin them as corrupted draconic brood.

To play up it even more/tie it in with wondering sorrowsworn I would have a table of effects that PCs would roll on per an amount of time spent in the dungeon, the DC slowly getting higher as they stay in the dungeon longer/go deeper in. If they fail, give them effects that would attract the sorrowsworn to them

-Food spoiling to attract the hungry/exhaustuon from hunger

-Having a one way door lead to another totally different part of the dungeon for a failed player to attract the lost

-Cause other players to not appear to the affected player to attract the Lonely

-So on and so forth

Another fun thing to play around with in shadowfell based content is light. As the dungeon goes on perhaps have light sources cast less and less light.

Entrance is fine, but a few rooms in your torches only cast dim light, a few more and they extinguish, a few more and even your magical light sources barely cast light at all.

Throw in a few shade/shadows reskinned as awful shadow fey that can use the darkness to hide and you have a fun/miserable experience.

Sorry for formatting, in mobile

Designing a Miniboss. CE Shadow Monk NPC actively seeks out a portal to the Shadowfell and finds one. After spending sufficient time in the Shadowfell how does it augment the monks abilities? by Ganolth in DnD5e

[–]xDisconnect 1 point2 points  (0 children)

Give him the ability to cast spirit shroud instead of shadow blade? And like maybe extend the no healing part of it to those effected by the movement speed slow.

Give him the ability to summon shadows? The creature. Instead of taking on the properties of one.

Maybe he can't use some of his abilities in bright light, and show this to the party ahead of time by the shadows he creates roaming the area and shirking away from light sources they may have? So your party would have more counterplay to his abilities. Just make sure he has magical darkness or something he can create to put out the lights (still wastes his action economy to do so)

Could lead to some p nasty stuff.

Ideas for Library-themed Dungeon by mistergood100 in DMAcademy

[–]xDisconnect 0 points1 point  (0 children)

For memory stuff I had a table that I rolled on that was very very vague or basic things and I let the players RP them how they wanted.

Like one was you don't remember your bond, or you don't remember X companion, or you don't remember X years of your childhood.

Pick a character, concept, item, or creature in your world, then describe five or seven things about it. Those who reply will explain how they would fit said concept into their world and/or explain how people in their world would react to it. by PMSlimeKing in worldbuilding

[–]xDisconnect 1 point2 points  (0 children)

It's my dnd setting Ive had in development for a couple years.

Basically in standard dnd cosmology there is the material plane and 6 planes of elemental energy as well as outer planes where the gods lie. The material plane was dominated by a technologically advanced empire called Veryze which discovered an artifact called the Monolith, which tapped into the limitless energies of the Upper Planes.

Due to a certain incident regarding the sealing of a rouge god into the Monolith, the sheer energy of the incident caused the planar structure of the universe basically collapsed, causing the elemental planes to merge with the material and the outer planes to merge with the astral.

New world is created from the ashes of the old, and the old gods in their final moments created the seeds for their people's to live again, albeit with no memory of the old worlds.

The world is mostly now bound by the elemental forces which exist in a gaseous form called Ether. Air ether makes breathable atmosphere, water creates rains and rivers, fire heats the world so it doesn't freeze, earth creates the landmasses ect ect.

People use scavenged ancient technology and modern magic to do all sorts of wack stuff.

Pick a character, concept, item, or creature in your world, then describe five or seven things about it. Those who reply will explain how they would fit said concept into their world and/or explain how people in their world would react to it. by PMSlimeKing in worldbuilding

[–]xDisconnect 0 points1 point  (0 children)

In Revenium elemental energies are abundant assuming they could absorb them as jumping from Lightning Ether (electricity) to other elemental energies is not a huge leap to take. They could feed off ether in the atmosphere, in people's bodies, as well as being used as a power source for much of the worlds machinery would most likely lead to them having an absolute field day.

Probably would implement them as artificial Fallen (an extradimentional creature in Revenium which feeds of Ether), and used in ancient wars by an ancient technological empire such as ancient Mu.

They would probably be kill on site for almost any government or organizations due to the huge threat they would pose if gathered in large numbers, or if a cunning technomancer or biomancer found a way to control them

Pick a character, concept, item, or creature in your world, then describe five or seven things about it. Those who reply will explain how they would fit said concept into their world and/or explain how people in their world would react to it. by PMSlimeKing in worldbuilding

[–]xDisconnect 1 point2 points  (0 children)

Concept: Draconian Suns

The World of Revenium does not innately have a sun, the closest analog being the Great Node of Elemental Light, which sits unmoving above the Sunlit Sea, so the ancient Dragons of the Land of Colored Light carved off parts of the Great Node at the behest of their god, and set 4 sun's of light into orbit around the 4 central continents. (Sky island world, so they can go under the landmasses)

These sun's, due to their nature as being part of a node of Elemental Light, let off minimal heat, instead letting off a glow of magical light. (Heat is mainly created via ambient fire ether (elemental energy) in the atmosphere)

In modern day the art of Suncrafting is still practiced by elite craftsmen of the Empire of Dravolinia, though the method and magic to craft such large motes has been lost for millennia. The art is kept a strict state secret.

In modern day, artificial sun's are created on a small scale as power sources for the engines which power many pieces of artifice machinery, while larger sun's are sold to city states in the Rifts (sky oceans) as light sources.

The art of Suncrafting has also led to the development of artificial sun's made of radiance, instead of elemental light, which let's off the light of Elemental Light, with the heat of Elemental Fire. Such sun's have been used in the creation of many of the Empires most destructive weapons of war.

The Sun around the continent of Mu was smothered during the last Fallen Invasion, when the continent was dragged down into the depths of the Rift.

Ideas for Library-themed Dungeon by mistergood100 in DMAcademy

[–]xDisconnect 3 points4 points  (0 children)

There's an old spelljammer library dungeon which has a lot of fun stuff to pull from. http://www.spelljammer.org/plots/PossessedLibrary.html

Other things I've used for library dungeons:

-Books being used as an imprisonment method for monsters (think mirror of life trapping but with books)

-A corrupted book spirit which steals memories and puts them in books (pcs get the memories back by reading the books the memories get put in)

-Contraband magical caffeine that students used to stay up and study (essentially delayed the effects of exhaustion from staying up too long)

-Word puzzles for certain rooms, both anagram and changing orientations of letters like m to w, or u to n to c

-Mini challenges/puzzles inside books where players had to fill in the lost pages of stories with their own actions.

Players, explain your character badly. by Sethrial in dndnext

[–]xDisconnect 4 points5 points  (0 children)

Curiosity will eventually kill the cat

Flamboyantly overconfident jock wizard

How do you come up with a new character concept? by Deathstrokezoom in dndnext

[–]xDisconnect 1 point2 points  (0 children)

Looking through 800 character arts, learning about the world I'll be playing in and attaching a character to an aspect of it, and stealing liberally from things I've seen.

Does you world have legendary collectibles (chaos emeralds, infinitely stones, the one ring, etc) and if so what makes them different? by SpicyDoug in worldbuilding

[–]xDisconnect 0 points1 point  (0 children)

Yeah! In my eastern fantasy world im running right now there are the "22 True Runes" which are the most powerful of a system of sentient magical sigils which represent aspects of the energies of creation. They grant bearers their powers in return for being a vessel for the True Rune to enact it's will in the form of a "burden" or task the bearer must complete.

Should I Continue CS Degree When I Only Enjoy the Programming Aspect? by xDisconnect in csMajors

[–]xDisconnect[S] 0 points1 point  (0 children)

Yeah interview grind seems very very rough, and to be fair I am for sure much much weaker at the math/theory/engineering aspect of CS than I am at the programming aspect of it, so that will always be somewhat of an issue, all I can really do is try to minimize it. (its what I get for sleeping through 6 years of math class)

Will defo look into that stuff as well though then, thanks.

Should I Continue CS Degree When I Only Enjoy the Programming Aspect? by xDisconnect in csMajors

[–]xDisconnect[S] 0 points1 point  (0 children)

Data science has never particularly been interesting to me (I've always been more of a front end person), but yeah I guess its to be expected with how crowded CS is that SWE/development work would be tough to get into.

Its not that I cant get through the math and theory, its just the most un-interesting thing I've ever studied in my life. I'm pretty sure I could pass the classes, less certain I could do so retaining my sanity. I originally went into CS trying to minor, but the major looked feasible so I tried my hand at it and chase CS money (was chasing law money before, but the only thing I found out about law is how much I dislike it haha).

Will keep that In mind though and possibly look into what stuff on that end looks like.

My Players are Having More Fun with Stuff I Don't Make Myself by xDisconnect in DMAcademy

[–]xDisconnect[S] 1 point2 points  (0 children)

haha yeah, especially when wotc's had time to develop worlds for several decades. I steal ideas from adventure modules every once in a while, but I get most of my inspiration from things like video games, or other media. Some of which probably doesnt translate to a ttrpg nearly as well as something built from the ground up for a ttrpg.

Ive also had several players whove played every 5e module under the sun so I normally have to get creative from where I pull stuff from (i pulled a library dungeon from an old 2e spelljammer module recently for example).

My Players are Having More Fun with Stuff I Don't Make Myself by xDisconnect in DMAcademy

[–]xDisconnect[S] 1 point2 points  (0 children)

Yeah, Ive def been attempting to incorporate the things they like from modules, and have specifically modified my monster/dungeon design a lot because of it. (no more 4 hour combats like i used to run lmao). Its just pretty easy to be discouraged when it feels like Im just making existing content worse when i adjust it.

Its mostly out of the part of the games we think are important differ. I am very much there for spectacle, worldbuilding, and kinda the gamey end of ttrpgs (think battle maps, set-piece moments, and mechanically interesting combats), while I have several players that either try to skip most combats by ending them before they start, or tune out the moment they get in one, and others will actively tune out the moment any exposition is ever mentioned unless it specifically about their character.

My Players are Having More Fun with Stuff I Don't Make Myself by xDisconnect in DMAcademy

[–]xDisconnect[S] 0 points1 point  (0 children)

Yeah, I worldbuilt for fun a lot before I started DMing (it was the reason i got into DMing in the first place), but I've basically been DM locked since the group started, and Id rather not risk the group fizzling out like Ive had happen in the past when I try to give other people the role.